Home Gallery Resources The Team Rules chat Login Register
Pages:  1 [2] 3
Author Topic: Super Sonic: Nothing fancy  (Read 16699 times)
0 Members and 1 Guest are viewing this topic.
Mr.N
Hyper Kitten
******
Offline Offline

Posts: 261


  • Awards Fiery Topic

  • View Profile Awards
    « Reply #15 on: November 17, 2009, 07:34:42 AM »


    I tested it now a bit.
    Here my feedback:
    This is wht I was waiting for so long. A real super Sonic.
    Don't make him really weaker. His attacks are good.
    Why is this slow down effect only if facing right? I don't like this. Make if D-Pad pressed right but not if facing right.
    The side B needs not to get limited. Super Sonic can fly. Perhaps you make no hitboxes in air but flying.
    There is one problem which you can fix easily. If you escape in air Sonic is invinsble. If he now lands while being invisible he stays invisible until he escapes again or does Up B. If this is not intended put the getting visible code in Landing(don't know the exact expression now) Run and Wait.
    How did you make this slow down time stopp?
    Is it possible to make it this way:
    If you put the D-Pad right he does as usual.
    If you put the D-Pad left he does not make them so slow. About half of what it's now. Just for fun, if you ask why I want this.
    It is definitly my favourite Sonic hack becaues it's a serious and fun character in one. The time stop is the fun element but because of this being a tount it is not a "normal" attack you often use. The other attacks are quite fair and nice to play.

    If you need any help send me a PM or ask it here. If you want I can support you a little.
    I'm verry interested in this Super Sonic and will help you with everything I can.
    Logged

    Sylvo
    Advanced Kitten
    ***
    Offline Offline

    Posts: 28


    View Profile Awards
    « Reply #16 on: November 17, 2009, 10:50:13 AM »


    I tested it now a bit.
    Here my feedback:
    This is wht I was waiting for so long. A real super Sonic.
    Don't make him really weaker. His attacks are good.
    Why is this slow down effect only if facing right? I don't like this. Make if D-Pad pressed right but not if facing right.
    The side B needs not to get limited. Super Sonic can fly. Perhaps you make no hitboxes in air but flying.
    There is one problem which you can fix easily. If you escape in air Sonic is invinsble. If he now lands while being invisible he stays invisible until he escapes again or does Up B. If this is not intended put the getting visible code in Landing(don't know the exact expression now) Run and Wait.
    How did you make this slow down time stopp?
    Is it possible to make it this way:
    If you put the D-Pad right he does as usual.
    If you put the D-Pad left he does not make them so slow. About half of what it's now. Just for fun, if you ask why I want this.
    It is definitly my favourite Sonic hack becaues it's a serious and fun character in one. The time stop is the fun element but because of this being a tount it is not a "normal" attack you often use. The other attacks are quite fair and nice to play.

    If you need any help send me a PM or ask it here. If you want I can support you a little.
    I'm verry interested in this Super Sonic and will help you with everything I can.


    http://www.mediafire.com/?4zlztkd3mnw  some visiblity fixes are in this pac.  (also fixed Side B ledge issue though the aerial version acts strange)

    First of all thank you for giving me thorough feed back it is greatly appreciated! =D
    Now then the issue I've recently come upon is the size of my current sonic.pac has a limit. I've figured that out through trial and error. The limit is roughly 460 kb and im at 457. It may be an issue in the pac file I started the project on since ive heard from others they have much larger PSA file sizes. not to mention sometimes the psa tool will just add size to a file randomly (I even tested it by opening and saving a file without doing anything and it would still be bigger for no reason =\)

    Either way I can't add new commands so adjustments are already difficult. To be honest the taunt effects were done early on and I still have no knowledge on how the time control mechanics of PSA work (literallly put random variables in to see what worked). If someone could find me a new normal sonic pac I could try to transfer changes to it and hopefully that could solve the size issue (Wave Kusanagi says he's gotten sizes past 500 that still worked but I havent seen him around).

    On a lighter note I'm glad you like the attacks and your idea for side B in the air being more of a positioning tool is great! Believe me if I have further issues i'll ask you for help i've seen your psa work and it's incredible
    « Last Edit: November 17, 2009, 10:51:14 AM by Sylvo » Logged

    "that's what I say to my wife"
    - ngunning79, in response to This

    Mr.N
    Hyper Kitten
    ******
    Offline Offline

    Posts: 261


  • Awards Fiery Topic

  • View Profile Awards
    « Reply #17 on: November 18, 2009, 12:13:11 AM »


    I'll try him out now.
    I can conclud this about time manipulation:
    If you take scalar the first parameter is how slow your opponents are.
    If you take nvalue the first parameter is how long the time stop lasts.
    Scalar=Slow down
    Value= time stop

    If anyone can correct me or add something, please do so.
    Logged

    lettman8520
    Newbie Kitten
    *
    Offline Offline

    Posts: 2


    View Profile Awards
    « Reply #18 on: November 23, 2009, 06:16:04 PM »


    How come I cannot fly with Super Sonic?
    Attacks and texture work, but he doesn't fly.....
    Logged

    Blue
    Mega Kitten
    *****
    Offline Offline

    Posts: 127



    View Profile WWW Awards
    « Reply #19 on: November 25, 2009, 01:40:52 PM »


    How come I cannot fly with Super Sonic?
    Attacks and texture work, but he doesn't fly.....
    He isn't supposed to fly.
    Logged

    Screw signature's, I have the number 42.

