DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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http://www.mediafire.com/#8wh2jqhhlecc3
http://www.mediafire.com/?ddf2p1tl68tuvv2

If these don't work, then how do I share files in mediafire?  I just created an account, so I'm new..... yeah.  >.<''

Quote from: AVGanondorf on January 27, 2012, 11:23:37 PM
http://www.mediafire.com/#8wh2jqhhlecc3
http://www.mediafire.com/?ddf2p1tl68tuvv2

If these don't work, then how do I share files in mediafire?  I just created an account, so I'm new..... yeah.  >.<''
......................
says nothing to import (via GBC)
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Quote from: Nymph on January 27, 2012, 11:27:40 PM
......................
says nothing to import (via GBC)
hmm..... well, I just fixed 3ds max, (took me a while) and I have the same message... "nothing to import".  What does it mean?

Quote from: AVGanondorf on January 28, 2012, 12:32:33 AM
hmm..... well, I just fixed 3ds max, (took me a while) and I have the same message... "nothing to import".  What does it mean?
which means... u didnt export the model as a DAE via BB... lol... and didnt bother doing the DAE import to 3ds max
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Quote from: Nymph on January 28, 2012, 12:33:35 AM
which means... u didnt export the model as a DAE via BB... lol... and didnt bother doing the DAE import to 3ds max
but how do I put the model in BB?  It only takes Dae, pmd. etc... but not obj.

Quote from: AVGanondorf on January 28, 2012, 12:42:06 AM
but how do I put the model in BB?  It only takes Dae, pmd. etc... but not obj.
where exactly DID you get the model from?
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Quote from: AVGanondorf on January 28, 2012, 12:44:00 AM
szs modifier.  I exported him as a obj.
mmm i dont do that... i used NTCompress and U8Tool to get the brres data from Skyward Sword

anyways... Gasellschaft Day is like almost fixed... i hope =/
......
as for Washinkyo Amehon.... alot of its objects has no normals at ALL!!! and i really dont feel like doing them as DAE imports and stuff... so i think that 1 might be canceled... unless BJ can come up with a way to make V11 models to V9 to have normals in they're objects :|
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January 28, 2012, 08:32:13 AM #2363 Last Edit: January 28, 2012, 08:34:20 AM by AVGanondorf
Hey Nymph, quick question:  Some of the textures that I imported in BB for a model didn't have palletes, and that's why my model only showed those textures that had palletes, and didn't show the textures that didn't have palletes.  So how do I make palletes for the other textures?

Quote from: AVGanondorf on January 28, 2012, 08:32:13 AM
Hey Nymph, quick question:  I am rigging a model, and when I import textures in BB, only a few have palletes.  So, when I preview my model, it only shows the models texture of the few textures that had the palletes, but not the others...

how do I make palletes for the other textures?  :(
r they assigned to the materials?
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January 28, 2012, 08:34:50 AM #2365 Last Edit: January 28, 2012, 08:42:59 AM by AVGanondorf
Quote from: Nymph on January 28, 2012, 08:33:53 AM
r they assigned to the materials?
Do I just copy and paste the name of the texture to the Materials/Misc/Pallete?

Quote from: AVGanondorf on January 28, 2012, 08:34:50 AM
Do I just copy and paste the name of the texture to the Materials/Misc/Pallete?
ALL... WRONG!!!! Drag and drop the textures onto ur objects in 3ds max, and that makes ur materials in 3ds max. once u save it as a DAE, import it to BB, and open ur materials and look for the same texture data and add the palette to it (even tho its not necessary if ur just importing to BB for animation testing).


anyways.... here's some pics of what i've been working on... some coming back from the DEAD! (like Palkia lol)
Sorry but you are not allowed to view spoiler contents.
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January 28, 2012, 09:50:22 AM #2367 Last Edit: January 28, 2012, 09:52:10 AM by Sorceress
Quote from: Nymph on January 28, 2012, 09:47:28 AM
Sorry but you are not allowed to view spoiler contents.
Yay, it's Matsu. :3
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AVG, you should take this to a help thread.
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January 28, 2012, 04:19:47 PM #2369 Last Edit: January 28, 2012, 05:38:11 PM by AVGanondorf
Quote from: Segtendo on January 28, 2012, 03:35:03 PM
AVG, you should take this to a help thread.
I know, sorry, this is off-topic, but this is the final problem I'm having, and it'll be fixed!  :D  When I select a part of the model, it selects the whole model, so I can't drag and drop the textures, because if I do, the whole model will be based on one texture.  It appears that there are no parts of the model, just one part, "default".  There are no separate parts for the arms, legs, body, eyes, etc... how can I make separate parts so I can drag and drop the textures?

If I can fix this, then no more problems!  :)