PSAs Tournament Pack: OP UPDATED [Need suggestions: Roster is still too small!]

Started by Albafika, October 26, 2011, 08:40:06 PM

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Hmm. You can have MDK's goku over pit and my waluigi true port over diddy once it gets updated. I know what data said and i will revamp it.

Quote from: Albafika on June 11, 2012, 06:04:50 PM
I see...

Also, mariodk, we've got to find a way to fix Shadow's jump glitch. <_<

Which Shadow PSA are you using and what move is bugging out? I can help you if I had more information.

So It's Sdoom's Shadow over Donkey Kong....... can I get more info on what jump is bugging out(or if it's Up+B)?

Quote from: SouthCraft on June 11, 2012, 08:48:54 PM
Hmm. You can have MDK's goku over pit and my waluigi true port over diddy once it gets updated. I know what data said and i will revamp it.
Hopefully you make it work!

Quote from: Eternal Yoshi on June 11, 2012, 08:57:56 PM
Which Shadow PSA are you using and what move is bugging out? I can help you if I had more information.
MarioDK's Shadow over Donkey Kong. The move bugging out is that he gains no height when he jumps while on the "Damage states" on air (Of course). He just triggers the jumping animation and stays in position, really annoying and not fitted to a Tourney if it stays. =/

I really hope you find a fix, I've tried with no success...

Quote from: SouthCraft on June 11, 2012, 08:48:54 PM
Hmm. You can have MDK's goku over pit and my waluigi true port over diddy once it gets updated. I know what data said and i will revamp it.
^this since goku is still my best made PSA and getting soon even better

Quote from: Eternal Yoshi on June 11, 2012, 08:57:56 PM
Which Shadow PSA are you using and what move is bugging out? I can help you if I had more information.

So It's Sdoom's Shadow over Donkey Kong....... can I get more info on what jump is bugging out(or if it's Up+B)?
my shadow over DK (its a renamed method hack that possible why the bug) and if a real port the Donkey Kong´s Fitmotionetc.pac or .pcs dont got filesize for Shadow Model or Animations sadly
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

So is Shadow using ANY momentum codes/commands to midair jump? If so, either:

A: Remove them and raise the air jump multiplier attribute instead.

B: Use the momentum variable(Set LA-Bit[57] to true) on the first frame to make the Momentum follow through when it's used out of hitstun. Check out Ike's Special Hi3 for an example.

Quote from: Eternal Yoshi on June 11, 2012, 09:26:52 PM
So is Shadow using ANY momentum codes/commands to midair jump? If so, either:

A: Remove them and raise the air jump multiplier attribute instead.

B: Use the momentum variable(Set LA-Bit[57] to true) on the first frame to make the Momentum follow through when it's used out of hitstun. Check out Ike's Special Hi3 for an example.
Hmm, I'll give it a look. But here's a DL link, so you don't need to go through MarioDK's massive list of hacks. :P

As I thought. Use of the variable will also make his Up+B consistent out of hitstun too. Proceed?

Quote from: Eternal Yoshi on June 11, 2012, 09:45:44 PM
As I thought. Use of the variable will also make his Up+B consistent out of hitstun too. Proceed?
o.o I'll give it a shot. I'll have to add it only to the beginning of both Aerial Jumps, right?

Yes Set LA-Bit[57] to true in the start of the jumps and the Upb if you want the Up B to remain consistent after hitstun.

Quote from: Eternal Yoshi on June 11, 2012, 09:49:28 PM
Yes Set LA-Bit[57] to true in the start of the jumps and the Upb if you want the Up B to remain consistent after hitstun.
You're awesome, Yoshi. :srs:

Quote from: Albafika on June 11, 2012, 10:26:20 PM
You're awesome, Yoshi. :srs:
does it really work? if so that is awesome
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: songeflemy on June 11, 2012, 06:59:56 PM
What happened to that Bowser PSA you said you would look over?
Sorry, forgot to reply.

Yes, I tried it. There's so many odd animations and disjointed hitboxes like for the Dash Attack. lol

Quote from: Mariodk on June 12, 2012, 05:45:01 AM
does it really work? if so that is awesome
Yes, it's all fixed. I'll send you the build with some more edits that I've done for Shadow later.

Quote from: Albafika on June 12, 2012, 11:56:20 AM
Sorry, forgot to reply.

Yes, I tried it. There's so many odd animations and disjointed hitboxes like for the Dash Attack. lol
Yes, it's all fixed. I'll send you the build with some more edits that I've done for Shadow later.
i am possible revamping the moveset with afew new attacks (alittle from V1 moveset but revamped) since i got afew ideas how to get shadow alittle more balanced and more fun to play
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: Mariodk on June 12, 2012, 12:25:50 PM
i am possible revamping the moveset with afew new attacks (alittle from V1 moveset but revamped) since i got afew ideas how to get shadow alittle more balanced and more fun to play
Actually, aside from balancing changes (Which I've made), I think all Shadow needs is a fixed Up B. Right now the distances on different directions are uneven. He must have the same distance on every angle he can go, and the total distance must be smaller than Sonic's Up B vertical reach.

Quote from: Albafika on June 12, 2012, 03:54:01 PM
Actually, aside from balancing changes (Which I've made), I think all Shadow needs is a fixed Up B. Right now the distances on different directions are uneven. He must have the same distance on every angle he can go, and the total distance must be smaller than Sonic's Up B vertical reach.
that i needing to find out how to do still
will also do that to Goku´s up-B
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later