ok, this thread, will be kinda like my previous model resource thread, but this time, we (you and i) will provide eachother websites to download models, and if not in common format, how to convert them.
let me begin with a classical that a lot of u already use (if ur vertex hackers) which is:
http://www.models-resource.com u'll find a lot of kingdom hearts stuff specially, but also a lot of other stuff, its easy to use and find what u want, just select the game console the model is from, select the letter of the game's name, and check if ur game is there.
another place is deviantart, i found a group that includes a lot of users who rip and convert models to XNAlara format, so u just need to download the latest version of XNAlara, download the models, put them in the DATA folder, open them, and export them as OBJ, problem is that those models dont use the same type of texturing as brawl, so u may need to fix that...
http://xnalara-customized.deviantart.com/gallery/ there u find the models
MORE XNAlara models:
http://www.tombraiderforums.com/showthread.php?t=151335http://www.tombraiderforums.com/showthread.php?t=147100 there u find the program.
another possibility are miku miku dance models, i dont know any site that has lot of them, but they're easy to find on google or even youtube, the program i use to convert them is
3D object converter4.10 gold its not a free program, but hell...
mariokart64n's model directory:
https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21506
thats it for now, plz feel free to inform about other unusal formats and how to convert them and/or other model resource sites
unorganized stuff:
resources:
Turbosquid -
www.turbosquid.com/CG Society -
http://forums.cgsociety.org/CG Site (Japanese) -
http://www.cg-site.net/CG Model (Chinese) -
www.cgmodel.cn/Miku Miku Beat -
http://sites.google.com/site/mikumikubeat/pmddownloadsGarry's Mod -
http://freesteam.org/gmod/ (mirror of
http://www.garrysmod.org/downloads/)
Facepunch -
http://www.facepunch.com/forums/40Art-3D.com -
http://artist-3d.com/free_3d_models/Tools:
XNALara 3DSMax Import/Export Script -
http://www.tombraiderforums.com/showthread.php?t=181251PMD 3DSMax Import/Export Script -
http://mmdc.proboards.com/index.cgi?board=edits&action=display&thread=286Noesis -
http://oasis.xentax.com/index.php?content=downloadsXeNTaX (Various) -
http://forum.xentax.com/blog/3D Ripper DX -
http://www.deep-shadows.com/hax/3DRipperDX.htm3DVia Printscreen -
http://www.3ds.com/products/3dvia/3d-xml/1/Various GC/Wii Tools (primarily BMDView) -
http://www.amnoid.de/gc/MultiEx Commander -
http://multiex.xentax.com/Dragon UnPACKer 5 -
http://sourceforge.net/projects/dragonunpacker/Solidus, Milkshape Import Plugin (Metal Gear Solid 2) -
http://turvy.dommel.be/MGS/.BRRES Model Viewer\Converter -
http://www.mediafire.com/?zdr4chm4m3pzyj7Another good resource for models would be 3DVia's community's
'3D Models' section. Programs such as the previously mentioned
3DVia Printscreen have their models uploaded to this site, and by using Koichi Senada's
.3dxml import script for 3D Studio Max, you can reuse these models. Upon running the script, it requires that you make and save a new scene through the script, load the capture and read it in that order. Also, textures from the imported capture are saved in the "C:\Documents and Settings\*\My Documents\3dsmax\sceneassets" directory by default, with * being your computer's username.
8 more model gaining tools would be
3DPaintbrush,
3D Ripper (Russian),
GameAssassin (Japanese),
GLIntercept,
HijackGL and
Unreal Model Viewer. Many model extracting scripts by Luigi Auriemma for another tool called QuickBMS can be found on his
website, along with other useful tools for gaining models.
I'll post again if I want to update my previous links with more information, or add more links. If anyone else wants to update them or add more links, feel free to do so.
^^