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« Reply #330 on: November 04, 2011, 08:56:32 PM » |
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Can I request that you rip Cinnamon from Mega Man X Command Mission, as well as Marino?
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3DS Friend Code: 2895-6640-9302
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« Reply #331 on: November 04, 2011, 09:15:41 PM » |
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Can I request that you rip Cinnamon from Mega Man X Command Mission, as well as Marino?
i dont have that iso file... sorry
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« Reply #332 on: November 04, 2011, 11:52:08 PM » |
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yush
So wait. You still need me to get you MvC3 models? Or can you do that by yourself?
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« Reply #333 on: November 05, 2011, 12:08:26 AM » |
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So wait. You still need me to get you MvC3 models? Or can you do that by yourself?
ya i still need u... need those .mod files asap!! spiderman, u dont need to give me cause he's like almost done
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« Reply #334 on: November 05, 2011, 01:14:53 AM » |
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update... finally got sheiks bones to export fine... zelda's bones now export, but they show up REALLY small in BB, and when loaded with an animation, the model STRETCHES really BAAAAAD!!! anyways... here's a NEW spiderman preview!!! still needs fixing tho
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« Last Edit: November 05, 2011, 01:16:32 AM by DSX8 »
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« Reply #335 on: November 05, 2011, 01:54:03 AM » |
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Awesome preview !
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« Reply #336 on: November 05, 2011, 02:37:38 AM » |
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you need someone to help you in order to fix the stretches of ALL ur model Imports...
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« Reply #337 on: November 05, 2011, 03:02:37 AM » |
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you need someone to help you in order to fix the stretches of ALL ur model Imports...
thats cause im not 100% good with the weight system yet... im still practicing as i go along!
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« Reply #338 on: November 05, 2011, 03:40:30 AM » |
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thats cause im not 100% good with the weight system yet... im still practicing as i go along! i hope you getting better and hope also you will revamp Gotenks as soon you can (mainly at Fingers) or if my Idea i Pmed you about will work better but thats means the moveset only will look good on Gotenks model imports and not other thing like vertex/other imports over Lucas
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #339 on: November 05, 2011, 03:52:08 AM » |
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i hope you getting better and hope also you will revamp Gotenks as soon you can (mainly at Fingers) or if my Idea i Pmed you about will work better but thats means the moveset only will look good on Gotenks model imports and not other thing like vertex/other imports over Lucas heheh ya i kno... he's already smoothed out thanks to ShadowSnake for fixing the smooth on him.
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« Reply #340 on: November 05, 2011, 04:00:12 AM » |
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Is lightning going to get a fix? cuz her one arm is a bit buggy looking.
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« Reply #341 on: November 05, 2011, 04:00:48 AM » |
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Is lightning going to get a fix? cuz her one arm is a bit buggy looking.
ya, she'll get a fix when im more better at weights
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« Reply #342 on: November 05, 2011, 06:04:24 AM » |
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Will you supply the Symbiote texture.
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #343 on: November 05, 2011, 07:51:58 AM » |
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update... finally got sheiks bones to export fine... zelda's bones now export, but they show up REALLY small in BB, and when loaded with an animation, the model STRETCHES really BAAAAAD!!! anyways... here's a NEW spiderman preview!!! still needs fixing tho Spider-Man! You finally were able to get Zelda's bones working!? That's great news! Actually I'm trying to put the bones inside the models I told you about, and I've managed to find a T-stanced model of the character's human form that goes over Zelda...So it'll be a lot easier to rig, but I haven't done not even a single success at model porting, though.
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I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry!
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« Reply #344 on: November 05, 2011, 09:06:58 AM » |
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Spider-Man! You finally were able to get Zelda's bones working!? That's great news!
Zelda? lolwut That's on Shiek for SDo0m's Spider-Man moveset
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