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« Reply #4425 on: May 27, 2012, 04:56:53 PM » |
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WOO
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SSJ - The guy that can, but won't.
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« Reply #4426 on: May 27, 2012, 05:39:13 PM » |
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I wanna watch! When exactly will you be doing it?
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« Reply #4427 on: May 27, 2012, 05:46:56 PM » |
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Derp, me, derp.
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« Reply #4428 on: May 27, 2012, 06:43:25 PM » |
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Yep sky sill messed up
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« Reply #4429 on: May 27, 2012, 06:46:58 PM » |
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Yep sky sill messed up The Alternate stages for Skyloft has begun!
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« Reply #4430 on: May 27, 2012, 06:51:29 PM » |
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We're currently making the official version for SSBX. So far unlike SOJ's version (which was good) this has aniamted trees, flags, and such and the actual Skyloft Sky which still needs work
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« Reply #4431 on: May 27, 2012, 09:08:25 PM » |
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Yep sky sill messed up The Alternate stages for Skyloft has begun! heheh yup anyways... here's some newer pics.. got the flags to show fine now.. as for the clouds.. not yet x-x... but there's 2 new extra model's added to the stage.. can u spot em? also.. M22k is gonna look at the model of the sky for Demise's stage.. if he can get it to work, then he'll tell me how to fix it for these sky models for Skyloft
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« Last Edit: May 27, 2012, 09:11:58 PM by Lost DSX8 »
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« Reply #4432 on: May 27, 2012, 09:13:56 PM » |
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2 new extra models? Well, i can't spot them
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« Reply #4433 on: May 27, 2012, 09:16:54 PM » |
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I see it's thing right there and the other over there
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« Reply #4434 on: May 27, 2012, 11:36:48 PM » |
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2 new extra models? Well, i can't spot them I see it's thing right there and the other over there hah ur both wrong.. well Mercy knows wat they r since he saw me add them.. xD anyways.. i talked to BJ bout the sky models for both of my stages.. and he says that the model converter has issue's with V11 texture matrice's for the materials.. which is y the sky is like that.. along with some other models. seems like the only way to fix that is by hexing them perhaps? o.o we'll know by the time mewtwo2000 messages me back with a way to fix them. edit: GUESS WHAT!!! I got the sky on skyloft to work! turns out i had to make its V11 MDL0 into a DAE.. then import it into BB and give it its V9 materials, V11 shaders, and Color nodes.. and yeah it worked! here's a pic!
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« Reply #4435 on: May 27, 2012, 11:51:13 PM » |
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Good to see you. Still something wrong with the color a bit but I bet you can fix it. How about Demise's stage? You now think you can get those cloud to be nice?
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« Reply #4436 on: May 28, 2012, 12:05:31 AM » |
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Good to see you. Still something wrong with the color a bit but I bet you can fix it. How about Demise's stage? You now think you can get those cloud to be nice?
yes i can. ill be doing that in the next stream after dinner
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« Reply #4437 on: May 28, 2012, 12:45:43 AM » |
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Just pm me when ya will, but take your time first
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« Reply #4438 on: May 28, 2012, 01:07:43 AM » |
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hah well im back from dinner.. took a lil longer cause i wanted to clean my place up a bit too xD https://join.me/427-723-520
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« Reply #4439 on: May 28, 2012, 03:31:00 AM » |
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Quick look at Demise's Level from DSX8 (don't mind red clouds and all, not finished)
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