Erase the Noise - Neku Sakuraba, version 1!

Started by Sajiao Omelette, October 24, 2009, 04:17:13 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Quote from: xmanfit0 on January 09, 2010, 06:31:44 PM

Dtilt- keep it as it is, only an idiot would stay still and be hit several times.


I don't know if you know this, but you can move d tilt around and cause it to follow your opponent. It's really cool, and makes bowser cry baby tears of blood.
^3^

Whoo! New update!

Lots of minor bugfixes, and a few attempts at achieving balance.

Quote from: Christian_CAO on January 11, 2010, 03:01:05 AM
Quote from: xmanfit0 on January 09, 2010, 06:31:44 PM

Dtilt- keep it as it is, only an idiot would stay still and be hit several times.


I don't know if you know this, but you can move d tilt around and cause it to follow your opponent. It's really cool, and makes bowser cry baby tears of blood.

I assumed it was because me and my friend would escape it relatively easily. May have been because we like using characters with high mobility.


Click on my character sig for a Guide on THP making, and on the Brawlvault bar directly above for my collection of THP videos.
Brawl FC- 1634-5170-8615

Dur... I forgot BassJXXG's video. My bad!

It's up now, though.



Good job, one of the only good lucas out there. Btw how do you add the Z11.brstm?

UtakataFS by Lactis, on Flickr


This is definitely one of my favorite attack hacks. Nice job.

Though, I have a question. I using down taunt SUPPOSED to give you 120% damage?

Quote from: Linkz on January 18, 2010, 05:50:26 PM
This is definitely one of my favorite attack hacks. Nice job.

Though, I have a question. I using down taunt SUPPOSED to give you 120% damage?

Yes. It gives you 120% dmg in return for boosting the attack of a lot of your moves. In TWEWY, the pin Tin Pin Thrift puts you in mortal peril in exhange for an increase of ATK and EXP, I think.

And Ham, I got a few more suggestions. Velocity Attack should go more of a distance and have more endlag, cus in TWEWY pins with that psych fly pretty far. Same for Spear Strike. If it's possible, I guess you could make kinda like Ike's side-b: Neku flies forward a fair distance, and if he collides with an enemy, then he hits them. If not, he doesn't do the attack. It's up to you if it's chargeable or not. As for Vulcan Strike, maybe more of a one hit SHORYUKEN type attack with good knockback, because the several hits don't quite fit IMO.


Click on my character sig for a Guide on THP making, and on the Brawlvault bar directly above for my collection of THP videos.
Brawl FC- 1634-5170-8615

wow Lucas has Neku this PSA is really good i mean the power the motion the textures are incredible make more PSA the best part of this is Lucas is my favorite Character jejejeje

So, what happened to the momentum with this project?  Is it still being worked on?

Well, not really, but I guess I can start working on incorporating some more balance changes and suggestions into a v0.3...

Have you given up on trying to fix the graphical glitches, then?  And if it will be your final release, why not make it a 1.0?

muhaha, i love this character.

I'd say, drop this char, and work on a new one.

I love ur work :D

Thanks for the compliments!

I was going to work on Voldo from Soul Calibur, specifically SCII, but my SCII got so scratched that my Wii can no longer read the disc, and I have little to no ideas for a moveset.

Can someone explain to me how to get rid of those glitches? I think Brawlbox 0.63 fixes those glitches, right? But I couldn't get it to work...

Anyways, thanks for all the support and everything! I'm kinda half dead from school and whatnot, but I'll try to fix up some stuff for a v1 release.