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« Reply #5595 on: July 31, 2012, 10:34:53 AM » |
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les VAGAS...
you take lAs vEgas, and switch the capital letters, making it lEs vAgas
Chill. It's a mistake he does. Don't make a big deal over it...
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« Reply #5596 on: July 31, 2012, 12:21:46 PM » |
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Chill. It's a mistake he does. Don't make a big deal over it...
it's not a big deal, of course it isnt, lol but i think this is the 4th time i correct him xDDDD people seem to think my intentions are bad...
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« Reply #5597 on: July 31, 2012, 01:58:35 PM » |
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les VAGAS...
you take lAs vEgas, and switch the capital letters, making it lEs vAgas
lol woops ^^".. i get them mixed up >_< Nice work with the fixes on the TvC stages. Although I'm curious, do these animated SCN0s work over any stage or just certain stages that have similar animations such as battlefield, final destination, distant planet, etc.? - Forte can work over ANY stage I see Marth is no longer yellow. I am Pleased
lol ur welcome I like when textures glitch up. I feel like the character is entering a "frenzy" mode and are stronger!
lolwut it's not a big deal, of course it isnt, lol but i think this is the 4th time i correct him xDDDD people seem to think my intentions are bad...
they r bad >_>
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« Reply #5598 on: July 31, 2012, 02:21:34 PM » |
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they r bad >_>
right now the only person here with bad intentions is you! xDD
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« Reply #5599 on: July 31, 2012, 05:01:19 PM » |
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can work over ANY stage Oh, that's cool. Looks like I'll have to experiment with this later. In the meantime, keep the previews coming. :O -Forte
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« Reply #5600 on: July 31, 2012, 05:31:52 PM » |
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Oh, that's cool. Looks like I'll have to experiment with this later. In the meantime, keep the previews coming. :O -Forte lolz ill have more previews tonight... like a fixed orbital rings lighting (for characters), and for yatterman workshop, and yamato's arc
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« Reply #5601 on: July 31, 2012, 05:37:55 PM » |
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89% yet
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« Reply #5602 on: July 31, 2012, 05:43:22 PM » |
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lolz ill have more previews tonight... like yamato's arc
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #5603 on: July 31, 2012, 05:43:31 PM » |
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89% yet more like 91% now...
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« Reply #5604 on: July 31, 2012, 09:17:04 PM » |
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Hmm.....I've noticed Yamato's Arc looks small in TvC but then again it was way bigger in Okami.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #5605 on: July 31, 2012, 09:56:09 PM » |
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Hmm.....I've noticed Yamato's Arc looks small in TvC but then again it was way bigger in Okami.
well every TvC model has to be scaled up by 11x its original size (unless its effect models, then size varies)
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« Reply #5606 on: August 01, 2012, 12:53:46 AM » |
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Funny that you say, the stage from TvC is actually called "Les Vagas"
They purposely spelled it that way. In other words, he never mispelled anything.
Well, all the Tatsunoko vs Capcom stages are looking great as always! Think I have them all, if not, almost all.
Will for sure replace with these new versions, just hope it doesn't take you months to release.
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« Reply #5607 on: August 01, 2012, 03:53:34 AM » |
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Funny that you say, the stage from TvC is actually called "Les Vagas"
They purposely spelled it that way. In other words, he never mispelled anything.
Well, all the Tatsunoko vs Capcom stages are looking great as always! Think I have them all, if not, almost all.
Will for sure replace with these new versions, just hope it doesn't take you months to release.
if this is directed to me i beg you to re-read my message, since that's exactly what i said, if not at me, totally ignore this xD
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« Reply #5608 on: August 01, 2012, 04:36:01 AM » |
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lol anyways... ahem... here's a new pic of orbital rings.. somehow fixing the character lighting also messed up the stage lighting, and caused half of earth to vanish.. looking into it O.o here's Yatterman Workshop, whats weird about this 1 is that the farther away the camera goes, the lighter the stage gets, and the closest the camera, the darker it is lol.... Yamato's Arc ill show in the afternoon.. its SCN0 keeps crashing BB >.>
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« Last Edit: August 01, 2012, 04:37:59 AM by DSX8 »
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« Reply #5609 on: August 01, 2012, 05:37:40 AM » |
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If changing the character lighting affects other models, you should look into what models uses which LightSet Index, and make sure the light/ambience isn't shared by both the characters and the earth.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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