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Author Topic: WALUIGI TIME!  (Read 118284 times)
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SouthCraft
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    « Reply #225 on: January 22, 2012, 11:54:14 PM »


    Oh look a bump.
    If someone hands me over the definitive Waluigi files, I'll repolish the hurtboxes and rebuild the model with Metal Textures after I update Gray Fox.

    I think Waawaa could use a few hitbox parameter tweaks but that's just me.
    Hey eternalyoshi im working on waluigi over diddy but he can't Get thrown. You now how to fix that?
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    Eternal Yoshi
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    « Reply #226 on: January 23, 2012, 12:31:34 AM »


    That's due to either the ThrowN, XRotN, YRotN, or HipN bone indexes not matching up.
    Check the bone indexes.
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    KingJigglypuff
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    « Reply #227 on: January 23, 2012, 08:11:11 AM »


    SouthCraft, did you get permission from marioking? If not, then I suggest you drop your port completley.
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    DoctorFlux(Mariodk)
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    « Reply #228 on: January 23, 2012, 09:01:06 AM »


    i got permission to port Waluigi over DDD or a other then Pit(diddy kong now cuz DDD can´t be PSAed since it freeze) about same time it was released
    i asked you and MarioKing64DS about it and i got permission from both of you
    but i gave the project to Soulcraft cuz i was busy with Goku over pit(reason why we was needing Waluigi over a other)/ other projects
    so he will do it for me and the other Pit/Goku/other PSAs over Pit users and ppl who like this PSA
    « Last Edit: January 23, 2012, 09:05:43 AM by SSJ3 MarioDK » Logged

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    SouthCraft
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    « Reply #229 on: January 23, 2012, 10:37:56 AM »


    That's due to either the ThrowN, XRotN, YRotN, or HipN bone indexes not matching up.
    Check the bone indexes.
    Ok ill check that but everything in Tabuu is fixed hurtboxes,running Etc
    EDIT: Heres the index

    Waluigi
    TopN+
    BodyM
    TransN
            XRotN+
                      YRotN+
                                HipN +
                                ThrowN+

    Diddy's
    TopN+
    BerutoM
    EyeYellowM
    TransN+
                XRotN+
                           YRotN+
                                     HipN
                                     ThrowN




    SouthCraft, did you get permission from marioking? If not, then I suggest you drop your port completley.
    If i didn't i wouldn't release it lol
    « Last Edit: January 23, 2012, 10:50:30 AM by SouthCraft » Logged


    BriefCasey795
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    « Reply #230 on: January 23, 2012, 04:31:30 PM »



    Waluigi
    TopN+
    BodyM
    TransN
            XRotN+
                      YRotN+
                                HipN +
                                ThrowN+

    Diddy's
    TopN+
    BerutoM
    EyeYellowM
    TransN+
                XRotN+
                           YRotN+
                                     HipN
                                     ThrowN
    Hm...i dunno how to decode that. where did you get the info from? I'll take a wild guess and say maybe HipN and ThrowN do need the +'s? well i dunno. ask someone who's ported characters before.  Im srs here but anyway, is that the last thing you need to fix in order to release him? otherwise, everything works?
    « Last Edit: January 23, 2012, 04:33:57 PM by Redpwnage795 » Logged

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    « Reply #231 on: January 23, 2012, 11:42:29 PM »


    Hm...i dunno how to decode that. where did you get the info from? I'll take a wild guess and say maybe HipN and ThrowN do need the +'s? well i dunno. ask someone who's ported characters before.  Im srs here but anyway, is that the last thing you need to fix in order to release him? otherwise, everything works?
    yep
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    BriefCasey795
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    « Reply #232 on: January 25, 2012, 06:35:23 PM »


    I see the hack is out. mma get it. Cheesy

    Expecting Diddy Kong? TOO BAD! WALUIGI TIME!

    EDIT: Actually, i think all 3 Waluigis (Original over Pit, Port over DDD, ad the recent port over Diddy.) should have sfx. A good resource would be this: http://www.spriters-resource.com/community/showthread.php?tid=15525 It's a thread containing all MKW sounds. including Waluigi. Of course, we would need to export some of his brawl sounds for his down tilt, down air, and side smash. Also, we would need to edit their FitCharacter.pacs so that the sound packs could work. I suck at doing sfx in Project Smash Attacks so it would be nice if someone made FitCharacter.pacs with the voices not removed so the sound packs can work. Anyway, the Reason why i'm using the mkw sounds as a resource because they were used in a soundpack for the Toon Link Version, which seems to be no longer on the vault as i can't find it. However, i'd be glad to make a soundpack for the over diddy kong version!
    « Last Edit: January 25, 2012, 07:53:22 PM by Redpwnage795 » Logged

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    « Reply #233 on: January 25, 2012, 10:23:37 PM »


    DDD can´t have SFX pack cuz it is ported by renaming+.rel files (the bad way to porting PSAs)
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    BriefCasey795
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    « Reply #234 on: January 26, 2012, 07:49:59 PM »


    Oh. i guess then ony the pit and diddy versions only can have soundpacks, but anyway, I am ready to make the soundpack for the over Diddy Kong Version. i got sounds already organized, but just before i get started, i'm gonna need to edit the FitDiddy.pac in order for the soundpack to fully work. Do i need to get permission from Marioking when editing the fitchar.pac? i mean, i'm just editing the sfx values. BTW, i have never edited a sfx values in smash attacks before, and i don't know how. could someone tell me or send me diddy's sfx psa values that represent their wave ids in the brsar? (NTSC-U) because i never done something like that before.
    « Last Edit: January 26, 2012, 08:09:16 PM by Redpwnage795 » Logged

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    « Reply #235 on: January 27, 2012, 05:10:26 AM »


    Southcraft i thinking making the SFX pack for over diddy kong
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    « Reply #236 on: January 27, 2012, 03:16:43 PM »


    Wait, southcraft is already doing it? oh well. Also, you should edit Waluigi's SFX values in the FitDiddy.pac in order to make the sfx pack really work. also i think he should have assist trophy sounds for these:
    Down Tilt Attack
    Down Air Attack
    Side Smash attack
    Up Taunt

    anyway, i think using some of his MKW sounds sound good.
    « Last Edit: January 27, 2012, 03:18:46 PM by Redpwnage795 » Logged

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    « Reply #237 on: January 29, 2012, 02:44:34 PM »


    Wonder if/when someone will port Waluigi over Marth/Ike, so that he will be module portable.
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    Eternal Yoshi
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    « Reply #238 on: February 17, 2012, 03:50:51 PM »


    Waluigi Time isn't over, and I have finished, but not UL'd, an update to Waluigi to give him Metal textures, perfect his hurtboxes, and did major tweaks to his hitboxes.

    Most of his tilt and jab hitboxes were shrunk to be sensible, Neutral B's hitboxes were moved up to make sense with the animations.

    Also,
    Nair's hitboxes are better placed and will link better
    Bair has a touch more KB
    Sweettspot Up B does Shield Damage

    If you want it, say so and I'll Update the BV link.

    Basically, Toomai's BB is amazing and every PSAer should use it.
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    darkkiller616
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    « Reply #239 on: February 18, 2012, 12:07:45 AM »


    NVM this post was pointless...   (was just asking if toon link will be updated but apparently not =(  ...
    « Last Edit: February 18, 2012, 12:10:05 AM by darkkiller616 » Logged

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