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Author Topic: Project M KC-MM Discussion Thread: Demo 2.5 Announcement  (Read 23629 times)
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    « Reply #45 on: August 11, 2011, 01:01:40 PM »


    Wait uhm, Sdoom, how exactly did you play P:M as you're from the UK...? Well you actually ARE from the UK, right?

    Because, I tried to play the old P:M Demo from my CFGloader but it just freezes with a black screen when it should say ' loading '  or something...

    But anyways, now that I've read and seen all this, I realy hope that there is a new demo version of P:M soon, I managed to play the current Demo at a friend of mine who has the USA Disc, and it was awesome, but yeah, the newer stuff looks even better, especialy Lucario, I just have to test him out! xD
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    « Reply #46 on: August 11, 2011, 01:38:22 PM »


    Wait uhm, Sdoom, how exactly did you play P:M as you're from the UK...? Well you actually ARE from the UK, right?

    Because, I tried to play the old P:M Demo from my CFGloader but it just freezes with a black screen when it should say ' loading '  or something...

    But anyways, now that I've read and seen all this, I realy hope that there is a new demo version of P:M soon, I managed to play the current Demo at a friend of mine who has the USA Disc, and it was awesome, but yeah, the newer stuff looks even better, especialy Lucario, I just have to test him out! xD

    How I normally play.  I just used USB Loader and it works flawlessly.  Only thing that's different about my USB Loader GX is I have this add on (I think) that allows for infinite lines of code instead of just 256.
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    « Reply #47 on: August 11, 2011, 01:46:36 PM »


    How I normally play.  I just used USB Loader and it works flawlessly.  Only thing that's different about my USB Loader GX is I have this add on (I think) that allows for infinite lines of code instead of just 256.

    It's just a more up-to-date version.
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    « Reply #48 on: August 11, 2011, 02:09:43 PM »


    those PSAs you're making look pretty awesome, cant wait until they come oue Grin
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    « Reply #49 on: August 11, 2011, 02:18:01 PM »


    How I normally play.  I just used USB Loader and it works flawlessly.  Only thing that's different about my USB Loader GX is I have this add on (I think) that allows for infinite lines of code instead of just 256.

    Ah, well that can be it, I mean, my Gx, still has that limit, and CFGloader is just as I said before, freezing... So yeah uhm, then I guess I'll go, searching that add on Cheesy.
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    « Reply #50 on: August 11, 2011, 02:26:36 PM »


    those PSAs they're making look pretty awesome, cant wait until they come oue Grin

    Well, I'm doing minimal PSA work to be honest.  I'm mainly doing animations.
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    « Reply #51 on: August 11, 2011, 02:54:43 PM »


    I love all the diagrams that the project M guys make XD so useful!
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    « Reply #52 on: August 12, 2011, 06:07:34 AM »


    Well, I'm doing minimal PSA work to be honest.  I'm mainly doing animations.

    I'd much rather be wanting to do the PSA work myself, but animating I won't hesitate to do.
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    « Reply #53 on: August 12, 2011, 07:20:50 AM »


    <_> I wonder when Riivolution will be able to use infinite lines of code...

    ...obviously for PAL. Awesome Face
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    « Reply #54 on: August 12, 2011, 07:29:26 AM »


    Riivolution is limited? Man, I'm glad I have Gecko XD
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    « Reply #55 on: August 12, 2011, 09:07:34 AM »


    Riivolution is limited? Man, I'm glad I have Gecko XD
    for PAL it is... i have a hell of alot of codes on my Riivolution. so im pretty sure its not limited
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    « Reply #56 on: August 12, 2011, 09:08:52 AM »


    Maybe, but it can't read ASL can it?
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    « Reply #57 on: August 15, 2011, 07:22:30 AM »


    Will Modified Characters like Clare/Shadow be somewhat ProjectM friendly?
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    « Reply #58 on: August 15, 2011, 08:18:43 AM »


    Will Modified Characters like Clare/Shadow be somewhat ProjectM friendly?
    I highly doubt it, since the air dodge, and other things are added in the PSAs... I GUESS someone could convert them to P:M.
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    « Reply #59 on: August 15, 2011, 08:22:31 AM »


    or in code some codes give them these stats...
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