WALUIGI TIME!

Started by MKHT, October 07, 2011, 07:11:25 PM

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Quote from: Eternal Yoshi on January 22, 2012, 10:45:16 PM
Oh look a bump.
If someone hands me over the definitive Waluigi files, I'll repolish the hurtboxes and rebuild the model with Metal Textures after I update Gray Fox.

I think Waawaa could use a few hitbox parameter tweaks but that's just me.
Hey eternalyoshi im working on waluigi over diddy but he can't Get thrown. You now how to fix that?

That's due to either the ThrowN, XRotN, YRotN, or HipN bone indexes not matching up.
Check the bone indexes.

SouthCraft, did you get permission from marioking? If not, then I suggest you drop your port completley.
I don't take requests.

My PSA Thread
[move][/move]

January 23, 2012, 04:01:06 PM #228 Last Edit: January 23, 2012, 04:05:43 PM by SSJ3 MarioDK
i got permission to port Waluigi over DDD or a other then Pit(diddy kong now cuz DDD can´t be PSAed since it freeze) about same time it was released
i asked you and MarioKing64DS about it and i got permission from both of you
but i gave the project to Soulcraft cuz i was busy with Goku over pit(reason why we was needing Waluigi over a other)/ other projects
so he will do it for me and the other Pit/Goku/other PSAs over Pit users and ppl who like this PSA
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

January 23, 2012, 05:37:56 PM #229 Last Edit: January 23, 2012, 05:50:30 PM by SouthCraft
Quote from: Eternal Yoshi on January 23, 2012, 07:31:34 AM
That's due to either the ThrowN, XRotN, YRotN, or HipN bone indexes not matching up.
Check the bone indexes.
Ok ill check that but everything in Tabuu is fixed hurtboxes,running Etc
EDIT: Heres the index

Waluigi
TopN+
BodyM
TransN
        XRotN+
                  YRotN+
                            HipN +
                            ThrowN+

Diddy's
TopN+
BerutoM
EyeYellowM
TransN+
            XRotN+
                       YRotN+
                                 HipN
                                 ThrowN




Quote from: KingJigglypuff on January 23, 2012, 03:11:11 PM
SouthCraft, did you get permission from marioking? If not, then I suggest you drop your port completley.
If i didn't i wouldn't release it lol

January 23, 2012, 11:31:30 PM #230 Last Edit: January 23, 2012, 11:33:57 PM by Redpwnage795
Quote from: SouthCraft on January 23, 2012, 05:37:56 PM

Waluigi
TopN+
BodyM
TransN
       XRotN+
                 YRotN+
                           HipN +
                           ThrowN+

Diddy's
TopN+
BerutoM
EyeYellowM
TransN+
           XRotN+
                      YRotN+
                                HipN
                                ThrowN
Hm...i dunno how to decode that. where did you get the info from? I'll take a wild guess and say maybe HipN and ThrowN do need the +'s? well i dunno. ask someone who's ported characters before.  :srs: but anyway, is that the last thing you need to fix in order to release him? otherwise, everything works?
I'm back after a long while.

Quote from: Redpwnage795 on January 23, 2012, 11:31:30 PM
Hm...i dunno how to decode that. where did you get the info from? I'll take a wild guess and say maybe HipN and ThrowN do need the +'s? well i dunno. ask someone who's ported characters before.  :srs: but anyway, is that the last thing you need to fix in order to release him? otherwise, everything works?
yep

January 26, 2012, 01:35:23 AM #232 Last Edit: January 26, 2012, 02:53:22 AM by Redpwnage795
I see the hack is out. mma get it. :D

Expecting Diddy Kong? TOO BAD! WALUIGI TIME!

EDIT: Actually, i think all 3 Waluigis (Original over Pit, Port over DDD, ad the recent port over Diddy.) should have sfx. A good resource would be this: http://www.spriters-resource.com/community/showthread.php?tid=15525 It's a thread containing all MKW sounds. including Waluigi. Of course, we would need to export some of his brawl sounds for his down tilt, down air, and side smash. Also, we would need to edit their FitCharacter.pacs so that the sound packs could work. I suck at doing sfx in Project Smash Attacks so it would be nice if someone made FitCharacter.pacs with the voices not removed so the sound packs can work. Anyway, the Reason why i'm using the mkw sounds as a resource because they were used in a soundpack for the Toon Link Version, which seems to be no longer on the vault as i can't find it. However, i'd be glad to make a soundpack for the over diddy kong version!
I'm back after a long while.

DDD can´t have SFX pack cuz it is ported by renaming+.rel files (the bad way to porting PSAs)
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

January 27, 2012, 02:49:59 AM #234 Last Edit: January 27, 2012, 03:09:16 AM by Redpwnage795
Oh. i guess then ony the pit and diddy versions only can have soundpacks, but anyway, I am ready to make the soundpack for the over Diddy Kong Version. i got sounds already organized, but just before i get started, i'm gonna need to edit the FitDiddy.pac in order for the soundpack to fully work. Do i need to get permission from Marioking when editing the fitchar.pac? i mean, i'm just editing the sfx values. BTW, i have never edited a sfx values in smash attacks before, and i don't know how. could someone tell me or send me diddy's sfx psa values that represent their wave ids in the brsar? (NTSC-U) because i never done something like that before.
I'm back after a long while.

Southcraft i thinking making the SFX pack for over diddy kong
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

January 27, 2012, 10:16:43 PM #236 Last Edit: January 27, 2012, 10:18:46 PM by Redpwnage795
Wait, southcraft is already doing it? oh well. Also, you should edit Waluigi's SFX values in the FitDiddy.pac in order to make the sfx pack really work. also i think he should have assist trophy sounds for these:
Down Tilt Attack
Down Air Attack
Side Smash attack
Up Taunt

anyway, i think using some of his MKW sounds sound good.
I'm back after a long while.

Wonder if/when someone will port Waluigi over Marth/Ike, so that he will be module portable.

Waluigi Time isn't over, and I have finished, but not UL'd, an update to Waluigi to give him Metal textures, perfect his hurtboxes, and did major tweaks to his hitboxes.

Most of his tilt and jab hitboxes were shrunk to be sensible, Neutral B's hitboxes were moved up to make sense with the animations.

Also,
Nair's hitboxes are better placed and will link better
Bair has a touch more KB
Sweettspot Up B does Shield Damage

If you want it, say so and I'll Update the BV link.

Basically, Toomai's BB is amazing and every PSAer should use it.

February 18, 2012, 07:07:45 AM #239 Last Edit: February 18, 2012, 07:10:05 AM by darkkiller616
NVM this post was pointless...   (was just asking if toon link will be updated but apparently not =(  ...