DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: jokekid on July 31, 2012, 12:35:54 PM
les VAGAS...

you take lAs vEgas, and switch the capital letters, making it lEs vAgas
Chill. It's a mistake he does. Don't make a big deal over it...
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Quote from: Segtendo on July 31, 2012, 04:34:53 PM
Chill. It's a mistake he does. Don't make a big deal over it...
it's not a big deal, of course it isnt, lol
but i think this is the 4th time i correct him xDDDD
people seem to think my intentions are bad...

Quote from: jokekid on July 31, 2012, 12:35:54 PM
les VAGAS...

you take lAs vEgas, and switch the capital letters, making it lEs vAgas
lol woops ^^".. i get them mixed up >_<

Quote from: Forté on July 31, 2012, 02:11:56 PM
Nice work with the fixes on the TvC stages.

Although I'm curious, do these animated SCN0s work over any stage or just certain stages that have similar animations such as battlefield, final destination, distant planet, etc.?
- Forte
can work over ANY stage :P

Quote from: Dr. Pervy on July 31, 2012, 03:50:03 PM
I see Marth is no longer yellow. I am Pleased
lol ur welcome :srs:

Quote from: Haseyo on July 31, 2012, 03:52:30 PM
I like when textures glitch up. I feel like the character is entering a "frenzy" mode and are stronger!
lolwut

Quote from: jokekid on July 31, 2012, 06:21:46 PM
it's not a big deal, of course it isnt, lol
but i think this is the 4th time i correct him xDDDD
people seem to think my intentions are bad...
they r bad >_>
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Quote from: DSX8 on July 31, 2012, 07:58:35 PM
they r bad >_>
right now the only person here with bad intentions is you! xDD

Quote from: DSX8 on July 31, 2012, 07:58:35 PMcan work over ANY stage :P

Oh, that's cool. Looks like I'll have to experiment with this later.

In the meantime, keep the previews coming. :O
-Forte

Quote from: Forté on July 31, 2012, 11:01:19 PM
Oh, that's cool. Looks like I'll have to experiment with this later.

In the meantime, keep the previews coming. :O
-Forte
lolz ill have more previews tonight... like a fixed orbital rings lighting (for characters), and for yatterman workshop, and yamato's arc
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Quote from: DSX8 on July 31, 2012, 11:31:52 PMlolz ill have more previews tonight... like yamato's arc
:happy:
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Hmm.....I've noticed Yamato's Arc looks small in TvC but then again it was way bigger in Okami.
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Quote from: chaos_knight9000 on August 01, 2012, 03:17:04 AM
Hmm.....I've noticed Yamato's Arc looks small in TvC but then again it was way bigger in Okami.
well every TvC model has to be scaled up by 11x its original size (unless its effect models, then size varies)
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Funny that you say, the stage from TvC is actually called "Les Vagas"

They purposely spelled it that way. In other words, he never mispelled anything.

Well, all the Tatsunoko vs Capcom stages are looking great as always! Think I have them all, if not, almost all.

Will for sure replace with these new versions, just hope it doesn't take you months to release.

Quote from: ItalianStallion on August 01, 2012, 06:53:46 AM
Funny that you say, the stage from TvC is actually called "Les Vagas"

They purposely spelled it that way. In other words, he never mispelled anything.

Well, all the Tatsunoko vs Capcom stages are looking great as always! Think I have them all, if not, almost all.

Will for sure replace with these new versions, just hope it doesn't take you months to release.
if this is directed to me i beg you to re-read my message, since that's exactly what i said, if not at me, totally ignore this xD

August 01, 2012, 10:36:01 AM #5608 Last Edit: August 01, 2012, 10:37:59 AM by DSX8
lol

anyways... ahem...

here's a new pic of orbital rings.. somehow fixing the character lighting also messed up the stage lighting, and caused half of earth to vanish.. looking into it O.o


here's Yatterman Workshop, whats weird about this 1 is that the farther away the camera goes, the lighter the stage gets, and the closest the camera, the darker it is lol.... Yamato's Arc ill show in the afternoon.. its SCN0 keeps crashing BB >.>
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If changing the character lighting affects other models, you should look into what models uses which LightSet Index, and make sure the light/ambience isn't shared by both the characters and the earth.
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