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Question: I can't decide. Poll ends tuesday
Rayman - 14 (58.3%)
Skull Kid - 10 (41.7%)
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Author Topic: SouthCraft's House of Upgrades - Megaman V2 soon.  (Read 930044 times)
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Mattimation
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    « Reply #2445 on: December 16, 2012, 06:43:26 AM »


    SADX Metal Sonic: Works. Just needs the shine.
    SADX Silver Sonic MkII: Doesn't work. Pieces of his models are dissapearing. I'll have to drop him if I can't fix it.
    06 Metal Sonic V.2: No progress.
    Classic Metal Sonic: Works. Just needs the shine.
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    « Reply #2446 on: December 16, 2012, 08:55:46 AM »


    good job Blase. Tongue It would be cool to see a custom made Silver Sonic. That way it looks like the sprite from Sonic 2. But that sounds like a lot of work, so maybe not. lol
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    Mattimation
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    « Reply #2447 on: December 16, 2012, 01:57:56 PM »


    good job Blase. Tongue It would be cool to see a custom made Silver Sonic. That way it looks like the sprite from Sonic 2. But that sounds like a lot of work, so maybe not. lol

    Lol lot of work? I've made a fully custom SatAM Sonic. THAT was lot of work. For Silver Sonic I already have 50% of the pieces. I might actually do that. But not until I have time.
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    « Reply #2448 on: December 16, 2012, 02:00:19 PM »


    Lol poll i smelled the word hamm and came here.
    Voted hamm Awesome Face
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    Mattimation
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    « Reply #2449 on: December 16, 2012, 02:28:07 PM »



    A little preview of Classic and SADX Metal Sonic. They both share the same Sphere. All left to do is add the shine (these pictures are obviously from Brawlbox)
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    « Reply #2450 on: December 16, 2012, 03:03:19 PM »


    Was the DX model really that low-poly? I never unlocked him.
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    Mattimation
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    « Reply #2451 on: December 16, 2012, 03:09:35 PM »


    Was the DX model really that low-poly? I never unlocked him.

    It is. I think the SA2 model has a slightly more polygons but I'm not sure. I know that the feets don't look weird though.
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    « Reply #2452 on: December 16, 2012, 03:13:23 PM »


    Yeah, I think the SA2B model is a little better. Which reminds me, does the newer re-textured SA2 have better character textures too?
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    Mattimation
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    « Reply #2453 on: December 16, 2012, 03:14:02 PM »


    Yeah, I think the SA2B model is a little better. Which reminds me, does the newer re-textured SA2 have better character textures too?

    I have no idea. I want the game for Steam though.
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    « Reply #2454 on: December 16, 2012, 03:17:06 PM »


    I'm gonna Google it later. Just to see how it looks. Tongue

    also, I can't get enough Metal Sonic Grin
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    Mattimation
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    « Reply #2455 on: December 16, 2012, 03:18:31 PM »


    One thing I should mention though. Classic Metal Sonic's head is REALLY big. When doing the head twisting animation his hands will clip through the head. But I rather not rerig the model so you'll have to deal with that till someone makes a better rig.
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    « Reply #2456 on: December 16, 2012, 03:32:54 PM »


    You could use the Generations model that's edited to be normal size. Technically it would still be classic.
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    « Reply #2457 on: December 16, 2012, 09:30:20 PM »


    Hello there, excuse the question, but you see, I have riders and classic knuckles over sonic and I want to make them compatible with the knuckles psa, what am I supposed to do so they work with the psa?
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    « Reply #2458 on: December 17, 2012, 03:42:01 PM »


    Hello there, excuse the question, but you see, I have riders and classic knuckles over sonic and I want to make them compatible with the knuckles psa, what am I supposed to do so they work with the psa?

    Just rename the pcs/pac file to have "Fitpurin" at the start. I made SADX Knuckles and it's fully compatible with the Knuckles PSA.
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    « Reply #2459 on: December 17, 2012, 03:50:24 PM »


    Just rename the pcs/pac file to have "Fitpurin" at the start. I made SADX Knuckles and it's fully compatible with the Knuckles PSA.
    doesnt work for all slots since theres the green slot which requires a model inside
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