Animaine's thread..One Piece: Sanji released

Started by AnImAiNe, September 02, 2011, 02:56:11 AM

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which would you all prefer?

two seperate sasuke psa's one with curse mark transformation and kirin fs, and the other with mangekyo and susanno
9 (16.1%)
a sasuke psa with curse mark,mangekyo and susanno all in one moveset but swtiched by taunts
47 (83.9%)

Total Members Voted: 56

i tried out Sanji yesterday and i was very pleased to find that his walking animation has been edited.Except from his down-b that was glitchy,i believe that nearly all of his moves were great.If it is possible can you please give me a rough estimate on when the next update ready?

Quote from: Ginga122 on June 24, 2012, 12:14:04 PM
i tried out Sanji yesterday and i was very pleased to find that his walking animation has been edited.Except from his down-b that was glitchy,i believe that nearly all of his moves were great.If it is possible can you please give me a rough estimate on when the next update ready?
is the down b glitchy for you? Oh and it all depends on when my man Pervy is able to finish the new sanji model but please dont ask him about it though i don't want anyone to pester him.
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June 24, 2012, 05:26:38 PM #452 Last Edit: June 24, 2012, 05:27:55 PM by Gainrrom
About Sanji's (and the other Strawhats') battle voice, I think I have a solution to our problem (the fact that the available brstm do not contain the battle grunts).

As I told Reaver Ind, I can just record Sanji's voice directly ingame. You guys just tell me what attack grunts you want and I'll get them. Since there is not sound test in UA, I just need to find either a place without music ingame, or find a way for Dolphin to not play music.

If UA doesn't work, I can always get the Japanese voices from One Piece Gigant Battle on the DS.

As an example, here's one of Sanji's grunts from Gigant Battle, ripped directly from the game, which can be converted to brstm for use in SSBB:
http://www.2shared.com/audio/U8lB9biF/Sanjis_Grunt_-_Brochette.html

oh yea Gainnrom you are awesome ill watch gameplay of sanji and i'll  let you know thank you so much this helps a lot
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June 24, 2012, 05:38:57 PM #454 Last Edit: June 24, 2012, 06:53:25 PM by Gainrrom
Quote from: AnImAiNe on June 24, 2012, 05:36:25 PM
oh yea Gainnrom you are awesome ill watch gameplay of sanji and i'll  let you know thank you so much this helps a lot

Thanks for the compliment. I just found out that the character's grunts, in Gigant Battle, can be listened to in their profiles. This facilitates my task greatly.

However, I know you are looking for the English voices, and so I will try and rip the battle grunts from UA instead. The only problem is the ever-present music. Now to find how to get around it...

*******

EDIT: Well it seems I am out of luck. Dolphin has no way of eliminating bgms, and there is no place in the UA game where there is no music as far as I know -- I've rummaged through some guy's walkthrough of the game on youtube.

This means that I cannot rip the English voices from the game without them being mixed up with horrible music ruining them. Which means that I could still give you guys the untainted (japanese) voices from Gigant Battle. I would start with Sanji. Would that be fine?

aww thats unfortunate i dont understand though how come the game doesnt have an area in the iso that has the batte noises  :-\ but if you can get the battle grunts that will be good too is there a way you could get some from GB 2?
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Quote from: AnImAiNe on June 24, 2012, 11:18:57 PM
aww thats unfortunate i dont understand though how come the game doesnt have an area in the iso that has the batte noises  :-\ but if you can get the battle grunts that will be good too is there a way you could get some from GB 2?

Sure, I can get them from GB 2; there's a similar sound test in it too.

just curious was there a sound test at all in unlimited adventure?
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Quote from: AnImAiNe on June 25, 2012, 02:36:42 AM
just curious was there a sound test at all in unlimited adventure?

No. If there was, I'd be ripping the needed voices from there already.

 :'(. im greatful for the japanese voices though 8)
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I just sent Gainrrom a PM message about the sfx problem and my little theory on how it may be possible to extract the voices through audio dumping.  Now in theory, if I were to replace most if not all of the bgm of the game or at least the music at the camp grounds, it might be possible to extract the voices from the characters.

The brsar file has all character sfx but not voices, this means all the gum gum stretching, sword slashes and all that other stuff.  By replacing all of that and music with utter silence should make voice extracting easy, in theory.

Quote from: Reaver Ind. on June 25, 2012, 04:30:37 AM
I just sent Gainrrom a PM message about the sfx problem and my little theory on how it may be possible to extract the voices through audio dumping.  Now in theory, if I were to replace most if not all of the bgm of the game or at least the music at the camp grounds, it might be possible to extract the voices from the characters.

The brsar file has all character sfx but not voices, this means all the gum gum stretching, sword slashes and all that other stuff.  By replacing all of that and music with utter silence should make voice extracting easy, in theory.
thats a great idea !!!
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Ok, I'll just resend what I sent Reaver:

Quote from: Gainrrom on June 25, 2012, 02:54:38 PM
Alright, I've got the whole thing setup. I'm sitting in UA's vs mode, playing Sanji without music, and I can easily record from here. I will just rip all of Sanji's attack sounds and then send them to you.

In other words: HURRAY! :D

Quote from: Gainrrom on June 25, 2012, 02:56:28 PM
Ok, I'll just resend what I sent Reaver:

In other words: HURRAY! :D
CHEA!!
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