DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: Carnage on February 15, 2012, 11:13:30 AM
yeah i know we cant make hitboxes in stages yet unless you made it over mario bros and putted the diferent collisions on the pokes but thats probably impossible but for now i hope you make pokefloats  awnsome :P
and awesome it shall be! :vyse:
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You've taken on a heavy burden/task making a Poke Floats stage.
Keyframes are everything.
Good Luck.

Quote from: Eternal Yoshi on February 15, 2012, 09:28:25 PM
You've taken on a heavy burden/task making a Poke Floats stage.
Keyframes are everything.
Good Luck.
thanks, but wat i have is every model from it, and its animation video, so i should be able to pull it off
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Don't expect it to be easy.
Take it from someone who made a similar style stage but without a video to "trace"

Interlopation can make things difficult with a stage of this nature, so be prepared to deal with it.

Quote from: Eternal Yoshi on February 15, 2012, 09:39:55 PM
Don't expect it to be easy.
Take it from someone who made a similar style stage but without a video to "trace"

Interlopation can make things difficult with a stage of this nature, so be prepared to deal with it.
im prepared for anything mate :P

anyways... any1 want MORE collision pics? :P


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Some insane texture/light problems for the actual stage, but it's pretty cool to see the stage playable. I loved it in Melee when I was a kid.


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Quote from: EnigmaticSpirit on February 16, 2012, 12:24:56 AM
Some insane texture/light problems for the actual stage, but it's pretty cool to see the stage playable. I loved it in Melee when I was a kid.
its more like the lightset in the materials.. i have to tone them down alot
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your going all out so 3 pokes already have collisions? epic xD
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Nice.
Squirtle is a proper size.

You could finish this quickly if you've already animated 3 Pokemon o.o
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That isn't the "shiny" version I was referring to!
/ba dum tss

Would be cool if we had a shiny variation, too.


With a stage like this, will it be CPU friendly. The complications look like its gonna have some kind of problem, whether its problems while making it or problems playing on it. Either way, will it be CPU friendly??

Quote from: slayermarth101 on February 16, 2012, 01:59:31 AM
With a stage like this, will it be CPU friendly. The complications look like its gonna have some kind of problem, whether its problems while making it or problems playing on it. Either way, will it be CPU friendly??

no way to know until its tested...

Chances are it won't be. They have trouble recovering when there are no ledges to grab (from previous stages I've DL'd), so they'll attempt to just land near the edge, thinking they can get it. They'll also be too busying trying to figure out which platform to stay on, they'll barely attack.


Quote from: Carnage on February 16, 2012, 12:34:43 AM
your going all out so 3 pokes already have collisions? epic xD
yeah and the collisions all work properly ;)


Quote from: Segtendo on February 16, 2012, 01:07:46 AM
Nice.
Squirtle is a proper size.

You could finish this quickly if you've already animated 3 Pokemon o.o
indeed it is, this is melee sized after all xP  (ok well maybe a lil bit bigger, inbetween melee and brawl size)

and there's like... 23 pokemon models i have to animate (or more)... so i've barely scratched the surface xD


Quote from: Haseyo on February 16, 2012, 01:28:36 AM
That isn't the "shiny" version I was referring to!
/ba dum tss

Would be cool if we had a shiny variation, too.
hmm a shiny version u say? that would be neat to see o.o


Quote from: slayermarth101 on February 16, 2012, 01:59:31 AM
With a stage like this, will it be CPU friendly. The complications look like its gonna have some kind of problem, whether its problems while making it or problems playing on it. Either way, will it be CPU friendly??
Quote from: jokekid on February 16, 2012, 02:34:09 AM
no way to know until its tested...
Quote from: Haseyo on February 16, 2012, 02:42:37 AM
Chances are it won't be. They have trouble recovering when there are no ledges to grab (from previous stages I've DL'd), so they'll attempt to just land near the edge, thinking they can get it. They'll also be too busying trying to figure out which platform to stay on, they'll barely attack.
ill try to make it CPU friendly as much as i can! >D
as for ledges, its gonna have the same ledges that Melee had.. idr if Onix had ledges or not, but he has some in this version.


now as for beta testers, only Mewtwo2000 is a tester... but i'd ALSO like some animators to help me out with this stage, so if any1 is willing to make this into a team stage, then reply here or PM me, and we can all join in a chat and discuss.
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Sadly I know nothing about animation (just started 2D animation this semester) but I wouldn't mind testing the stage, observing CPU activity, potential freeze triggers, etc.