DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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indeed...

Fire Emblem Colloseum Omega Form  - 199.5k poly's (there's alot of stuff i can delete tho!)
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But that get's rid of all the pretty. Why you get rid of all the pretty?!
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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im not gonna get rid of all the pretty D:

calm down boy :c

Willy's Castle Revamp - 69k poly


HD Temple - 21.5k poly (35k with uv layer meshes)
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Quote from: RandomTBush on January 26, 2015, 02:36:53 AM
Don't forget to mention who's making this all possible. :P
haha i know xP

RTB MADE THIS ALL POSSIBLE!!!! :D
if only i could get the textures ;-;
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So is that Temple model the exact same from Melee?
NNID: Cha0sKnight     3DS FC: 4768-7680-2509

Quote from: Chaos_Knight on January 26, 2015, 03:04:44 AM
So is that Temple model the exact same from Melee?
its the same size... but its wider in depth, and has more poly's.

brawl temple - 11.1k poly
smash u temple - 36k poly

and whats shocking is that they almost share the same UV layout..
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yeeeeep :v

here's brawl textures on the new Temple... but due to UV altering.. some textures will have to be remade
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Quote from: DSX8 on January 26, 2015, 03:44:42 AMyeeeeep :v

here's brawl textures on the new Temple... but due to UV altering.. some textures will have to be remade
There'll most likely be a proper way to get the textures extracted sometime soon, so just hang on until then.

(Also I fixed the script so all stage parts should import properly now. Stupid endian swaps.)

awesome and already got the updated script for the stages, works well and now willy's castle is fully put together!

as for material names.. when would that be implemented?
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Quote from: DSX8 on January 26, 2015, 04:21:01 AMas for material names.. when would that be implemented?
Good question. There aren't any from what I've noticed. Not in the model file, not in the texture files. I think that may have to be done manually when a proper texture exporter is ready.

hmm... well i know that there's some NUD models that have names in there... for example, DxOnettKanban_set model.nud.. unless those r the objects names...
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