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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2432151 times)
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Rosetta-Hime
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    « Reply #10425 on: February 20, 2015, 05:19:13 AM »


    @DSX8, random question: Is the gate around the flowers just a flat plane with a texture applied, or is the gate modeled?
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    DSX8
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    « Reply #10426 on: February 20, 2015, 05:26:15 AM »


    Will you be adding the falling starbits?
    those r graphics mate

    @DSX8, random question: Is the gate around the flowers just a flat plane with a texture applied, or is the gate modeled?
    its modeled

    Dude I really cant wait for that Mario Galaxy stage Smiley
    many ppl cant
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    « Reply #10427 on: February 20, 2015, 09:45:31 AM »


    enjoy this then mate

    I'm looking forward to see this stage released.
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    Bad Box Art Mega Man
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    « Reply #10428 on: February 20, 2015, 11:23:38 AM »


    if only i could get the stage expansion pack working. so many great stages on these forums, yet so little space
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    Granfalloon
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    « Reply #10429 on: February 20, 2015, 03:56:45 PM »


    Hey DSX8,

    I wonder for Orbital Gate, the non-Omega version, would be possible to just have it behave like Corneria basically? I'd prefer that to how it behaves natively anyway.
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    DSX8
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    « Reply #10430 on: February 20, 2015, 11:09:18 PM »


    if only i could get the stage expansion pack working. so many great stages on these forums, yet so little space
    u and ur BrawlEx users >:c

    Hey DSX8,

    I wonder for Orbital Gate, the non-Omega version, would be possible to just have it behave like Corneria basically? I'd prefer that to how it behaves natively anyway.
    hmm that might be a good idea.. i'll think about it if poly count lets me.

    That would be cool. Let it just "Orbit" the orbital gate. In a 360 circle. Lol

    Then maybe animate the Arwings flying in the back every now and then. Probably wouldn't be difficult. I'd probably enjoy animating it. Haha Smiley
    lol no... only i shall animate it :v
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    « Reply #10431 on: February 21, 2015, 01:16:53 AM »


    Great way to [censored] on his animation work.
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    DSX8
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    « Reply #10432 on: February 21, 2015, 01:27:52 AM »


    Great way to [censored] on his animation work.
    for all the animation work i do, yeah...

    like for skyloft, that whole animation work was hand made by me, and if ur calling that [censored], then.. thats a freaking low ball to me..

    edit:
    2 bg crowds r now animated with the new feature added into BB: GIF to PAT0. makes making pat0's simple and easy to make now!


    « Last Edit: February 21, 2015, 07:03:36 AM by DSX8 » Logged

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    « Reply #10433 on: February 21, 2015, 07:32:23 AM »


    So, outta curiousity, I checked the Orbital Gate stage and the total amount of polys is 128.294, while the gate alone has 72.247 and the Great Fox 56.047. Good luck if you wanna make that one.
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    BlueBrain
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    « Reply #10434 on: February 21, 2015, 08:48:03 AM »


    awesome!
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    RebelliousTreecko
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    « Reply #10435 on: February 21, 2015, 01:20:47 PM »


    So, outta curiousity, I checked the Orbital Gate stage and the total amount of polys is 128.294, while the gate alone has 72.247 and the Great Fox 56.047. Good luck if you wanna make that one.
    You could optimize (reduce polycount while trying to retain shape) the models so they will work in Brawl.  They obviously won't look as good as in SSB4, but it's better than nothing, I suppose.

    And I'm curious as to how everyone is getting the SSB4 model files... Is there a place to download them on the internet, or do you have to have a Wii U dusk, dump it on the computer, and get the files from there? I don't have the disk. :<
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    « Reply #10436 on: February 21, 2015, 02:30:39 PM »


    So, outta curiousity, I checked the Orbital Gate stage and the total amount of polys is 128.294, while the gate alone has 72.247 and the Great Fox 56.047. Good luck if you wanna make that one.
    lol yeah i know... which is y i plan on optimizing it to look like shiet :v

    You could optimize (reduce polycount while trying to retain shape) the models so they will work in Brawl.  They obviously won't look as good as in SSB4, but it's better than nothing, I suppose.

    And I'm curious as to how everyone is getting the SSB4 model files... Is there a place to download them on the internet, or do you have to have a Wii U dusk, dump it on the computer, and get the files from there? I don't have the disk. :<
    i downloaded it via NUS servers, then used CDecrypt on it to extract the smashu files, then extracted the data00 and data01 files via quickbms script just to get all the models and textures extracted.
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    « Reply #10437 on: February 21, 2015, 03:17:19 PM »


    if only i could get the stage expansion pack working. so many great stages on these forums, yet so little space
    whats so great about the stage expansion pack?
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    « Reply #10438 on: February 21, 2015, 05:11:32 PM »


    whats so great about the stage expansion pack?
    more stages to choose from
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    DSX8
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    « Reply #10439 on: February 21, 2015, 07:39:22 PM »


    more stages to choose from
    this. I use it also and its grand!
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