DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: RandomTBush on January 26, 2015, 04:34:40 AM
Those would be the object names, yes.
hmm thats odd then... no material names at all? very odd O_o

edit:
Final Destination - 20.3k poly  (will only use brawl's FD background when ready)


Yoshi's Island Melee Omega Form - 18k Poly


Bridge of Eldin Omega Form - 7.5k Poly (11.8k with UV layer meshes)


Battlefield Omega Form - 55k poly (background objects will have to be tested for lag)


Battlefield w/ Platform - 63k poly (background objects will have to be tested for lag)


Gamer - 13k Poly in current pic (Could hold multiple layouts on stage, will make multiple versions)


Mario Galaxy - 95k Poly (will have to delete some stuff...)
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how about baking the HD textures to brawl's model?
wouldn't that be awesome and perfect in poly-count?

Quote from: jjookkeekkiidd on January 26, 2015, 12:56:11 PM
how about baking the HD textures to brawl's model?
wouldn't that be awesome and perfect in poly-count?
idk if that'll work out.. cause about half of the objects have different UV layout, so pretty much remaking temple will be better... just saying

Gaur Plains - 60k Poly (will have the same lighting system, but no stage destruction)


Pyrosphere Omega - 58.9k Poly


Pyroshpere Normal - 68.7k Poly
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The hype... I'm really feeling it... because it's too big.
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Damn, dat Mechonis tho.
NNID: Cha0sKnight     3DS FC: 4768-7680-2509

Dude, quick question: How high-poly are Brawl stages on average, anyways? :)

Quote from: DSX8 on January 26, 2015, 12:58:39 PM
*snip*
that's what baking textures is all about, making textures based on 1 model+textures and put them on another model with different UVs...

Quote from: Akeno Emiya on January 26, 2015, 06:17:35 PM
The hype... I'm really feeling it... because it's too big.
whats too big exactly? ;D

Quote from: Tabuu Forte Akugun on January 26, 2015, 07:06:45 PM
Dude, quick question: How high-poly are Brawl stages on average, anyways? :)
mmm well brawl stages r like... 25-35k poly's... the skyloft i did was about 79-81k poly.. so most likely these will work in brawl too.. except for the higher poly 1's like coliseum and battlefield... and another stage..

Quote from: Chaos_Knight on January 26, 2015, 06:31:27 PM
Damn, dat Mechonis tho.
yeah it be full 3D :D

Quote from: jjookkeekkiidd on January 26, 2015, 07:32:35 PM
that's what baking textures is all about, making textures based on 1 model+textures and put them on another model with different UVs...
eh ill pass on that... sorry!


Windy Hill Zone - 66k poly


Wolly World Omega - 36k poly (51.7k poly with UV layer meshes)


Punchout Smash Ring - 85k poly (207k poly with vertex morph crowd)


HD Castle Siege Omega - 24k poly
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It's amazing the work they are doing. The stage of Super Mario Galaxy is the one you made or that of Super Smash Bros for Wii U ?. I really want to try it with that of BattleField. You're doing an awesome job ;)

well the 1 i recently showed of the galaxy stage... thats the models ripped from the Wii U version.

anyways...

Palutena's Temple - 180k poly (*coughs*highas[censored]*coughs*.. 271k poly with UV layers added)
if I ever plan on doing this stage... it'll only be the left side ONLY!


Orbital Gates Omega - 83k poly


Orbital Gates - 100k poly (will most likely try to lower the poly on the orbital gate model)


Duck Hunt Stage 37k poly
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Quote from: jjookkeekkiidd on January 27, 2015, 11:17:11 AM
that stage is actually 3D? O_O
lol yeah... if u pause while playing on that stage, u can see that its 8-bit layers added, and chars fight in 2D

Jungle Hijinx - 102k poly (front and back area will be its own version)
Front Area - 79.4k poly
Back Area - 52k poly


All-star room - 115k poly


Online Training Room - 11.9k poly


Homerun Contest - 64k poly
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where do you got your smashU ISO (or any Wii U iso in that matter) if I may ask and how do you rip? o: (know its illegal/against KCMM rules so pm me the answer if you want!)

regadless, I love SmashU models! looks great so far, even if textures isnt rippable yet :3
Stupid Tinypic :C

sent u a PM on how to do so. Hope you enjoy the long 8 hour downloading process :v

The Great Cave Offensive - 211k polys  (will most likely not import this due to how big the stage is)


Mushroom Kingdom U
Top Left - 158k poly
Top Right - 19.7k
Bottom Left - 93.8k
Bottom Right - 93.4k poly
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