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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2416769 times)
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    « Reply #5730 on: August 06, 2012, 02:36:18 PM »


    its the main mdl0/stage model... and i have no clue y... using BB67b with tat MDL0 doesnt make it work to, unlike 66b
    Perhaps you should report it to BJ then.
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    DSX8
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    « Reply #5731 on: August 06, 2012, 07:58:46 PM »


    Perhaps you should report it to BJ then.
    oh i plan on it Tongue

    edit:
    ok thought it was my .rel file.. so i ported it over the mariobros stage, and it still freezes. i have no clue whats going on with the model at all...

    edit2:
    ok seems like it was the SRT0 data... somehow when it becomes a V4, it gets corrupted and doesnt want to work on the wii... which is odd.. lol

    edit3:
    ok aensland castle is now 100% working.. turns out that out of the 17 SRT0 data's, only 1 of them was causing the freeze, so its now freeze proof Wink
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    « Reply #5732 on: August 06, 2012, 10:30:27 PM »


    amaaazzzzinngggg! releasereleasereleaserelease!!
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    « Reply #5733 on: August 06, 2012, 11:10:48 PM »


    amaaazzzzinngggg! releasereleasereleaserelease!!
    not till 2morrow... or wednesday Wink
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    ItalianStallion
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    « Reply #5734 on: August 07, 2012, 12:33:42 AM »


    I can't wait til you release that updated version of Aensland Castle!

    Still over Skyworld correct?
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    « Reply #5735 on: August 07, 2012, 12:42:44 AM »


    I can't wait til you release that updated version of Aensland Castle!

    Still over Skyworld correct?
    yep everything is over skyworld Tongue
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    « Reply #5736 on: August 07, 2012, 02:15:27 AM »


    yep everything is over skyworld Tongue
    That means I gotta download more .rels Im srs here Why are your stages over Skyworld anyway?
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    « Reply #5737 on: August 07, 2012, 02:16:51 AM »


    That means I gotta download more .rels Im srs here Why are your stages over Skyworld anyway?


    http://www.lakora.us/rel/
    Im srs here
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    « Reply #5738 on: August 07, 2012, 02:22:52 AM »


    That means I gotta download more .rels Im srs here Why are your stages over Skyworld anyway?
    cause of the filesize it can hold.. and due to how many MDL0's the TvC stages has... thats y Tongue

    and dude my stages comes with .rels... -_-;

    anyways... Galactor Base... enjoy... ignore the black marks on the wall... thats its wall shading texture, and im trying to fix that up
    « Last Edit: August 07, 2012, 02:24:28 AM by DSX8 » Logged

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    « Reply #5739 on: August 07, 2012, 02:28:59 AM »


    Is that a gold metal texture I see there, sir?
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    « Reply #5740 on: August 07, 2012, 02:30:00 AM »


    Is that a gold metal texture I see there, sir?
    nope... thats wat the stage lighting gave it... xD none-metal marth looks fine.

    edit:
    better pics of galactor base now
    « Last Edit: August 07, 2012, 02:45:08 AM by DSX8 » Logged

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    « Reply #5741 on: August 07, 2012, 11:28:34 AM »


    is that the same stage u had done with manual camera settings?
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    « Reply #5742 on: August 07, 2012, 11:30:13 AM »


    Dat Metal Box is trolling... I see what you did there ...
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    « Reply #5743 on: August 07, 2012, 03:19:28 PM »


    Quick question not realted to much...

    Where do Character select hacks go?

    Like where would I put it in my SD card?
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    « Reply #5744 on: August 07, 2012, 04:12:07 PM »


    Dat Metal Box is trolling... I see what you did there ...
    lol so u think... not impressed

    Quick question not realted to much...

    Where do Character select hacks go?

    Like where would I put it in my SD card?
    pf> fighter>fghter name (example: Marth, Koopa, Purin) > insert .pac and .pcs file


    is that the same stage u had done with manual camera settings?
    u mean lik how the stage rotated and stuff?
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