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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2416849 times)
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    « Reply #1725 on: December 19, 2011, 09:18:48 PM »


    Shana looks SEXY Happy Face

    and I'm not just saiyan that cuz she's an anime chick Roll Eyes

    hahah so u also know who Shana is? ur the 2nd person i kno who does... i love u! (no homo)
    anyways.... new pic of her!
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    « Reply #1726 on: December 20, 2011, 01:10:38 AM »


    sorry for double posting... new day blah blah blah.... final pics of shana-chan!

    Final preview of Shana-chan from Shakugan no Shana. Will be released on Christmas! Will come in black hair form, Flame-Haze form, and also Regular Form with Flame-Haze as her Final Smash appearance. Will have other fixes in her release.
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    « Reply #1727 on: December 20, 2011, 01:18:26 AM »


    Is she over Captain Falcon or Marth? Cause the first pose reminds me of CF for sure.

    I presume Marth, seeing your previews from the day before but that pose got me confused xD
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    « Reply #1728 on: December 20, 2011, 01:18:57 AM »


    Is she over Captain Falcon or Marth? Cause the first pose reminds me of CF for sure.
    lol over marth Tongue
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    « Reply #1729 on: December 20, 2011, 05:26:30 AM »


    Sorry that I'm really late to the party with this, but I thought that I'd give some feedback on KH Cloud now that I've got my hands on him and did a little bit of fiddling around and I've encountered numerous problems, some more glaring than others:

    - When his arms turn at an extreme degree, they leave gaping holes in the model's shoulder joints, rather than stretching out part of the back and shoulders like it should.  It's REALLY noticeable.  For a character that stretches his arms up and around a lot, there are loads of instances where you can see these holes.

    - The left thumb is REALLY off.  Literally, it's completely wrong o_o  It bends inside itself and it's rather grotesque.  Shame too, because the other 4 fingers on that hand are rigged to near perfection.

    - When you bend the hand a fair bit, it kind of compresses the arm and makes it thinner.  It's also quite noticeable when you bend the legs quite a bit.  The lower parts of the thigh get squished.  Though the latter isn't too bad.

    - The feet bend in a rather strange way.  The toe in particular stretches the foot when it bends (Tekkaman Blade also had this problem).  It's not too big of a deal though.


    Also, on a side note, would it be possible to change the right hand position so that his hand is clenched rather than open?  Personally, I find it rather distracting how he's never actually holding his sword XD 

    Apart from that (and the shader issues, lack of metal texture and FS eyes etc) it's pretty good for one of your first imports.  Can't wait for the later stuff.
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    « Reply #1730 on: December 20, 2011, 02:58:40 PM »


    Sorry that I'm really late to the party with this, but I thought that I'd give some feedback on KH Cloud now that I've got my hands on him and did a little bit of fiddling around and I've encountered numerous problems, some more glaring than others:

    - When his arms turn at an extreme degree, they leave gaping holes in the model's shoulder joints, rather than stretching out part of the back and shoulders like it should.  It's REALLY noticeable.  For a character that stretches his arms up and around a lot, there are loads of instances where you can see these holes.

    - The left thumb is REALLY off.  Literally, it's completely wrong o_o  It bends inside itself and it's rather grotesque.  Shame too, because the other 4 fingers on that hand are rigged to near perfection.

    - When you bend the hand a fair bit, it kind of compresses the arm and makes it thinner.  It's also quite noticeable when you bend the legs quite a bit.  The lower parts of the thigh get squished.  Though the latter isn't too bad.

    - The feet bend in a rather strange way.  The toe in particular stretches the foot when it bends (Tekkaman Blade also had this problem).  It's not too big of a deal though.


    Also, on a side note, would it be possible to change the right hand position so that his hand is clenched rather than open?  Personally, I find it rather distracting how he's never actually holding his sword XD  

    Apart from that (and the shader issues, lack of metal texture and FS eyes etc) it's pretty good for one of your first imports.  Can't wait for the later stuff.

    hahah i already kno bout those issue's and back then i didnt know much bout rigging but i do now and he will be updated sometime in the future Tongue

    -----------------------------------
    anyways.. here's some in-game pics of Shana-chan! has some flaws in the model that cant be really fixed.
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    « Reply #1731 on: December 20, 2011, 05:40:54 PM »


    idk who she is, but the rig looks nice, only flaw i see is the knee in the last pic...
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    « Reply #1732 on: December 20, 2011, 05:46:42 PM »


    idk who she is, but the rig looks nice, only flaw i see is the knee in the last pic...
    ehh she has more than that... her hip needs alot more work in it..
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    « Reply #1733 on: December 20, 2011, 07:05:11 PM »


    I need to get around to watching Shakugan no Shana some time. The model itself isn't great (good mmd models are hard to come by of course), but your rig is looking pretty good. Some work on the legs would be welcome judging from that last pic.
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    « Reply #1734 on: December 20, 2011, 07:48:49 PM »


    I need to get around to watching Shakugan no Shana some time. The model itself isn't great (good mmd models are hard to come by of course), but your rig is looking pretty good. Some work on the legs would be welcome judging from that last pic.
    heheh yeah, they really r hard to come across... but i have asked the person who made shana (which the model is over a year old) to see if she could update the MMD model by any chance... so hopefully she'll be able to ^^
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    « Reply #1735 on: December 20, 2011, 10:41:35 PM »


    Ghirahim CSP's:



    Final Form Ghirahim CSP's...:

    Ghirahim


    These are CSP's for your next "Ghirahim's Final Form" model.  Smiley
    « Last Edit: December 20, 2011, 10:42:34 PM by AVGanondorf » Logged


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    « Reply #1736 on: December 20, 2011, 11:03:15 PM »


    Ghirahim CSP's:



    Final Form Ghirahim CSP's...:

    Ghirahim


    These are CSP's for your next "Ghirahim's Final Form" model.  Smiley

    well since u did that... imma have to work on his final form 2morrow... >_<
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    « Reply #1737 on: December 20, 2011, 11:05:10 PM »


    well since u did that... imma have to work on his final form 2morrow... >_<
    I will be ready to test him. Tongue
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    « Reply #1738 on: December 20, 2011, 11:12:43 PM »


    well since u did that... imma have to work on his final form 2morrow... >_<
    Will he be over Marth?  That would be a lot better than Ike...  I already have a Ghirahim Pack ready with 4 versions of Ghirahim:

    1st -  With Cape
    2nd - Without Cape
    3rd - With Cape (Corrupt)
    4th - Without Cape (Corrupt)
    5th - Final Form (Rapier)
    6th - Final Form (Big Sword)

    I'm only missing the 5th and the 6th.  Smiley  If you'll make Ghirahim's Final Form over Marth, I'll be able to upload this on Brawl Vault.
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    « Reply #1739 on: December 20, 2011, 11:19:38 PM »


    Will he be over Marth?  That would be a lot better than Ike...  I already have a Ghirahim Pack ready with 4 versions of Ghirahim:

    1st -  With Cape
    2nd - Without Cape
    3rd - With Cape (Corrupt)
    4th - Without Cape (Corrupt)
    5th - Final Form (Rapier)
    6th - Final Form (Big Sword)

    I'm only missing the 5th and the 6th.  Smiley  If you'll make Ghirahim's Final Form over Marth, I'll be able to upload this on Brawl Vault.
    yeah he'll be over marth... but i need his big sword model tho... =/
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