DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: Nymph on January 13, 2012, 06:56:44 AM


Holy [censored]. That is absolutely beautiful. Wow, wow, and another wow.

You were right, you sure are putting a lot of work into it man.

Love your stuff. Keep it up bro!

Quote from: ItalianStallion on January 13, 2012, 11:56:41 PM
Holy [censored]. That is absolutely beautiful. Wow, wow, and another wow.

You were right, you sure are putting a lot of work into it man.

Love your stuff. Keep it up bro!
hah told ya i was, but thanks! :P


anyways.... it seems like this BB isnt very friendly with Skyward Sword models.... this is by far the best i can get by using BB 65 for skyloft..


edit:
SORRY SKYLOFT HAS BEEN CANCELED ONCE AGAIN!! Idk wats up with skyward sword models but any edits to them doesnt seem to work at all...
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OhEmGee! Dooooowaant! just kidding! If that's all BB 65 will allow you to do, then it's obviously gonna be some time before we can get a completed version. :(
What about other Skyward Sword locations? I'd like to have the room where you fight Ghirahim... All 3 of them!
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Quote from: Allav866 on January 14, 2012, 04:08:07 AM
OhEmGee! Dooooowaant! just kidding! If that's all BB 65 will allow you to do, then it's obviously gonna be some time before we can get a completed version. :(
What about other Skyward Sword locations? I'd like to have the room where you fight Ghirahim... All 3 of them!
they do the same thing also... there's something else in these polygons thats keeping them cellshaded even tho im changing them to lambert AND Blinn... but none of em seem to work
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Quote from: Nymph on January 14, 2012, 04:10:46 AM
they do the same thing also... there's something else in these polygons thats keeping them cellshaded even tho im changing them to lambert AND Blinn... but none of em seem to work

"Cellshade", "Lambert", "Blinn" etc are hella wrong man.
That value controls how many active stages the shader has / how many stages the material uses.

Quote from: Nymph on January 14, 2012, 04:10:46 AM
they do the same thing also... there's something else in these polygons thats keeping them cellshaded even tho im changing them to lambert AND Blinn... but none of em seem to work
What about Demise's Final Battle Stage?  Does that seem to work?  :(

Quote from: BlackJax96 on January 14, 2012, 05:47:03 AM
"Cellshade", "Lambert", "Blinn" etc are hella wrong man.
That value controls how many active stages the shader has / how many stages the material uses.
well whenever i replaced them, they dont seem to work ingame at all... just shows none of the stage unless u pause it... >_<


Quote from: AVGanondorf on January 14, 2012, 05:47:46 AM
What about Demise's Final Battle Stage?  Does that seem to work?  :(
sadly... i havent tried that out yet... but im sure it does the same thing also... =/


edit:
here's another pic of Ghost Ship V2!
...............
oh did i mention there might be some tentacle rapes? :vyse:


edit2:
added another tentacle model... and also added animations onto the ship! it now rocks back and forth due to the Kraken smacking the ship! tried adding a collision on the right tentacle... but its not working for some reason

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Quote from: Nymph on January 14, 2012, 07:06:37 AM
added another tentacle model... and also added animations onto the ship! it now rocks back and forth due to the Kraken smacking the ship! tried adding a collision on the right tentacle... but its not working for some reason


Am I the only one who thinks Nymph's stages are a lot better than Nintendo's Brawl stages??  :D

Quote from: AVGanondorf on January 14, 2012, 08:26:05 PM
Am I the only one who thinks Nymph's stages are a lot better than Nintendo's Brawl stages??  :D
Any professional stage hacker here can make stages better than Nintendo's :af:
The only thing missing are hitboxes. That would add some life to some stages.
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Quote from: Seggy T. on January 14, 2012, 08:30:23 PM
Any professional stage hacker here can make stages better than Nintendo's :af:
The only thing missing are hitboxes. That would add some life to some stages.
hah yeah.... me and kit were talking about that last night... and we came up with this for the tentacle hitboxes...

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is it possible to add collision to stage models already? or is that just a theory? it would be preety epic someone remade safron city with pokemon spawning and add some collisions to them xD
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Quote from: Carnage on January 14, 2012, 10:02:21 PM
is it possible to add collision to stage models already? or is that just a theory? it would be preety epic someone remade safron city with pokemon spawning and add some collisions to them xD
ur talking bout hitboxes boy.... lol

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Quote from: Nymph on January 14, 2012, 10:24:17 PM
ur talking bout hitboxes boy.... lol


*Is surprised*

A model with a messed up face, interesting. :P
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if any1 can fix his texture for me... please do!! btw it was ripped via Dolphin
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