DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: Friedslick6 on November 23, 2011, 03:08:50 AM
But that would ruin the pupil texture's movement, right?
that is indeed true... it WOULD ruin the pupils eye movement... which is why i really wanted to wait till there was a true fix for the next BB release to have transparent textures fixed.
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Then perhaps you should just give it a wait, and try working on a simpler model that people would also like. You can't rush art.
At some point, you just have to bend down and tie your shoelaces.

yeah, which is y im bak to work on my MvC3/UMvV3 models...

stages and transparencies is my worst enemy now in this current BB
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well... i shouldve been done with Nova already... but... ehh ya some stuff got on my mind... anyways here's a latest preview of Nova... Also, skyloft has been canceled due to the high vertice count it has which made it lag big time then freeze
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Why don't you try deleting the polygons that aren't facing the camera and unnecesary detail? That should be enough to redue the lag.


and now nova's .max file got corrupted!! :oshi:

edit:
@Vert: if u mean for Skyloft, i cant cause there's polygons in the background that shares the same textures in the foreground of the stage
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Oh no... so are you saying that it's impossible to make Skyloft?  :(

Quote from: AVGanondorf on November 23, 2011, 10:36:54 PM
Oh no... so are you saying that it's impossible to make Skyloft?  :(
in the meantime... yes it is...

not unless i use the old method for importing stages... which is fort waffles model hexer and brawlbox 0.63 modset 4.2
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Quote from: DSX8 on November 23, 2011, 09:42:55 PM@Vert: if u mean for Skyloft, i cant cause there's polygons in the background that shares the same textures in the foreground of the stage
Shouldn't be a problem as long as you keep the textures, only removing the polygons.

i kno that... but the same polygons r ALSO in the foreground... lol
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Quote from: DSX8 on November 23, 2011, 11:29:38 PM
i kno that... but the same polygons r ALSO in the foreground... lol
Vertex them out :P
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