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Author Topic: MODEL RESOURCE: import everything!!!  (Read 41135 times)
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BlueBrain
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    « on: October 19, 2011, 05:09:14 AM »


    ok, this thread, will be kinda like my previous model resource thread, but this time, we (you and i) will provide eachother websites to download models, and if not in common format, how to convert them.



    let me begin with a classical that a lot of u already use (if ur vertex hackers) which is:

    http://www.models-resource.com
       u'll find a lot of kingdom hearts stuff specially, but also a lot of other stuff, its easy to use and find what u want, just select the game console the model is from, select the letter of the game's name, and check if ur game is there.



    another place is deviantart, i found a group that includes a lot of users who rip and convert models to XNAlara format, so u just need to download the latest version of XNAlara, download the models, put them in the DATA folder, open them, and export them as OBJ, problem is that those models dont use the same type of texturing as brawl, so u may need to fix that...

    http://xnalara-customized.deviantart.com/gallery/ there u find the models

    MORE XNAlara models: http://www.tombraiderforums.com/showthread.php?t=151335

    http://www.tombraiderforums.com/showthread.php?t=147100 there u find the program.



    another possibility are miku miku dance models, i dont know any site that has lot of them, but they're easy to find on google or even youtube, the program i use to convert them is 3D object converter4.10 gold its not a free program, but hell...



    mariokart64n's model directory:
    https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21506



    thats it for now, plz feel free to inform about other unusal formats and how to convert them and/or other model resource sites





    unorganized stuff:

    resources:
    Turbosquid - www.turbosquid.com/
    CG Society - http://forums.cgsociety.org/
    CG Site (Japanese) - http://www.cg-site.net/
    CG Model (Chinese) - www.cgmodel.cn/
    Miku Miku Beat - http://sites.google.com/site/mikumikubeat/pmddownloads
    Garry's Mod - http://freesteam.org/gmod/ (mirror of http://www.garrysmod.org/downloads/)
    Facepunch - http://www.facepunch.com/forums/40
    Art-3D.com - http://artist-3d.com/free_3d_models/


    Tools:
    XNALara 3DSMax Import/Export Script - http://www.tombraiderforums.com/showthread.php?t=181251
    PMD 3DSMax Import/Export Script - http://mmdc.proboards.com/index.cgi?board=edits&action=display&thread=286
    Noesis - http://oasis.xentax.com/index.php?content=downloads
    XeNTaX (Various) - http://forum.xentax.com/blog/
    3D Ripper DX - http://www.deep-shadows.com/hax/3DRipperDX.htm
    3DVia Printscreen - http://www.3ds.com/products/3dvia/3d-xml/1/
    Various GC/Wii Tools (primarily BMDView) - http://www.amnoid.de/gc/
    MultiEx Commander - http://multiex.xentax.com/
    Dragon UnPACKer 5 - http://sourceforge.net/projects/dragonunpacker/
    Solidus, Milkshape Import Plugin (Metal Gear Solid 2) - http://turvy.dommel.be/MGS/
    .BRRES Model Viewer\Converter - http://www.mediafire.com/?zdr4chm4m3pzyj7

    Another good resource for models would be 3DVia's community's '3D Models' section. Programs such as the previously mentioned 3DVia Printscreen have their models uploaded to this site, and by using Koichi Senada's .3dxml import script for 3D Studio Max, you can reuse these models. Upon running the script, it requires that you make and save a new scene through the script, load the capture and read it in that order. Also, textures from the imported capture are saved in the "C:\Documents and Settings\*\My Documents\3dsmax\sceneassets" directory by default, with * being your computer's username.

    8 more model gaining tools would be 3DPaintbrush, 3D Ripper (Russian), GameAssassin (Japanese), GLIntercept, HijackGL and Unreal Model Viewer. Many model extracting scripts by Luigi Auriemma for another tool called QuickBMS can be found on his website, along with other useful tools for gaining models.

    I'll post again if I want to update my previous links with more information, or add more links. If anyone else wants to update them or add more links, feel free to do so.



