DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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It would be cool for someone to make recolors for Demise, so that every recolor his hair color is different.  :)

DSX8, if you could send me Demise's pac and pcs, I could make recolors for him and you could then release him with the recolors.  I know he's not done yet, but all I need is the pac and the pcs to test my recolors and the files containing his hair texture.  :)  What do you think?

Quote from: AVGanondorf on December 26, 2011, 05:59:24 PM
It would be cool for someone to make recolors for Demise, so that every recolor his hair color is different.  :)

DSX8, if you could send me Demise's pac and pcs, I could make recolors for him and you could then release him with the recolors.  I know he's not done yet, but all I need is the pac and the pcs to test my recolors and the files containing his hair texture.  :)  What do you think?
.......
sorry but i only have demise sent to 2 ppl...
1 - sorceress (tester for my SS characters)
2 - xxWutzMercyxx  (cause it was his bday on thursday so i gave him a copy of Demise)
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well, there is a feedback

Zelda with no expresions in her eyes is
scary, non complete u.u

Quote from: shadowXtreme on December 26, 2011, 07:38:25 PM
well, there is a feedback

Zelda with no expresions in her eyes is
scary, non complete u.u
yeah i already kno that... her model didnt come with any other face expressions =/
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Quote from: DSX8 Fi on December 26, 2011, 07:39:17 PM
yeah i already kno that... her model didnt come with any other face expressions =/
Copy face model, vertex it, repeat :af:
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Hey DSX, I finally found myself a good model of Krystal...buuut...there's a small hicup in the rigging process.
Click The Spoiler to see the image:
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I have no idea how to rig a hand when it's clenched partially like that. Should I just have that clenched fist the T-stance for that model? Or should I go ahead and T stance the hand the way the normal brawl models are?

This is going over zelda by the way.
The Wireframe image on the left is a top view of the hand, and the solid/highlights viewpoint is that same hand from the outside.

I'm a bit worried about the stance and how to fully rig her, so um...any tips would be nice  :happy:
Also, I'm not sure if you're up for it but please help me out with the last two steps of 3DS max parts before exporting for brawlbox.

Quote from: NaruZeldaMaster on December 27, 2011, 03:36:13 AM
Hey DSX, I finally found myself a good model of Krystal...buuut...there's a small hicup in the rigging process.
Click The Spoiler to see the image:
Sorry but you are not allowed to view spoiler contents.


I have no idea how to rig a hand when it's clenched partially like that. Should I just have that clenched fist the T-stance for that model? Or should I go ahead and T stance the hand the way the normal brawl models are?

This is going over zelda by the way.
The Wireframe image on the left is a top view of the hand, and the solid/highlights viewpoint is that same hand from the outside.

I'm a bit worried about the stance and how to fully rig her, so um...any tips would be nice  :happy:
Also, I'm not sure if you're up for it but please help me out with the last two steps of 3DS max parts before exporting for brawlbox.
for that.... u can either vertex the fingers to be pointed straight out, or u can leave them clenched and add weights. either way it will still work.
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Okay, so basically I could rig it the way it is, then rotate the hand/fingers so that it's straight out like a normal T stance? Gotcha. I'll have to rig the legs, and her tail that way too I suppose. Heh, I'll be using the dress bones to animate her tail...

Also, would using the unneded dress bones to animate/manipulate the staff be a good idea?
I need to be able to do certain graphics in certain parts of the staff for the PSA to look good.

Quote from: NaruZeldaMaster on December 27, 2011, 04:14:59 AM
Okay, so basically I could rig it the way it is, then rotate the hand/fingers so that it's straight out like a normal T stance? Gotcha. I'll have to rig the legs, and her tail that way too I suppose. Heh, I'll be using the dress bones to animate her tail...

Also, would using the unneded dress bones to animate/manipulate the staff be a good idea?
I need to be able to do certain graphics in certain parts of the staff for the PSA to look good.
add bones via BB lol... then move them in 3ds max or w/e and position them to the staff
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sorry for double post... (wow its becoming more frequent! xD)

anyways.... i tried out the object importer in this latest BB... i tried to add Mojora's Mask onto Peach.... instead i get something unpredictable... but really awesome looking! even the texture itself is reflective!

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Hooray for awesome mistakes! :af:
My Kid Icarus Uprising Weapon of Choice Card
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And now a quote from Bob Ross regarding DSX8's mistake...

"There are no mistakes, only happy accidents."  :)

PS: Bob Ross was an oil painter on a TV Show, and that was his favorite phrase.  Boy, this is reeeally off-topic.  :P

Quote from: AVGanondorf on December 28, 2011, 05:51:50 AM
And now a quote from Bob Ross regarding DSX8's mistake...

"There are no mistakes, only happy accidents."  :)

PS: Bob Ross was an oil painter on a TV Show, and that was his favorite phrase.  Boy, this is reeeally off-topic.  :P
that was indeed off-topic :srs:
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