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« Reply #1290 on: December 07, 2011, 05:31:27 PM » |
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It's called using a spoiler >.>
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« Reply #1291 on: December 07, 2011, 05:34:29 PM » |
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It's called using a spoiler for a reason >.>
*fixed* xP
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« Reply #1292 on: December 07, 2011, 05:35:58 PM » |
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same here
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #1293 on: December 07, 2011, 05:42:05 PM » |
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« Reply #1294 on: December 07, 2011, 05:50:57 PM » |
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #1295 on: December 07, 2011, 05:52:00 PM » |
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You guys should talk about this in the Skyward Sword thread and not here >.>
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« Reply #1296 on: December 07, 2011, 05:53:44 PM » |
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You guys should talk about this in the Skyward Sword thread and not here >.>
Sorry. I've found the conclusion I was looking for anyway.
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My Kid Icarus Uprising Weapon of Choice Card Friend Code: 3737 - 9702 - 3408 NNID: Allav866
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« Reply #1297 on: December 07, 2011, 06:28:11 PM » |
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lol xD
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« Reply #1298 on: December 07, 2011, 07:21:46 PM » |
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Mr. Satan/Hercule and Hsien-ko FTW :3
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« Reply #1299 on: December 07, 2011, 07:36:39 PM » |
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Mr. Satan/Hercule and Hsien-ko FTW :3
lol hsien-ko with her claws and long sleeves or no claws and no sleeves? xP
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« Reply #1300 on: December 07, 2011, 07:49:16 PM » |
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more rants on how to fix stuffthe other day i found a way to fix a few shaders but at the cost of some transparency textures to no work properly, at least till i figure that part out. its givin me a headache usin time for this sort of things so for now i stop at knowin how to fix the shaders somewhat for non-transparent dudes
and yuuuup, all faces, FS eyes, morphball, and what not pop in at specific times cuz they are set to a visibility bone. it doesnt even have to be a face, you can, make for example, have Tron Bonne have floating or walkin servbots around with her after she grabs a smashball. all you do is make sure to have it sittin over wherever you want near the model and riged to whatever bones and then when imported in brawlbox, go to the specific part in the MLD0's "object" section and switch the visibility bone to where its needed to. i want to make a cloud import with a moogle moving and floatin around with him when he grabs the smashball hahah
look at the brawl character .pac you are wonderin about visibility bones to be sure, this is important since some weapons and swords are set to a visibility bone. like how ike's sword is set to a visibility bone to move where ever it needs to go, like when he uses up/B. there are some that use face morphs which i havent looked into at all, like link
also, make sure to fix the shaders, visibility bones, and stuff LAST since the shaders and everythin reset when you import a new .DAE. i thought i broke a import's shaders and materials but find out it reset-ed everytime. ------------------------------ niice i havent played SS but i like the art style they used. thats surprising, someone else thinkin of a Tales import u_O i was gonna do symphonia 1 genis and lloyd over lucas and young link then richter for this other guy who is plannin a PSA sheena should definitely be over sheik
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« Reply #1301 on: December 07, 2011, 07:54:06 PM » |
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Can belive Hercule and Wolverine have the same number of vote XD! Seems like people don't like heroes in spandex anymore T-T. Btw, who's hsien-ko over.
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お前はもう死んでいる。
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« Reply #1302 on: December 07, 2011, 08:26:36 PM » |
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more rants on how to fix stuffthe other day i found a way to fix a few shaders but at the cost of some transparency textures to no work properly, at least till i figure that part out. its givin me a headache usin time for this sort of things so for now i stop at knowin how to fix the shaders somewhat for non-transparent dudes
and yuuuup, all faces, FS eyes, morphball, and what not pop in at specific times cuz they are set to a visibility bone. it doesnt even have to be a face, you can, make for example, have Tron Bonne have floating or walkin servbots around with her after she grabs a smashball. all you do is make sure to have it sittin over wherever you want near the model and riged to whatever bones and then when imported in brawlbox, go to the specific part in the MLD0's "object" section and switch the visibility bone to where its needed to. i want to make a cloud import with a moogle moving and floatin around with him when he grabs the smashball hahah
look at the brawl character .pac you are wonderin about visibility bones to be sure, this is important since some weapons and swords are set to a visibility bone. like how ike's sword is set to a visibility bone to move where ever it needs to go, like when he uses up/B. there are some that use face morphs which i havent looked into at all, like link
also, make sure to fix the shaders, visibility bones, and stuff LAST since the shaders and everythin reset when you import a new .DAE. i thought i broke a import's shaders and materials but find out it reset-ed everytime. ------------------------------ niice i havent played SS but i like the art style they used. thats surprising, someone else thinkin of a Tales import u_O i was gonna do symphonia 1 genis and lloyd over lucas and young link then richter for this other guy who is plannin a PSA sheena should definitely be over sheik lol i already knew bout the objects and bones stuff shaders tho... kind of an issue which im still figuring out.. even the metal shader >_< Can belive Hercule and Wolverine have the same number of vote XD! Seems like people don't like heroes in spandex anymore T-T. Btw, who's hsien-ko over.
lol xD and Ksien-Ko would probably be over ZSS for the no sleeves version... for the sleeve and claw version.. idk edit: newer pics of Impa!
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« Last Edit: December 07, 2011, 08:49:28 PM by DSX8 »
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« Reply #1303 on: December 07, 2011, 09:54:36 PM » |
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Nice preview of Impa DSX8 btw, sorry about the randomness in my last comment <.<
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« Reply #1304 on: December 07, 2011, 09:55:27 PM » |
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Nice preview of Impa DSX8 btw, sorry about the randomness in my last comment <.< thxs and its ok xP
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