SandBag PSA Official thread

Started by SonicBrawler, September 09, 2011, 11:28:24 PM

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The thing about getting punched and having items drop then, is that it could end up being unbalanced. I'm not even sure how you'd go about doing that, randomly.

Also during the final smash, he should be invincible. Maybe he can give himself a Starman?
Feel free to ask for a quick video upload of your hack.
GALOT's moveset ideas, need ideas?
Latest Writeups: Evil Ryu, Amaterasu

yeah. he will be invisible
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Quote from: SonicBrawler on September 10, 2011, 01:48:31 AM
I tihnk bomb-omb

and i dont think tha tis a good idea with the being punched cuz being put into a combo= spam
I mean like on 1 of 5/10, a random item pops out if he get punchs so hard so he flying after 10-15 frames :3

otherwise we can just have the confetti/stickers lol, so we will keep up with his "character like" item sandbag xD
Stupid Tinypic :C

i dont knwo about that. might get too annoying :/

i gtg. i will check back here in the morining. c yall
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Quote from: SonicBrawler on September 10, 2011, 01:53:45 AM
i dont knwo about that. might get too annoying :/

i gtg. i will check back here in the morining. c yall
I understand it but I mean it would be a funny and charactic touch on sandbag since the item sandbag does it too x3

cya :3
Stupid Tinypic :C

How about this:
Every 2-3 punches(so it's not like spam if it's every 1 punch) Sandbag gets hit a health item appears(the ones that are like 2% health).
Also, while he is invincible during his FS he should be doing a squish dance to mock everyone because it would be cheap if he could walk around while being invincible.
Agree?

Quote from: SmashClash on September 10, 2011, 02:01:27 AM
How about this:
Every 2-3 punches(so it's not like spam if it's every 1 punch) Sandbag gets hit a health item appears(the ones that are like 2% health).
Also, while he is invincible during his FS he should be doing a squish dance to mock everyone because it would be cheap if he could walk around while being invincible.
Agree?
I agree with that! with confetti :3
Stupid Tinypic :C

Quote from: pikazz on September 10, 2011, 02:03:18 AMI agree with that! with confetti :3
Yes, with confetti. ;D

EDIT: IDEA!
During the Final Smash around the Sandbag he can have fireworks graphics so it'll be like a mini festival! :happy:

Should be something like stickers or CDs instead of healing items or items with any real effect.
Feel free to ask for a quick video upload of your hack.
GALOT's moveset ideas, need ideas?
Latest Writeups: Evil Ryu, Amaterasu

Quote from: pikazz on September 10, 2011, 01:20:48 AM


GALoF, nice idea about that stickybomb.
yeah, you can but dont know if you can throw it upwards

yes you can do it
i know how, also i can make him throw sides, up and down by pressing d pad before throw

i like this project
can i join in psa?

Quote from: SmashClash on September 10, 2011, 02:04:25 AM
Yes, with confetti. ;D

EDIT: IDEA!
During the Final Smash around the Sandbag he can have fireworks graphics so it'll be like a mini festival! :happy:
:happy: mini festival!
Quote from: Get A Load of This! on September 10, 2011, 02:10:06 AM
Should be something like stickers or CDs instead of healing items or items with any real effect.
how about a small uncommon chance of stickers, more uncommon chance for CD and rare chance for food "1-2%" ones x3
Quote from: Anivernage on September 10, 2011, 02:10:12 AM
yes you can do it
i know how, also i can make him throw sides, up and down by pressing d pad before throw

i like this project
can i join in psa?
speak with SonicSmasher
Stupid Tinypic :C

then i saw sandbag as playeble i was thinking it will be like a magicap playeble one just one attack (that anyway do nothing) :D
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let me kno when ur ready for me to make some CSS icons ;D
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okay. OP is updated. we have 3 PSAers. I think thats enough :P i tihnk we need another animtor
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Maybe he swings a CD at you for one of his smash attacks?

Also, will he have a crawl? It'd be hilarious if he dropped to the floor and could just roll around.

Probably one of the hardest things to make will be the visual cues for his attacks. He doesn't have many (visible) bones to animate, so it'll take some creativity to make charging/startup animations that are distinguishable from each other.

Anyways, this project looks promising and I look forward to it.