DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: Shiina on November 09, 2011, 10:23:32 AM
Hey dsx8 just curious but did you download the tos2 models i sent you over msn? (it's pride btw :p)
oh nope not yet... ^^''

send those links to me again :srs:

edit:
here's some ingame pics of those 4 weskers!!! only thing thats messed up is the right upper thigh, and the fingers which is of course hard to do weights for. and for 3-4 player matches... having more than 2 weskers will cause the game to lag... but not as bad as having Zero matches

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DSX8 well your doing some great MVC3 model imports but your kinda putting  us against a wall xD i mean if ppl continue importing MVC3 models then we cant do battles due to the lag problem i dont know if this problem will ever be fixed or if its possible since i think the wii cant handle that many polygons at once im not saying ppl shouldnt import more MVC3 models but if we get a MVC3 model over every character we wont be able to do that many battles without lag  so maybe taking models for the characters from other games they appeared with lower polygon count would be good aswhell xD

Back on topic that wesker looks nice i bet it will be a great release.
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How about a Zero Vs wesker match ey? does THAT lag much?
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Zero vs. Wesker, when I tried him out, didn't lag.
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Quote from: Carnage on November 09, 2011, 08:35:55 PM
DSX8 well your doing some great MVC3 model imports but your kinda putting  us against a wall xD i mean if ppl continue importing MVC3 models then we cant do battles due to the lag problem i dont know if this problem will ever be fixed or if its possible since i think the wii cant handle that many polygons at once im not saying ppl shouldnt import more MVC3 models but if we get a MVC3 model over every character we wont be able to do that many battles without lag  so maybe taking models for the characters from other games they appeared with lower polygon count would be good aswhell xD

Back on topic that wesker looks nice i bet it will be a great release.
well im trying my best to lower the vertice count on these MvC3 models... but if i lower it down by 50%, then the UV gets messed up and that also messes up the texture mapping

edit: also... Wesker is now released!
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The high poly lag might only be a problem for the file replacement code. I think Riivolution can use any file size depending on how the xml is written. I'm not sure though.

awesome!! :af: whos next?
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Quote from: xxgbcxx on November 09, 2011, 09:52:28 PM
awesome!! :af: whos next?
who's next u say...? its a DBZ Raging Blast 2 360 model! not gonna say who... its a surprise :srs:

but Lyn shall be released... 2morrow
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Quote from: DSX8 on November 09, 2011, 09:55:49 PM
who's next u say...? its a DBZ Raging Blast 2 360 model! not gonna say who... its a surprise :srs:

but Lyn shall be released... 2morrow
so another DBZ character or is fixed gotenks with ssj3 form? :P
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Quote from: Carnage on November 09, 2011, 10:00:36 PM
so another DBZ character or is fixed gotenks with ssj3 form? :P
the gotenks model is a wii model... this 1 is a 360 model mate
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Guess what little pink puffball is getting some epic hair and shades :af:

But not as epic as mine
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Quote from: DSX8 on November 09, 2011, 09:55:49 PMwho's next u say...? its a DBZ Raging Blast 2 360 model! not gonna say who... its a surprise :srs: but Lyn shall be released... 2morrow

raging blast 2 ....one of those chars exclusive to that game only right?
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Quote from: DSX8 on November 09, 2011, 10:01:20 PM
the gotenks model is a wii model... this 1 is a 360 model mate
actually didnt know it was a wii model lol  and theres so many characters in DBZ Raging Blast 2 im not going to try and guess it i will just wait for the priview lol
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Hey DSX8 how do you lower the file size on your imports for your imports from MvC3?
I was trying to lower chris' filesize by reducing texture size and it sill was over the limit >.<
Just curious to know if you have any other methods of lowering the size.

devide the size of the texture in half (ie 500 to 250) and make sure it is CMRP in brawl box
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