Super Sonic: Nothing fancy

Started by Sylvo, October 07, 2009, 05:56:44 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

I tested it now a bit.
Here my feedback:
This is wht I was waiting for so long. A real super Sonic.
Don't make him really weaker. His attacks are good.
Why is this slow down effect only if facing right? I don't like this. Make if D-Pad pressed right but not if facing right.
The side B needs not to get limited. Super Sonic can fly. Perhaps you make no hitboxes in air but flying.
There is one problem which you can fix easily. If you escape in air Sonic is invinsble. If he now lands while being invisible he stays invisible until he escapes again or does Up B. If this is not intended put the getting visible code in Landing(don't know the exact expression now) Run and Wait.
How did you make this slow down time stopp?
Is it possible to make it this way:
If you put the D-Pad right he does as usual.
If you put the D-Pad left he does not make them so slow. About half of what it's now. Just for fun, if you ask why I want this.
It is definitly my favourite Sonic hack becaues it's a serious and fun character in one. The time stop is the fun element but because of this being a tount it is not a "normal" attack you often use. The other attacks are quite fair and nice to play.

If you need any help send me a PM or ask it here. If you want I can support you a little.
I'm verry interested in this Super Sonic and will help you with everything I can.

November 17, 2009, 05:50:13 PM #16 Last Edit: November 17, 2009, 05:51:14 PM by Sylvo
Quote from: Mr.N on November 17, 2009, 02:34:42 PM
I tested it now a bit.
Here my feedback:
This is wht I was waiting for so long. A real super Sonic.
Don't make him really weaker. His attacks are good.
Why is this slow down effect only if facing right? I don't like this. Make if D-Pad pressed right but not if facing right.
The side B needs not to get limited. Super Sonic can fly. Perhaps you make no hitboxes in air but flying.
There is one problem which you can fix easily. If you escape in air Sonic is invinsble. If he now lands while being invisible he stays invisible until he escapes again or does Up B. If this is not intended put the getting visible code in Landing(don't know the exact expression now) Run and Wait.
How did you make this slow down time stopp?
Is it possible to make it this way:
If you put the D-Pad right he does as usual.
If you put the D-Pad left he does not make them so slow. About half of what it's now. Just for fun, if you ask why I want this.
It is definitly my favourite Sonic hack becaues it's a serious and fun character in one. The time stop is the fun element but because of this being a tount it is not a "normal" attack you often use. The other attacks are quite fair and nice to play.

If you need any help send me a PM or ask it here. If you want I can support you a little.
I'm verry interested in this Super Sonic and will help you with everything I can.

http://www.mediafire.com/?4zlztkd3mnw  some visiblity fixes are in this pac.  (also fixed Side B ledge issue though the aerial version acts strange)

First of all thank you for giving me thorough feed back it is greatly appreciated! =D
Now then the issue I've recently come upon is the size of my current sonic.pac has a limit. I've figured that out through trial and error. The limit is roughly 460 kb and im at 457. It may be an issue in the pac file I started the project on since ive heard from others they have much larger PSA file sizes. not to mention sometimes the psa tool will just add size to a file randomly (I even tested it by opening and saving a file without doing anything and it would still be bigger for no reason =\)

Either way I can't add new commands so adjustments are already difficult. To be honest the taunt effects were done early on and I still have no knowledge on how the time control mechanics of PSA work (literallly put random variables in to see what worked). If someone could find me a new normal sonic pac I could try to transfer changes to it and hopefully that could solve the size issue (Wave Kusanagi says he's gotten sizes past 500 that still worked but I havent seen him around).

On a lighter note I'm glad you like the attacks and your idea for side B in the air being more of a positioning tool is great! Believe me if I have further issues i'll ask you for help i've seen your psa work and it's incredible
"that's what I say to my wife"
- ngunning79, in response to This

I'll try him out now.
I can conclud this about time manipulation:
If you take scalar the first parameter is how slow your opponents are.
If you take nvalue the first parameter is how long the time stop lasts.
Scalar=Slow down
Value= time stop

If anyone can correct me or add something, please do so.

How come I cannot fly with Super Sonic?
Attacks and texture work, but he doesn't fly.....

Quote from: lettman8520 on November 24, 2009, 01:16:04 AM
How come I cannot fly with Super Sonic?
Attacks and texture work, but he doesn't fly.....
He isn't supposed to fly.
Screw signature's, I have the number 42.

Quote from: Blue on November 25, 2009, 08:40:52 PM
Quote from: lettman8520 on November 24, 2009, 01:16:04 AM
How come I cannot fly with Super Sonic?
Attacks and texture work, but he doesn't fly.....
He isn't supposed to fly.

He should fly. :(

Looks better than the other one. If I didn't have my own Sonic moveset I'm working on I'd so grab it.

http://www.mediafire.com/?lt2hwztgkkw put that Fitmotion.pac in the sonic folder and voila he "flies"

Lack of updates do to technical and life difficulties but hapy Thanksgiving to all just the same =)
"that's what I say to my wife"
- ngunning79, in response to This

I wish I knew how to do this stuff...

I feel sadness.

Still, pretty cool stuff. Might look into it later.

Did someone call for me? o_o

Hey Sylvo, if you're using PSA 1.3, DON'T. Go back to 0.2.1. We found out 1.3 has a huge bug with corrupting the PSAs and making them too big.

Also...Why doesn't his Forward B go...forward in the air? o_o


Awesome thanks ALoT :D







         


Don't post in these topics, stupid. Look at the rules.

Same to you Song. You should apologize for the insult.

Awesome stuff.  I assume you used Hyper Sonic as a base?  This does seem quite similar to Hyper Sonic (but more balanced which makes sense).  Too bad there are so many other Sonic PSAs out there.  It's hard to choose!! 
:srs: