MODEL RESOURCE: import everything!!!

Started by BlueBrain, October 19, 2011, 11:09:14 AM

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October 19, 2011, 11:09:14 AM Last Edit: October 28, 2011, 05:17:45 AM by jokekid
ok, this thread, will be kinda like my previous model resource thread, but this time, we (you and i) will provide eachother websites to download models, and if not in common format, how to convert them.




let me begin with a classical that a lot of u already use (if ur vertex hackers) which is:

http://www.models-resource.com
   u'll find a lot of kingdom hearts stuff specially, but also a lot of other stuff, its easy to use and find what u want, just select the game console the model is from, select the letter of the game's name, and check if ur game is there.




another place is deviantart, i found a group that includes a lot of users who rip and convert models to XNAlara format, so u just need to download the latest version of XNAlara, download the models, put them in the DATA folder, open them, and export them as OBJ, problem is that those models dont use the same type of texturing as brawl, so u may need to fix that...

http://xnalara-customized.deviantart.com/gallery/ there u find the models

MORE XNAlara models: http://www.tombraiderforums.com/showthread.php?t=151335

http://www.tombraiderforums.com/showthread.php?t=147100 there u find the program.




another possibility are miku miku dance models, i dont know any site that has lot of them, but they're easy to find on google or even youtube, the program i use to convert them is 3D object converter4.10 gold its not a free program, but hell...




mariokart64n's model directory:
https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21506




thats it for now, plz feel free to inform about other unusal formats and how to convert them and/or other model resource sites






unorganized stuff:

resources:
Turbosquid - www.turbosquid.com/
CG Society - http://forums.cgsociety.org/
CG Site (Japanese) - http://www.cg-site.net/
CG Model (Chinese) - www.cgmodel.cn/
Miku Miku Beat - http://sites.google.com/site/mikumikubeat/pmddownloads
Garry's Mod - http://freesteam.org/gmod/ (mirror of http://www.garrysmod.org/downloads/)
Facepunch - http://www.facepunch.com/forums/40
Art-3D.com - http://artist-3d.com/free_3d_models/


Tools:
XNALara 3DSMax Import/Export Script - http://www.tombraiderforums.com/showthread.php?t=181251
PMD 3DSMax Import/Export Script - http://mmdc.proboards.com/index.cgi?board=edits&action=display&thread=286
Noesis - http://oasis.xentax.com/index.php?content=downloads
XeNTaX (Various) - http://forum.xentax.com/blog/
3D Ripper DX - http://www.deep-shadows.com/hax/3DRipperDX.htm
3DVia Printscreen - http://www.3ds.com/products/3dvia/3d-xml/1/
Various GC/Wii Tools (primarily BMDView) - http://www.amnoid.de/gc/
MultiEx Commander - http://multiex.xentax.com/
Dragon UnPACKer 5 - http://sourceforge.net/projects/dragonunpacker/
Solidus, Milkshape Import Plugin (Metal Gear Solid 2) - http://turvy.dommel.be/MGS/
.BRRES Model Viewer\Converter - http://www.mediafire.com/?zdr4chm4m3pzyj7

Quote from: Friedslick6 on October 27, 2011, 10:53:56 PM
Another good resource for models would be 3DVia's community's '3D Models' section. Programs such as the previously mentioned 3DVia Printscreen have their models uploaded to this site, and by using Koichi Senada's .3dxml import script for 3D Studio Max, you can reuse these models. Upon running the script, it requires that you make and save a new scene through the script, load the capture and read it in that order. Also, textures from the imported capture are saved in the "C:\Documents and Settings\*\My Documents\3dsmax\sceneassets" directory by default, with * being your computer's username.

8 more model gaining tools would be 3DPaintbrush, 3D Ripper (Russian), GameAssassin (Japanese), GLIntercept, HijackGL and Unreal Model Viewer. Many model extracting scripts by Luigi Auriemma for another tool called QuickBMS can be found on his website, along with other useful tools for gaining models.

I'll post again if I want to update my previous links with more information, or add more links. If anyone else wants to update them or add more links, feel free to do so.


^^

Hello,

Resources:
XNALara Model Recapulative - http://www.tombraiderforums.com/showthread.php?t=151335
The Model Resource forum - http://www.spriters-resource.com/community/forumdisplay.php?fid=50
Turbosquid - www.turbosquid.com/
CG Society - http://forums.cgsociety.org/
CG Site (Japanese) - http://www.cg-site.net/
CG Model (Chinese) - www.cgmodel.cn/
DeviantArt - http://browse.deviantart.com/digitalart/3d/, http://browse.deviantart.com/gameart/3dgame/ or http://browse.deviantart.com/fanart/digital/3dfanart/
Miku Miku Beat - http://sites.google.com/site/mikumikubeat/pmddownloads
Garry's Mod - http://freesteam.org/gmod/ (mirror of http://www.garrysmod.org/downloads/)
Facepunch - http://www.facepunch.com/forums/40
Art-3D.com - http://artist-3d.com/free_3d_models/

Tools:
XNALara 3DSMax Import/Export Script - http://www.tombraiderforums.com/showthread.php?t=181251
PMD 3DSMax Import/Export Script - http://mmdc.proboards.com/index.cgi?board=edits&action=display&thread=286
Noesis - http://oasis.xentax.com/index.php?content=downloads
XeNTaX (Various) - http://forum.xentax.com/blog/
3D Ripper DX - http://www.deep-shadows.com/hax/3DRipperDX.htm
3DVia Printscreen - http://www.3ds.com/products/3dvia/3d-xml/1/
Various GC/Wii Tools (primarily BMDView) - http://www.amnoid.de/gc/
MultiEx Commander - http://multiex.xentax.com/
Dragon UnPACKer 5 - http://sourceforge.net/projects/dragonunpacker/
Solidus, Milkshape Import Plugin (Metal Gear Solid 2) - http://turvy.dommel.be/MGS/
.BRRES Model Viewer\Converter - http://www.mediafire.com/?zdr4chm4m3pzyj7

Brain = stormed.
At some point, you just have to bend down and tie your shoelaces.

