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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2432896 times)
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DSX8
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    « Reply #2730 on: February 17, 2012, 12:22:47 PM »


    haha ok

    edit:
    stream is now up! come here if u like! Wink
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    « Last Edit: February 17, 2012, 12:38:56 PM by DSX8™ » Logged

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    « Reply #2731 on: February 17, 2012, 03:21:50 PM »


    Forgot to tell you that your Poké Floats good, even though it is at a really early of production.
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    « Reply #2732 on: February 17, 2012, 04:22:05 PM »


    Forgot to tell you that your Poké Floats good, even though it is at a really early of production.

    indeed true, it is still very early in production.

    edit:
    well this is for those that havent bothered coming or visit the stream xD
    SSBB Stage Imports - SSBM PokeFloats Preview #2


    edit2:
    streaming is now closed, will be back up in an hour or so.
    « Last Edit: February 17, 2012, 04:39:09 PM by DSX8™ » Logged

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    « Reply #2733 on: February 17, 2012, 04:53:10 PM »


    slowpoke looks good and i see you fixed squitle  in the begining also just a sugestion even if collisions stay horizontal you should make the taill move to match melee until it is horizontal it would be a nice touch
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    « Reply #2734 on: February 17, 2012, 05:04:42 PM »


    slowpoke looks good and i see you fixed squitle  in the begining also just a sugestion even if collisions stay horizontal you should make the taill move to match melee until it is horizontal it would be a nice touch
    im not gonna worry bout pokemon animations until the stage is playable xD
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    « Reply #2735 on: February 17, 2012, 05:06:04 PM »


    im not gonna worry bout pokemon animations until the stage is playable xD
    thats a good call Tongue
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    « Reply #2736 on: February 17, 2012, 05:16:30 PM »


    thats a good call Tongue
    indeed it is
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    « Reply #2737 on: February 17, 2012, 05:31:43 PM »


    indeed it is

    but you can add bones to the model after  they are already inserted in the stage?
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    « Reply #2738 on: February 17, 2012, 05:35:18 PM »


    but you can add bones to the model after  they are already inserted in the stage?
    yeah i CAN do that... but like i said... not till its all playable cause i dont wanna [censored] up the animations Tongue
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    « Reply #2739 on: February 17, 2012, 05:36:29 PM »


    well i guess your next pokes are three porygons after slowpoke
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    « Reply #2740 on: February 17, 2012, 05:37:54 PM »


    well i guess your next pokes are three porygons after slowpoke
    yeah followed by Wooper and Sudowoodo
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    « Reply #2741 on: February 17, 2012, 05:39:31 PM »


    yeah followed by Wooper and Sudowoodo
    wooper will be the hardes since she has a long animation sudowood just has wierd  stage collisions even in melee like we could be in the midle of  his branch
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    « Reply #2742 on: February 17, 2012, 06:33:44 PM »


    wooper will be the hardes since she has a long animation sudowood just has wierd  stage collisions even in melee like we could be in the midle of  his branch
    hah yeah indeed... Porygon and Sudowoodo r gonna be easy to do xD

    Porygon - From right to left
    Wooper - alot of bouncing around
    Sudowoodo - From bottom left to top left

    seems all pretty easy for 2 except for wooper who has like a 2000+ frame count...


    Anyways stream is now back up... COME AND JOIN! Also ill answer any questions you have for me!
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    « Reply #2743 on: February 17, 2012, 06:43:43 PM »


    Anyways stream is now back up... COME AND JOIN! Also ill answer any questions you have for me!
    https://join.me/149-599-634
    ...

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    Ok.

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    « Last Edit: February 17, 2012, 06:44:52 PM by Sorceress » Logged

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    « Reply #2744 on: February 17, 2012, 07:01:42 PM »


    Question: Are the animations ripped or copied from Melee in some way, or are you literally placing and moving every Pokemon from scratch (and basically eyeballing the values)?
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