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« Reply #2505 on: February 08, 2012, 07:06:40 AM » |
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Gimme the address through pm please, I'm going to use that for backup of stuff i share
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« Reply #2506 on: February 08, 2012, 07:14:24 AM » |
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Gimme the address through pm please, I'm going to use that for backup of stuff i share hahah i'd rather wait till ur on msn... imma bout to head to bed xP
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« Reply #2507 on: February 08, 2012, 07:21:53 AM » |
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hahah i'd rather wait till ur on msn... imma bout to head to bed xP
You pulled an all-nighter, I see Well, I guess you need some bed rest lol
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« Reply #2508 on: February 08, 2012, 07:30:59 AM » |
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You pulled an all-nighter, I see Well, I guess you need some bed rest lol indeed... xD i wanted to go to bed around 4am but me and kit got carried away in revamping our SA1 stage
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« Reply #2509 on: February 08, 2012, 07:31:58 AM » |
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Dude why wait? D:
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« Reply #2510 on: February 08, 2012, 12:41:32 PM » |
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Dude why wait? D:
cause i said so
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« Reply #2511 on: February 08, 2012, 01:09:11 PM » |
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DSX + Wolvereen import = Awesome Sauce!
Also, I'm going to have to ask for your help on this, I have absolutely NO clue what's causing the snapback glitch on Krystal :/ If you could help me fix this, and get it working over fox, wolf, or Link(Especially wolf or link) then I will give you half of the credit for the texture/import. and even make it a colab hack.
I'm also kinda clueless at what's causing the staff texture to glitch up, I mean seriously, sometimes it works, and sometimes it doesn't. It only seems to be messed up on FD... which is odd.
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« Reply #2512 on: February 08, 2012, 02:02:26 PM » |
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I know who that is!
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« Reply #2513 on: February 08, 2012, 02:02:38 PM » |
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DSX + Wolvereen import = Awesome Sauce!
Also, I'm going to have to ask for your help on this, I have absolutely NO clue what's causing the snapback glitch on Krystal :/ If you could help me fix this, and get it working over fox, wolf, or Link(Especially wolf or link) then I will give you half of the credit for the texture/import. and even make it a colab hack.
I'm also kinda clueless at what's causing the staff texture to glitch up, I mean seriously, sometimes it works, and sometimes it doesn't. It only seems to be messed up on FD... which is odd.
...... sorry i dont have an answer to ur running loop glitch... either ur CHR0 is set for looping, or ur rigging is wrong
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« Reply #2514 on: February 08, 2012, 03:43:50 PM » |
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lol i was rigging wolverine but im not even close to were your at rather get it from you
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #2515 on: February 08, 2012, 04:08:55 PM » |
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lol i was rigging wolverine but im not even close to were your at rather get it from you
LOL really? might as well get the DSX8 Quality Wolverine
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« Reply #2516 on: February 08, 2012, 04:39:23 PM » |
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I'm going to try adding the Trans N bone to the skin of each polygon, if that doesn't work, I'm asking Snoopy to help since he's the expert on the snap-back glitch and related glitches. The snapback only happens in the walking/running animations, or animations that use Trans N for movement...
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« Reply #2517 on: February 08, 2012, 04:55:48 PM » |
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I'm going to try adding the Trans N bone to the skin of each polygon, if that doesn't work, I'm asking Snoopy to help since he's the expert on the snap-back glitch and related glitches. The snapback only happens in the walking/running animations, or animations that use Trans N for movement...
ah then yeah it might be that then... if not, then u might have to redo ur rigging
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« Reply #2518 on: February 08, 2012, 08:12:53 PM » |
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...... sorry i dont have an answer to ur running loop glitch... either ur CHR0 is set for looping, or ur rigging is wrong
The rig was fine, turns out it was just a bone index issue ^+^;; *feels stupid now* Do you know anyone who'd be interested in texturing Krystal for me? The one it has now is fine for a beta release for animators, but frankly, it's one big texture and kind of blocky up close. By the way, by "texture" I don't mean recolors *sideglance at a certain kitten*
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« Reply #2519 on: February 08, 2012, 08:26:54 PM » |
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The rig was fine, turns out it was just a bone index issue ^+^;; *feels stupid now*
Do you know anyone who'd be interested in texturing Krystal for me? The one it has now is fine for a beta release for animators, but frankly, it's one big texture and kind of blocky up close.
By the way, by "texture" I don't mean recolors *sideglance at a certain kitten*
lol ok anyways... WHO WANTS IN-GAME PICS OF WOLVERINE?
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