Just need to found how to open .mesh file for 3ds Max...

Quote from: KTH on October 19, 2011, 12:12:43 PM
Just need to found how to open .mesh file for 3ds Max...

i explained very clearly how to get them in 3ds max... read the XNAlara part...
Quote from: Friedslick6 on October 19, 2011, 11:45:33 AM
Hello,

Resources:
XNALara Model Recapulative - http://www.tombraiderforums.com/showthread.php?t=151335
The Model Resource forum - http://www.spriters-resource.com/community/forumdisplay.php?fid=50
Turbosquid - www.turbosquid.com/
CG Society - http://forums.cgsociety.org/
CG Site (Japanese) - http://www.cg-site.net/
CG Model (Chinese) - www.cgmodel.cn/
DeviantArt - http://browse.deviantart.com/digitalart/3d/, http://browse.deviantart.com/gameart/3dgame/ or http://browse.deviantart.com/fanart/digital/3dfanart/
Miku Miku Beat - http://sites.google.com/site/mikumikubeat/pmddownloads
Garry's Mod - http://freesteam.org/gmod/ (mirror of http://www.garrysmod.org/downloads/)
Facepunch - http://www.facepunch.com/forums/40
Art-3D.com - http://artist-3d.com/free_3d_models/

Tools:
XNALara 3DSMax Import/Export Script - http://www.tombraiderforums.com/showthread.php?t=181251
PMD 3DSMax Import/Export Script - http://mmdc.proboards.com/index.cgi?board=edits&action=display&thread=286
Noesis - http://oasis.xentax.com/index.php?content=downloads
XeNTaX (Various) - http://forum.xentax.com/blog/
3D Ripper DX - http://www.deep-shadows.com/hax/3DRipperDX.htm
3DVia Printscreen - http://www.3ds.com/products/3dvia/3d-xml/1/
Various GC/Wii Tools (primarily BMDView) - http://www.amnoid.de/gc/
MultiEx Commander - http://multiex.xentax.com/
Dragon UnPACKer 5 - http://sourceforge.net/projects/dragonunpacker/
Solidus, Milkshape Import Plugin (Metal Gear Solid 2) - http://turvy.dommel.be/MGS/
.BRRES Model Viewer\Converter - http://www.mediafire.com/?zdr4chm4m3pzyj7

Brain = stormed.

nice and usefull, i'll put it in the OP

DAMN!!!!!

can some mod move this topic to on-topic...?

it got kinda confusing, since i picked the wrong board for making this thread... it'll be locked until a mod ha moved it...


Mario_Kart64n's public SkyDrive is another good source of importable models and tools. The "Game Mods" directory contains many pre-converted models:
https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21506
And the "Programs" directory is also good source of lesser-known model extraction/conversion tools:
https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21508
At some point, you just have to bend down and tie your shoelaces.

Quote from: Friedslick6 on October 22, 2011, 03:55:25 AM
Mario_Kart64n's public SkyDrive is another good source of importable models and tools. The "Game Mods" directory contains many pre-converted models:
https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21506
And the "Programs" directory is also good source of lesser-known model extraction/conversion tools:
https://skydrive.live.com/?cid=C59EA3C98A300F31&id=C59EA3C98A300F31%21508


nice ^^ i'll add it

now we need to figure out how to add bones and rig it
Quotes:
Sorry but you are not allowed to view spoiler contents.

great idea jokekid, lucky for you guys i have a LOT of model rips.  :>.>:
I DONT TAKE REQUESTS.


Quote from: ShadowSnake on October 22, 2011, 07:23:43 PM
great idea jokekid, lucky for you guys i have a LOT of model rips.  :>.>:

u ripped them urself or downloaded?

http://www.gfxworld.ws/ is also a good source of models, though many of the downloads are not free. Even so, you still find some gems such as this.
At some point, you just have to bend down and tie your shoelaces.

This is a SUPERB idea as I want to learn how to do this too... It may take me awhile but I know that like with vertexing, I'll get it eventually.

Thanks for the links guys!

October 27, 2011, 10:53:56 PM #13 Last Edit: November 01, 2011, 08:05:18 AM by Friedslick6
Another good resource for models would be 3DVia's community's '3D Models' section. Programs such as the previously mentioned 3DVia Printscreen have their models uploaded to this site, and by using Koichi Senada's .3dxml import script for 3D Studio Max, you can reuse these models. Upon running the script, it requires that you make and save a new scene through the script, load the capture and read it in that order. Also, textures from the imported capture are saved in the "C:\Documents and Settings\*\My Documents\3dsmax\sceneassets" directory by default, with * being your computer's username.

8 more model gaining tools would be 3DPaintbrush, 3D Ripper (Russian), GameAssassin (Japanese), GLIntercept, HijackGL and Unreal Model Viewer. Many model extracting scripts by Luigi Auriemma for another tool called QuickBMS can be found on his website, along with other useful tools for gaining models.

I'll post again if I want to update my previous links with more information, or add more links. If anyone else wants to update them or add more links, feel free to do so.
At some point, you just have to bend down and tie your shoelaces.

wow, could u put that in an organized way instead of thatbunch of text??? please?