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Author Topic: SouthCraft's House of Upgrades - Megaman V2 soon.  (Read 929938 times)
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SouthCraft
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    « Reply #2430 on: December 11, 2012, 01:11:30 PM »


    metal sonic progress video for B attacks NAO

    just kidding, glad you got progress, this is gonna be epic
    even more progress Smiley
    Whats left my last progress post before video Smiley

    Finish the Side B (find a good gfx for it)
    PSA the sfx
    Do CSP's CSS Etc
    Get the Neo metal Sonic from Blase
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    SSJ Is Clueless!
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    Hey look it's a-a.... i...i...don't.....know....

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    « Reply #2431 on: December 11, 2012, 01:22:33 PM »


    even more progress Smiley Whats left my last progress post before video Smiley Finish the Side B (find a good gfx for it) PSA the sfx Do CSP's CSS Etc Get the Neo metal Sonic from Blase
    your killing me man cant find a good meme to go with this...
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    « Reply #2432 on: December 11, 2012, 03:24:04 PM »


    I'll get Neo Metal Sonic (is that his official name?) ready as soon as possible.
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    StupidMarioFan1
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    « Reply #2433 on: December 11, 2012, 04:24:56 PM »


    Hopefully PSAing the SFX shouldn't take long, same with teh Side B, but can't you wait on the CSPs until after the vid? Like if you get the other stuff done and you're still waiting on Blaze, then make the CSPs, but make the video once you get the Neo Metal Sonic model, and finish the CSPs afterwards, unless you planned on using them in the vid.
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    « Reply #2434 on: December 12, 2012, 01:38:06 PM »


    That's just Stardust Speedway Bad Future from Generations.

    Anyway what was your Side B idea South?

    EDIT: I'm thinking of making other models of Metal Sonic for this hack as a bonus addon. I'm planning Classic Metal Sonic, Episode 2 Metal Sonic, SADX/SA2 Metal Sonic, MAYBE Silver Sonic (not sure) and a update on my 06 Styled Metal Sonic (which isn't really 06 styled besides having parts from only 06 models) to work with this PSA. I only have one problem... how do I add a shine to the metal? I want the models to match up with the regular one so they don't stick out. Anyone who could help me with shine on the metal once I begin importing these models?
    downlaod?
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    « Reply #2435 on: December 12, 2012, 03:27:58 PM »


    downlaod?


    The stage is not a Brawl Hack. It's a screenshot from the game Sonic Generations.
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    Mareeo 64
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    « Reply #2436 on: December 14, 2012, 12:57:36 PM »


    So.........uh............


    ?
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    Mattimation
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    « Reply #2437 on: December 14, 2012, 02:00:03 PM »


    I've sent South the Neo Metal Sonic rig. I think the Final Smash is now finished.
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    Chaos_Knight
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    « Reply #2438 on: December 14, 2012, 02:10:29 PM »


    So.........uh............
    ?
    Dat shine... Im srs here

    Yep someone's driving... I see what you did there ...
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    SouthCraft
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    « Reply #2439 on: December 14, 2012, 03:57:34 PM »


    Isn't that just Sega artwork?
    yes it is, or it isn't the model im using
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    « Reply #2440 on: December 14, 2012, 05:35:09 PM »


    The stage is not a Brawl Hack. It's a screenshot from the game Sonic Generations.
    .......0_o oh.....sorry...
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    « Reply #2441 on: December 14, 2012, 06:23:54 PM »


    Isn't that just Sega artwork?

    ......... Im srs here I was asking how metal's progress was, not to use that picture.
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    StupidMarioFan1
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    « Reply #2442 on: December 14, 2012, 10:32:52 PM »


    Nano made a tut on adding a shine effect to a material, here's a link, plus you could've looked at Metal Sonic's materials until finding the differences and stuff, but this is probably easier for yah:
    http://forums.kc-mm.com/index.php?topic=46505.0
    It helped me get my SMG2 imports their shine effect, of course everyone claims that shine effects to look bad on Delfino Plaza and any other brightly-lit stage, but the metal shine hsould look good on every stage.
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    « Reply #2443 on: December 15, 2012, 05:58:35 AM »


    Alright I've decided to make the following: SADX Metal Sonic, Silver Sonic MkII (from SADX), Classic Metal Sonic and 06 Styled Metal Sonic V.2

    Episode 2 Metal Sonic is way too highpoly and can cause the game to crash. So He's not being made. SADX Metal and Silver Sonic are really lowpoly so ingame they will cause no problem. Classic Metal Sonic I'm not sure how highpoly he is but it can't be really highpoly for such a little model. 06 Styled Metal Sonic I've made and I know what I'm doing on it (it's just gonna be a small edit on the model and textures). Anyway. Look forward to these models when they're done!
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    « Reply #2444 on: December 15, 2012, 11:23:18 AM »


    Hmmm...for Episode 2 import him rigged to a bone, and then try him ingame, if he crashes when rigged to one bone, then there is 0% hope for him working at all.
    Does he have tons of polygons, or tons of vertices? Because you can lower the polycount by combining ones with the same texture & mapping, and if need be, have someone remap the texutres to low the polycount, but if it's vertex count, I know there is a way to lower that, but I don't know it, nor remember if there is a tut, but you might as Flygon, since I think he was succesful in lower the amount of vertices in Professor Oak's face.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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