    Oizen
    Global Moderator
    *****
    Offline Offline

    Posts: 4953


    Thanks

  • Awards King for a Day 128-bit Core Gamer Ceiling Cat >9000

  • View Profile WWW Awards
    « Reply #20 on: November 25, 2009, 02:10:10 PM »


    How come I cannot fly with Super Sonic?
    Attacks and texture work, but he doesn't fly.....
    He isn't supposed to fly.

    He should fly. Sad
    Logged

    Ice God64
    Mega Kitten
    *****
    Offline Offline

    Posts: 154


    ♪Wheee!♪


    View Profile Awards
    « Reply #21 on: November 26, 2009, 12:34:12 PM »


    Looks better than the other one. If I didn't have my own Sonic moveset I'm working on I'd so grab it.
    Logged

    Sylvo
    Advanced Kitten
    ***
    Offline Offline

    Posts: 28


    View Profile Awards
    « Reply #22 on: November 26, 2009, 03:04:06 PM »


    http://www.mediafire.com/?lt2hwztgkkw put that Fitmotion.pac in the sonic folder and voila he "flies"

    Lack of updates do to technical and life difficulties but hapy Thanksgiving to all just the same =)
    Logged

    "that's what I say to my wife"
    - ngunning79, in response to This

    JBG
    Semi-Retired Crumudgeon
    Special Access
    *****
    Offline Offline

    Posts: 1280


  • Awards Starstormer Super Saiyan Topic Renowned Hacker Featured

  • View Profile Awards
    « Reply #23 on: December 08, 2009, 05:30:20 PM »


    I wish I knew how to do this stuff...

    I feel sadness.

    Still, pretty cool stuff. Might look into it later.
    Logged


    Kaye Cruiser
    Waveshocker Sigma
    Holy Kitten
    *
    Offline Offline

    Posts: 1660


  • Awards KCMM Old Timer Super Saiyan Topic Star Hacker >9000

  • View Profile Awards
    « Reply #24 on: December 11, 2009, 05:36:05 PM »


    Did someone call for me? o_o

    Hey Sylvo, if you're using PSA 1.3, DON'T. Go back to 0.2.1. We found out 1.3 has a huge bug with corrupting the PSAs and making them too big.

    Also...Why doesn't his Forward B go...forward in the air? o_o
    Logged



    TiZab
    Newbie Kitten
    *
    Offline Offline

    Posts: 2


    View Profile Awards
    « Reply #25 on: March 08, 2010, 01:59:05 PM »


    Awesome thanks ALoT Cheesy







             
    Logged

    SuperSpinSonic
    Newbie Kitten
    *
    Offline Offline

    Posts: 3


    View Profile WWW Awards
    « Reply #26 on: June 21, 2010, 03:18:07 PM »


    please reupload this moveset!
    Logged


    songeflemy
    Master Puppeteer
    Holy Kitten
    *
    Offline Offline

    Posts: 1031

  • Awards Good Citizen KCMM Veteran Heart Container Shadow the Pinhog

  • View Profile Awards
    « Reply #27 on: June 21, 2010, 04:33:50 PM »


    Don't post in these topics, stupid. Look at the rules.
    Logged

    dingo
    Angel Kitten
    ***
    Offline Offline

    Posts: 3145


    Il Matto

  • Awards >9000 Troubleshooter Pin Collector Heart Container

  • View Profile WWW Awards
    « Reply #28 on: June 22, 2010, 01:13:24 PM »


    Same to you Song. You should apologize for the insult.
    Logged

    SiLeNtDo0m
    Suffering from Chronic Backstabbing Disorder
    Overlord Kitten
    ******
    Offline Offline

    Posts: 6180


    WHAT IN TARNATION?!

  • Awards Former PMDT Featured Heart Container >9000

  • View Profile WWW Awards
    « Reply #29 on: June 22, 2010, 01:50:39 PM »


    Awesome stuff.  I assume you used Hyper Sonic as a base?  This does seem quite similar to Hyper Sonic (but more balanced which makes sense).  Too bad there are so many other Sonic PSAs out there.  It's hard to choose!! 
    Im srs here
    Logged


    Pages:  1 [2] 3
    Print
    Jump to: