im kinda late to this but uh, about that green hue glitch that was happening for a material (from marth) you had on Dr. Doom, that usualy happens if you dont have the material reference's textures named the EXACT same way (even caps). it could also happen if you dont have the effect's texture's material reference (the Ref or Spe texture in this case) with "HasTextureMatrix" set to True. you also need its shader (which im guessing you already did have). yuuup.. just thought id let you know, it could help for next time
kool, its Nova. hes one of the few i enjoyed from the Marvel side in Marvel vs Capcom 3. did you raise his hand area (looks like a "S")? having the lights on his chest and hands lit up and unaffected by light would be sweeeet
for the reflection on doom... i had it perfectly the same way marth had his, and with it set to true. its just the way the material CoColor is i guess.. either way its being changed to a different material + shader.
and for nova's hand, pervy is making him fit better on the bone set, so he'll animate more smoother unlike i did in my vertexing fix... which was bad x-x
for the lights on him.. im hoping i can make it glow at least.. just gonna need to find the right material and shader..