Newcomer - Mr L - FINISHED!

Started by Untouch, September 28, 2009, 12:08:37 AM

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I like the forward spike. but bair has a sweetspot and i find it overkill. it should either be harder to sweetspot or be gone. i still cant hit anyone with neutralB. the start up is too long and the opponent will always hit me before its executed. its also very close range. is this supposed to be a projectile? cuz im cofused. either it should have no start up (like his fireball) or should be more rewarding (good damage w/ good knockback)

and i always felt that dair should have a small spike.

besides that... everything else is great.
wait... that was a lie... can u get luigi some friction? cuz im tired of sliding all over the place

Quote from: S.N.E.S.S. on September 30, 2009, 01:15:35 AM
I like the forward spike. but bair has a sweetspot and i find it overkill. it should either be harder to sweetspot or be gone. i still cant hit anyone with neutralB. the start up is too long and the opponent will always hit me before its executed. its also very close range. is this supposed to be a projectile? cuz im cofused. either it should have no start up (like his fireball) or should be more rewarding (good damage w/ good knockback)

and i always felt that dair should have a small spike.

besides that... everything else is great.
wait... that was a lie... can u get luigi some friction? cuz im tired of sliding all over the place


Fixed the sweetspots on the AirB and AirF
Increased the size of the B attack
Increased friction a bit.
D air is strong enough as it is so i'm not gonna add a spike.
To avoid getting attacked by enemines in the B attack i'm adding a small push.

Could you make his final smash have some more knockback? Like captain Falcon's. Or you should make him like go through your opponent so he can hit multiple people like Lucas's up B. Other then that, it's great!

Quote from: Untouch on September 30, 2009, 01:19:55 AM
Quote from: S.N.E.S.S. on September 30, 2009, 01:15:35 AM
I like the forward spike. but bair has a sweetspot and i find it overkill. it should either be harder to sweetspot or be gone. i still cant hit anyone with neutralB. the start up is too long and the opponent will always hit me before its executed. its also very close range. is this supposed to be a projectile? cuz im cofused. either it should have no start up (like his fireball) or should be more rewarding (good damage w/ good knockback)

and i always felt that dair should have a small spike.

besides that... everything else is great.
wait... that was a lie... can u get luigi some friction? cuz im tired of sliding all over the place


Fixed the sweetspots on the AirB and AirF
Increased the size of the B attack
Increased friction a bit.
D air is strong enough as it is so i'm not gonna add a spike.
To avoid getting attacked by enemines in the B attack i'm adding a small push.
alright.. sounding good.
boing! zoom zoom!


Quote from: alexdaman76 on September 30, 2009, 01:25:16 AM
Could you make his final smash have some more knockback? Like captain Falcon's. Or you should make him like go through your opponent so he can hit multiple people like Lucas's up B. Other then that, it's great!

I'm going to add a increasing knockback.
THanks.



I think two changes need to be made to the FS:
1. He should be faster (it's a bit anti-climatic).
2. It shouldn't be Marth-esque instant death.

Maybe you could add a stun effect like Beast Ganon has before he charges.
Other than that, this is pure win.


Okay, I've played as this and now for some suggestions:
1. His Up-B should hit people more easily.
2. WTF does Side-B do in the air anyways?
3. More knock back and damage for Down-B
4. Side-B should have animation sped up and have more range.
5. Modded taunts, maybe?
6. Make Neutral B end when you let go of B.

I want this Mr. L as perfect as can be, 'cus Mr. L is the shiz.