DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

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Dat Burning Wasteland.
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Quote from: Alses on January 06, 2012, 05:00:45 PM
Wait... If you now know how to import SRT0 files... does that mean if you wanted to you could have Demise's hair work like in SS if you  had the files with you? O_O, After you do the TvC Stages is there any way it'd be possible to make Demise like that? XP And if you can't get the skirt to work properly some people such as myself wouldn't mind it getting ripped off due to damage from skyward strikes charged up by lightning :3 *wink wink nudge nudge* No nudity though please....
Don't forget that his skin also glows.  So if the hair and skin is possible to do, Demise would probably be the coolest character in the Vault, in my opinion.  :)  After the TvC Stage Pack, it would be awesome for you, Nymph, to make the stage where you battle Demise, and make the rain fall, and the lightning strike.  THAT, would be AWESOME.  :D

Quote from: AVGanondorf on January 06, 2012, 06:49:39 PM
Don't forget that his skin also glows.  So if the hair and skin is possible to do, Demise would probably be the coolest character in the Vault, in my opinion.  :)  After the TvC Stage Pack, it would be awesome for you, Nymph, to make the stage where you battle Demise, and make the rain fall, and the lightning strike.  THAT, would be AWESOME.  :D
i already have his stage put together ;)
and also has SRT0 data... so that'll make it much more epic :vyse:
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Quote from: AVGanondorf on January 06, 2012, 06:49:39 PM
Don't forget that his skin also glows.  So if the hair and skin is possible to do, Demise would probably be the coolest character in the Vault, in my opinion.  :)  After the TvC Stage Pack, it would be awesome for you, Nymph, to make the stage where you battle Demise, and make the rain fall, and the lightning strike.  THAT, would be AWESOME.  :D
And make the stage animated. Starts as a serene endless lake with a clear blue sky, then the sky turns red, and then it turns into a thunderstorm. Flat stages are almost all the same, but if the stage did all those things, that would be freakin' amazing!
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Nymph, I pmed you a quick request (No not for an import, just a little help with my import) regarding my Krystal project. For a skilled importer like you it shouldn't take you too long.

Also, that burning wasteland is epic, definately going to use that in my machinimas when I need a nice "destroyed castle/ruins" type place :)

I have an idea for a stage that you could do. It's the arena where you fight Demise =3
You could even have the environment change from pretty to stormy with STRO's and stuff?

January 06, 2012, 09:24:19 PM #1970 Last Edit: January 06, 2012, 09:27:04 PM by Alses
Quote from: NaruZeldaMaster on January 06, 2012, 09:08:45 PM
Nymph, I pmed you a quick request (No not for an import, just a little help with my import) regarding my Krystal project. For a skilled importer like you it shouldn't take you too long.

Also, that burning wasteland is epic, definately going to use that in my machinimas when I need a nice "destroyed castle/ruins" type place :)

I have an idea for a stage that you could do. It's the arena where you fight Demise =3
You could even have the environment change from pretty to stormy with STRO's and stuff?

Lol that's what everyonw was talking about before
Quote from: Nymph on January 06, 2012, 08:51:58 PM
i already have his stage put together ;)
and also has SRT0 data... so that'll make it much more epic :vyse:

Me Gusta :} Also is Gardevoir planned for someday? if you make her please resize her head to be more like the 2D art of R/S/E 'cause the 3D models are all bobbleheads compared to it XP
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Quote from: NaruZeldaMaster on January 06, 2012, 09:08:45 PM
Nymph, I pmed you a quick request (No not for an import, just a little help with my import) regarding my Krystal project. For a skilled importer like you it shouldn't take you too long.

Also, that burning wasteland is epic, definately going to use that in my machinimas when I need a nice "destroyed castle/ruins" type place :)

I have an idea for a stage that you could do. It's the arena where you fight Demise =3
You could even have the environment change from pretty to stormy with STRO's and stuff?
already read it and replied lol

anyways yes doing demise's stage like that is possible, as Allav said, but it would require a bit of more work to do that, by using VIS0 and CLR0 files, SRT0 files, wat can i say bout those... no need to make any edits for them xP
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Quote from: NaruZeldaMaster on January 06, 2012, 09:08:45 PM
Nymph, I pmed you a quick request (No not for an import, just a little help with my import) regarding my Krystal project. For a skilled importer like you it shouldn't take you too long.

Also, that burning wasteland is epic, definately going to use that in my machinimas when I need a nice "destroyed castle/ruins" type place :)

I have an idea for a stage that you could do. It's the arena where you fight Demise =3
You could even have the environment change from pretty to stormy with STRO's and stuff?
lol. I think I ninja'd you xD
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January 07, 2012, 12:18:02 AM #1973 Last Edit: January 07, 2012, 01:18:51 AM by Nymph
well i started working on Aensland Castle's SRT0 data... and i have it fully fixed and all but it freezes the stage once u select it, but w/o the fix, it loads fine, and the bats animate fine... so i think SRT0 files that has more than 4 texture animations needs additional fixing and im not sure where at exactly... =/

edit:
turns out some SRT0 files has a longer header code :srs:  but i now got Aensland Castle to play properly and animate with no issue's at all :happy:  and now, here r pics!



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Okay, I finally got Krystal to import properly, but I got this weird error.


You can see through to the other side of the textures O_o;
Although, you can at least see it in brawlbox, and it animates fine, I'm going to try one last idea I have real quick, but I need to figure out what's causing this.

Max says something about UV's or something in the warnings, so that's probably what's causing it?

Quote from: NaruZeldaMaster on January 07, 2012, 01:51:54 AM
Okay, I finally got Krystal to import properly, but I got this weird error.


You can see through to the other side of the textures O_o;
Although, you can at least see it in brawlbox, and it animates fine, I'm going to try one last idea I have real quick, but I need to figure out what's causing this.

Max says something about UV's or something in the warnings, so that's probably what's causing it?

change the materials CullMode to CullNone :vyse:


anyways.... here's a vid of Aensland Castle!! every srt0 files fixed
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=qI7BpafsrKY
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Quote from: Nymph on January 07, 2012, 01:53:02 AM
change the materials CullMode to CullNone :vyse:


anyways.... here's a vid of Aensland Castle!! every srt0 files fixed
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=qI7BpafsrKY

Thankyou dude for the tip ^_^;
Don't worry about me spammin your thread no more :P
I'll just pm you if I have any further troubles XD

Also, glad to see those stages looking even more epic O_O
It's this reason why I'd like to see you do the Sand Ship Level, just the upper deck as a battle area. You could change it from past/present with that stuff :)

YES.

Even the candles animate! Last time I had the stage (LenSho's, I believe, with Morrigan floating there), the candles were static. It had no life.

I'm glad that these TvC stages are getting better with the more you learn :af:
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Quote from: Seggy T. on January 07, 2012, 01:59:09 AM
YES.

Even the candles animate! Last time I had the stage (LenSho's, I believe, with Morrigan floating there), the candles were static. It had no life.

I'm glad that these TvC stages are getting better with the more you learn :af:
indeed.... only me, BJ, and Pikazz r learning about SRT0 files i believe... even tho i heard that Bero tried to look into it also but he failed
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Okay, seriously last question here XD
Um...where exactly do I change the materials thing like you said?