    ^^
    « Last Edit: October 27, 2011, 11:17:45 PM by jokekid » Logged

    Friedslick6
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    « Reply #1 on: October 19, 2011, 05:45:33 AM »


    Hello,

    Resources:
    XNALara Model Recapulative - http://www.tombraiderforums.com/showthread.php?t=151335
    The Model Resource forum - http://www.spriters-resource.com/community/forumdisplay.php?fid=50
    Turbosquid - www.turbosquid.com/
    CG Society - http://forums.cgsociety.org/
    CG Site (Japanese) - http://www.cg-site.net/
    CG Model (Chinese) - www.cgmodel.cn/
    DeviantArt - http://browse.deviantart.com/digitalart/3d/, http://browse.deviantart.com/gameart/3dgame/ or http://browse.deviantart.com/fanart/digital/3dfanart/
    Miku Miku Beat - http://sites.google.com/site/mikumikubeat/pmddownloads
    Garry's Mod - http://freesteam.org/gmod/ (mirror of http://www.garrysmod.org/downloads/)
    Facepunch - http://www.facepunch.com/forums/40
    Art-3D.com - http://artist-3d.com/free_3d_models/

    Tools:
    XNALara 3DSMax Import/Export Script - http://www.tombraiderforums.com/showthread.php?t=181251
    PMD 3DSMax Import/Export Script - http://mmdc.proboards.com/index.cgi?board=edits&action=display&thread=286
    Noesis - http://oasis.xentax.com/index.php?content=downloads
    XeNTaX (Various) - http://forum.xentax.com/blog/
    3D Ripper DX - http://www.deep-shadows.com/hax/3DRipperDX.htm
    3DVia Printscreen - http://www.3ds.com/products/3dvia/3d-xml/1/
    Various GC/Wii Tools (primarily BMDView) - http://www.amnoid.de/gc/
    MultiEx Commander - http://multiex.xentax.com/
    Dragon UnPACKer 5 - http://sourceforge.net/projects/dragonunpacker/
    Solidus, Milkshape Import Plugin (Metal Gear Solid 2) - http://turvy.dommel.be/MGS/
    .BRRES Model Viewer\Converter - http://www.mediafire.com/?zdr4chm4m3pzyj7

    Brain = stormed.
    « Last Edit: October 19, 2011, 06:32:20 AM by Friedslick6 » Logged

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    « Reply #2 on: October 19, 2011, 06:12:43 AM »


    Just need to found how to open .mesh file for 3ds Max...
    « Last Edit: October 19, 2011, 06:14:34 AM by KTH » Logged


    BlueBrain
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    « Reply #3 on: October 19, 2011, 06:47:49 AM »


    Just need to found how to open .mesh file for 3ds Max...


    i explained very clearly how to get them in 3ds max... read the XNAlara part...
    Hello,

    Resources:
    XNALara Model Recapulative - http://www.tombraiderforums.com/showthread.php?t=151335
    The Model Resource forum - http://www.spriters-resource.com/community/forumdisplay.php?fid=50
    Turbosquid - www.turbosquid.com/
    CG Society - http://forums.cgsociety.org/
    CG Site (Japanese) - http://www.cg-site.net/
    CG Model (Chinese) - www.cgmodel.cn/
    DeviantArt - http://browse.deviantart.com/digitalart/3d/, http://browse.deviantart.com/gameart/3dgame/ or http://browse.deviantart.com/fanart/digital/3dfanart/
    Miku Miku Beat - http://sites.google.com/site/mikumikubeat/pmddownloads
    Garry's Mod - http://freesteam.org/gmod/ (mirror of http://www.garrysmod.org/downloads/)
    Facepunch - http://www.facepunch.com/forums/40
    Art-3D.com - http://artist-3d.com/free_3d_models/

