#93 haunter v1 released

Started by turbobear, August 09, 2011, 08:34:33 PM

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August 09, 2011, 08:34:33 PM Last Edit: August 13, 2011, 05:02:15 PM by turbobear
V1 released
http://www.mediafire.com/?qaoqj49wkiuhfd4

attack 100
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tilts
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smash attacks
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specials
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air attacks
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grabs are changed but no good pics

FINAL SMASH
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i went ahead and made a recolor pack   colors:
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download link http://www.mediafire.com/?m1uifnlzlmlhe78 ENJOY!!!
contains recolor pack

i will try it right away xD those attacks looks amazing its a shame i dont know how to work with eternal gfx in general :S
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I really like what you did with Scary Face. It's very well done.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Quote from: Carnage on August 09, 2011, 09:19:27 PM
i will try it right away xD those attacks looks amazing its a shame i dont know how to work with eternal gfx in general :S
thanks.  as far as externals go the char has to actually HAVE them in their fitxxx.pac file then it just comes down to model/texture swapping and calling them in psa

Quote from: Royal_Blade on August 09, 2011, 09:24:26 PM
I really like what you did with Scary Face. It's very well done.
thanks it took a while to get it right but i really wanted to use it

hmm... i can make recolors of haunter and CSPs id you want me to.

Quote from: turbobear on August 09, 2011, 09:32:18 PM
thanks.  as far as externals go the char has to actually HAVE them in their fitxxx.pac file then it just comes down to model/texture swapping and calling them in psa
thanks it took a while to get it right but i really wanted to use it
here is my analises xD
Up B is wierd  maybe making an actual teleport would be better? i made a teleport from scratch on my Mew psa beta 2 maybe you should do something like that

isnt it possible to switch  neutral A with Foward A? i think it would look amazing as 3 hit combo on A and the A attack that is now fits foard A preety well

i like the changes at side B

best attacks ever  Fsmash and down air they look amazing and are usefull

the neutral B while charging still slides i also fixed this in my Mew beta 2 psa xD also made Max charge holdable maybe hunter could get it too since it uses the codding similar to your but changed a bit  you just need to put prevent certain movements 2 on charging  and  an labit to turn true or false is better to see it for yourself


also think the down B  codding is maybe wrong you got if button press 9 and other buttons what buttons are they?

the up smash maybe you could add some small hit boxs to the hands so he send the oponents next to him upwards to hit with the Up smash like most characters do just a very low hit box that sends oponent up without knockbackgrowth

didnt use FS yet but i will shortly but great work i like the aerial attacks and the dash attack is also preety unique

also ^^  i think its a good idead since he only has one color  xD
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Quote from: Nanobuds on August 09, 2011, 09:53:46 PM
hmm... i can make recolors of haunter and CSPs id you want me to.
sure go ahead i was thinking about it my self but that would save me the trouble i can include it in the final version if u want or u can release it separately your choice

i just can make the up B turn he just gi up and falls  i cant do anything with it :S
also maybe asking in the help thread why the FS makes the oponent intangible
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Quote from: Carnage on August 10, 2011, 12:21:36 PM
i just can make the up B turn he just gi up and falls  i cant do anything with it :S
also maybe asking in the help thread why the FS makes the oponent intangible
the up B's movement has a kinda short frame window you need to hit either left or right on the d pad pretty soon after the move starts ~ 10 frame window i might lengthen it idk and working on fs now it probably has something to do with me changing the special tab....

Quote from: turbobear on August 10, 2011, 03:34:00 PM
the up B's movement has a kinda short frame window you need to hit either left or right on the d pad pretty soon after the move starts ~ 10 frame window i might lengthen it idk and working on fs now it probably has something to do with me changing the special tab....
but you should make haunter go into special fall after the  up B instead of  just falling at a straight line  also maybe the problem making the oponent intangible is wierd i dont think it has to do with the tab becuase they get hit by the moves well only one time by the dream eater i think so i dont really see why oponents get intangible maybe something wrong with the flag? or something
also isnt it possible switching the side A with A?
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Quote from: Carnage on August 10, 2011, 03:40:30 PM
but you should make haunter go into special fall after the  up B instead of  just falling at a straight line  also maybe the problem making the oponent intangible is weird i dont think it has to do with the tab becuase they get hit by the moves well only one time by the dream eater i think so i dont really see why oponents get intangible maybe something wrong with the flag? or something
also isnt it possible switching the side A with A?
actually i would prefer he go into special fall but idk how to do that i tried changing subactions and using variables but cant figure it out. and i had originally planed on giving him a AAA combo using the side tilts but it wont work so im probably going to just leave that.   the fs isnt the flags unfortunately that was my first thought too but not it =(

Quote from: turbobear on August 10, 2011, 04:19:22 PM
actually i would prefer he go into special fall but idk how to do that i tried changing subactions and using variables but cant figure it out. and i had originally planed on giving him a AAA combo using the side tilts but it wont work so im probably going to just leave that.   the fs isnt the flags unfortunately that was my first thought too but not it =(
easy to make it go into special fall last fram of the animation or when you want to end it example animation ends at 70 frames
ashyncronous timer =70
change action =10 requirement in the air
change action =0 requirement on the ground

its that simple xD and i got you down B attack to move but  it was very wierd (it would go invisible while doing it) and didnt do damage at all so like i think its better just make and animation with trown moving around haunter and  just add dmg and gfx
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how did you get the down B to work because if i can get it to work then i can figure out what is wrong with it

Quote from: turbobear on August 10, 2011, 09:47:24 PM
how did you get the down B to work because if i can get it to work then i can figure out what is wrong with it
well it didnt work it was just going up or down it didnt move sideways and  during the moing the gfx  was invisible :S its better not to go with that code
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i finally gave up on the moveable hitbox for wow and made a version for ground and air ground works but air is doing weird things with momentum so i just need to fix that and the fs and hes done.   i also decided to make my own recolor pack seeing as hes almost done will post pics when i can info in op