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Author Topic: How can I rig Brawl skeletons to foreign models without glitching animations?  (Read 1886 times)
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TokoyamiTheDark
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    « on: October 19, 2011, 04:45:11 PM »


    As said in my thread, (http://forums.kc-mm.com/index.php?topic=34522.0) I have put Pit's bones over a model of Flandre, and the bones are perfectly alligned to the model. Still, I don't know how to rig it correctly so the animations won't mess-up when testing it in BrawlBox. Can anyone help?
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