    Tools:
    XNALara 3DSMax Import/Export Script - http://www.tombraiderforums.com/showthread.php?t=181251
    PMD 3DSMax Import/Export Script - http://mmdc.proboards.com/index.cgi?board=edits&action=display&thread=286
    Noesis - http://oasis.xentax.com/index.php?content=downloads
    XeNTaX (Various) - http://forum.xentax.com/blog/
    3D Ripper DX - http://www.deep-shadows.com/hax/3DRipperDX.htm
    3DVia Printscreen - http://www.3ds.com/products/3dvia/3d-xml/1/
    Various GC/Wii Tools (primarily BMDView) - http://www.amnoid.de/gc/
    MultiEx Commander - http://multiex.xentax.com/
    Dragon UnPACKer 5 - http://sourceforge.net/projects/dragonunpacker/
    Solidus, Milkshape Import Plugin (Metal Gear Solid 2) - http://turvy.dommel.be/MGS/
    .BRRES Model Viewer\Converter - http://www.mediafire.com/?zdr4chm4m3pzyj7

    Brain = stormed.


    nice and usefull, i'll put it in the OP
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    BlueBrain
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    « Reply #4 on: October 19, 2011, 06:54:12 AM »


    DAMN!!!!!

    can some mod move this topic to on-topic...?

    it got kinda confusing, since i picked the wrong board for making this thread... it'll be locked until a mod ha moved it...
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    « Reply #5 on: October 19, 2011, 08:09:52 AM »


    Moved to On-Topic discussions as per request by the OP.
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    Friedslick6
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    « Reply #6 on: October 21, 2011, 09:55:25 PM »


    Mario_Kart64n's public SkyDrive is another good source of importable models and tools. The "Game Mods" directory contains many pre-converted models:
    https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21506
    And the "Programs" directory is also good source of lesser-known model extraction/conversion tools:
    https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21508
    « Last Edit: October 21, 2011, 10:31:11 PM by Friedslick6 » Logged

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    « Reply #7 on: October 22, 2011, 11:09:20 AM »


    Mario_Kart64n's public SkyDrive is another good source of importable models and tools. The "Game Mods" directory contains many pre-converted models:
    https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21506
    And the "Programs" directory is also good source of lesser-known model extraction/conversion tools:
    https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21508


    nice ^^ i'll add it
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    « Reply #8 on: October 22, 2011, 11:13:40 AM »


    now we need to figure out how to add bones and rig it
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    « Reply #9 on: October 22, 2011, 01:23:43 PM »


    great idea jokekid, lucky for you guys i have a LOT of model rips.  I see what you did there ...
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    « Reply #10 on: October 22, 2011, 02:15:58 PM »


    great idea jokekid, lucky for you guys i have a LOT of model rips.  I see what you did there ...

    u ripped them urself or downloaded?
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    Friedslick6
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    « Reply #11 on: October 23, 2011, 09:51:09 PM »


    http://www.gfxworld.ws/ is also a good source of models, though many of the downloads are not free. Even so, you still find some gems such as this.
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    « Reply #12 on: October 23, 2011, 10:22:17 PM »


    This is a SUPERB idea as I want to learn how to do this too... It may take me awhile but I know that like with vertexing, I'll get it eventually.

    Thanks for the links guys!
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    Friedslick6
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    « Reply #13 on: October 27, 2011, 04:53:56 PM »


    Another good resource for models would be 3DVia's community's '3D Models' section. Programs such as the previously mentioned 3DVia Printscreen have their models uploaded to this site, and by using Koichi Senada's .3dxml import script for 3D Studio Max, you can reuse these models. Upon running the script, it requires that you make and save a new scene through the script, load the capture and read it in that order. Also, textures from the imported capture are saved in the "C:\Documents and Settings\*\My Documents\3dsmax\sceneassets" directory by default, with * being your computer's username.

    8 more model gaining tools would be 3DPaintbrush, 3D Ripper (Russian), GameAssassin (Japanese), GLIntercept, HijackGL and Unreal Model Viewer. Many model extracting scripts by Luigi Auriemma for another tool called QuickBMS can be found on his website, along with other useful tools for gaining models.

    I'll post again if I want to update my previous links with more information, or add more links. If anyone else wants to update them or add more links, feel free to do so.
    « Last Edit: November 01, 2011, 02:05:18 AM by Friedslick6 » Logged

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    « Reply #14 on: November 08, 2011, 11:43:42 AM »


    wow, could u put that in an organized way instead of thatbunch of text??? please?
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