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« Reply #3540 on: April 17, 2012, 02:51:25 PM » |
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I'll take your rigging class. You've seen my Krillin & Thor imports. I need this class. lol
hah yeah... i sure have >_> anyways... if i start it in May, it'll be on the 25th of May, or in June, it'll be on the 8th of June. HOPEFULLY that'll be when every1 has no more tests in school and all that mumbo jumbo stuff
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« Reply #3541 on: April 17, 2012, 03:14:34 PM » |
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Well, I'm gonna have to do summer school and get a summer job so I might not always be available. I imagine most of everyone else to be in the same situation. Are you going to record each class session like Sdoom? If not, the knowledge will be lost forever, and new hackers will never get to see it.
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« Reply #3542 on: April 17, 2012, 03:21:09 PM » |
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i want your revamps! ahhhhhhhhhhhhhh! any luck on that shadow problem yet?
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« Reply #3543 on: April 17, 2012, 03:22:50 PM » |
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Well, I'm gonna have to do summer school and get a summer job so I might not always be available. I imagine most of everyone else to be in the same situation. Are you going to record each class session like Sdoom? If not, the knowledge will be lost forever, and new hackers will never get to see it.
hmm i guess i can record it xD luckily by then ill have more and powerful memory chips.. so by then doing regular streams will be easy and smooth
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« Reply #3544 on: April 17, 2012, 03:27:16 PM » |
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That video... Lol "Spidamon" Also, DSX8, I have a need to attach Captain America's Shield to another bone... so that I can move it... How do I do that? The two polygons are the Shield_4 and Shield2 in the model (The normal Captain America one at least) How do I attach them to... lets say the RHaveN bone so that it still moves when I move the right hand, but I can extend the HaveN bone when needed. A Captain America PSA hangs in the balance. >_>
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« Reply #3545 on: April 17, 2012, 03:29:36 PM » |
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i want your revamps! ahhhhhhhhhhhhhh! any luck on that shadow problem yet?
u mean for the stages? not yet X_X That video... Lol "Spidamon" Also, DSX8, I have a need to attach Captain America's Shield to another bone... so that I can move it... How do I do that? The two polygons are the Shield_4 and Shield2 in the model (The normal Captain America one at least) How do I attach them to... lets say the RHaveN bone so that it still moves when I move the right hand, but I can extend the HaveN bone when needed. A Captain America PSA hangs in the balance. >_> lol... open ur MDL0 up > Objects > go to polygon## > change main bone of that polygon to the RHaveN bone
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« Reply #3546 on: April 17, 2012, 03:30:23 PM » |
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u mean for the stages? not yet X_X
lol... open ur MDL0 up > Objects > go to polygon## > change main bone of that polygon to the RHaveN bone
already tried that myself, but the polygon will go to a weird place xD
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« Reply #3547 on: April 17, 2012, 03:31:20 PM » |
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already tried that myself, but the polygon will go to a weird place xD
oh in that case... it would have to be re-positioned and THEN re-rigged!
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« Reply #3548 on: April 17, 2012, 03:35:28 PM » |
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I didn't quite catch all that...
So here is what I did...
Opened model in brawl box
Model data > 3dmodels > fitcaptain00 > Objects > Shield_4 > ???
Was that right?
*sees above responses...
GDI...
Welp, guess there's not gonna be a captain america PSA for a while >_>
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« Reply #3549 on: April 17, 2012, 04:00:13 PM » |
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I didn't quite catch all that...
So here is what I did...
Opened model in brawl box
Model data > 3dmodels > fitcaptain00 > Objects > Shield_4 > ???
Was that right?
*sees above responses...
GDI...
Welp, guess there's not gonna be a captain america PSA for a while >_>
lol yeah u pretty much did that right.. where exactly is his shield placed on falcon?
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« Reply #3550 on: April 17, 2012, 04:03:08 PM » |
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I don't know. thats what the ??? are for. I can't seem to find where it tells me what bone its attached to. I'm hoping its already attached to the HandN bone... that way the transition to the HaveN bone should be seemless.
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« Reply #3551 on: April 17, 2012, 04:06:59 PM » |
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I don't know. thats what the ??? are for. I can't seem to find where it tells me what bone its attached to. I'm hoping its already attached to the HandN bone... that way the transition to the HaveN bone should be seemless.
lol look at its singlebind... here's a pic of wat i mean..
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« Reply #3552 on: April 17, 2012, 04:08:22 PM » |
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AHA!
And the answer would be (none)
So its not attached to anything...
So how does it move?
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« Reply #3553 on: April 17, 2012, 04:09:59 PM » |
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well if it says (none), then that means its rigged to multiple bones... most likely 2 bones xD change that to RHaveN bone.. and see what happens
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« Reply #3554 on: April 17, 2012, 04:13:23 PM » |
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Yeah its floating off in space somewhere...
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