Is dedede6_big.tga suppose to be a +0 texture? (VILE, get in here)

Started by Hakumen, October 07, 2009, 12:11:34 AM

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k, I've discovered something interesting.

Here's the story, Tennet's inserted CSPs in smashbox were all unindex, and whenever he selected Dedede, his game crashed. The other CSPs he's had were also unindex, but they didn't crash him. So, I decided to help him fix the problem by opening his common5_en.pac. I opened 003.BIN into 002.pac, and opened 030.brres, which is King Dedede. I opened his final costume, the .tpl, and received a +0 texture. This is how his CSP looks like.



If I'm correct, all character portraits should be +2 textures, but why is there a +0? What is +0? I believe this is crashing him. Anyway, I need an answer, or better yet, how to replace that image in the .tpl.

EDIT: Here's the download to the .tpl, and the .tga, 030.brres, if you want to make sure I didn't open something wrong.

http://www.mediafire.com/download.php?54nzyvmhmm3

(8:15:26 PM) Vyse: I hope you get raped by a lumberjack
(8:18:16 PM) Vyse: >:|
(8:21:52 PM) Vyse: Two of them.

I went and CUPASHed the DDD csps in and they were indexed >.>

Quote from: Tennet on October 07, 2009, 12:12:55 AM
I went and CUPASHed the DDD csps in and they were indexed >.>

That's not what the .tpls say.
(8:15:26 PM) Vyse: I hope you get raped by a lumberjack
(8:18:16 PM) Vyse: >:|
(8:21:52 PM) Vyse: Two of them.


I remember getting a +0 texture once... It was for Crazy Hand's bomb textures, or something to that nature.
+0's exist, but I have no clue what to do with them. Perhaps they're colorless? Or they were extracted incorrectly by... whatever it was you used. Because the way Dedede looks in that shot, reminds me of when I palette-hexed Lucario's face wrong a couple of times before.

From what i remember, the only time i could get these to work was to go image > mode > greyscale. I only tried with a few but they seemed to work that way. Though i only encountered +0 textures that was on normally greyscale textures.

I think when he inserted this with smashbox unindexed, it changed some of its PTL0 information. I can try change it back to +2 for you.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Quote from: VILE on October 11, 2009, 01:32:58 PM
From what i remember, the only time i could get these to work was to go image > mode > greyscale. I only tried with a few but they seemed to work that way. Though i only encountered +0 textures that was on normally greyscale textures.

I think when he inserted this with smashbox unindexed, it changed some of its PTL0 information. I can try change it back to +2 for you.

Yeah, that's be great. Thanks.
(8:15:26 PM) Vyse: I hope you get raped by a lumberjack
(8:18:16 PM) Vyse: >:|
(8:21:52 PM) Vyse: Two of them.

Well looking at the PLT0 info in the 30.pac they all seemed fine, so its probably the pointer info in the TPL or the PLT0 pointing to the wrong [censored]e. Your better off just getting a new common5.pac and inserting everything properly.

But IIRC the portraits are from somewhere not in that +0.rar?
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

From what I've seen from SmashBox, +0 textures only uses grayscale coloring, but does support transparency.  Don't know what textures use that kind of palette though.

Gimme your common5.pac, the screwed up dedede one.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Sorry, not common5, the file in the common5 that you extract the portraits from.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?