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« Reply #780 on: January 12, 2012, 08:59:05 AM » |
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Glad is succeeded! Anyways what did you have before to go on surgery?
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« Reply #781 on: January 12, 2012, 09:11:18 AM » |
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do u mean what i had?
i had a pneumothorax. its basically a collapsed lung. however, the three i had didnt fully collapse so i could still breath.
the first one was on the left side, and the last two have been on my right lung.
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« Reply #782 on: January 12, 2012, 09:39:15 AM » |
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OMG U had 3 lungs?
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« Reply #783 on: January 12, 2012, 10:02:58 AM » |
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haha no i mean the three pneumothoraxes... they didnt collapse all the way
so i have my laptop now and im working on Espio.... how should i position the fingers? they wont be able to move due to shiek's small finger size...
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« Reply #784 on: January 12, 2012, 10:14:40 AM » |
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OMG U had 3 lungs?
lol xD ----- Ah im very glad ya okay get well soon
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« Reply #785 on: January 12, 2012, 10:16:16 AM » |
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Glad to hear the surgery went well.
____________________________
Try re-sizing the hands. Espio's probably going to be scary tall, so a little more won't hurt. Fixing that is what size mods are for.
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« Reply #786 on: January 12, 2012, 10:21:09 AM » |
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haha no i mean the three pneumothoraxes... they didnt collapse all the way
so i have my laptop now and im working on Espio.... how should i position the fingers? they wont be able to move due to shiek's small finger size...
Can't you create new bones or enlarge the ones you got? For example to import a bigger tail?
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« Reply #787 on: January 12, 2012, 10:21:56 AM » |
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tried shrinking them... it doesnt look good. at all.
creating bones and re-sizing them may cause weird animations
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« Reply #788 on: January 12, 2012, 10:23:12 AM » |
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Oh,then,same for tails? So You have to import characters with same/smaller size in things if you want to keep the original animations?
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« Reply #789 on: January 12, 2012, 10:29:59 AM » |
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As a last resort, you could always cut off Sheik's hands, import, and then vertex and texture them.
That's real last ditch stuff though.
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« Reply #790 on: January 12, 2012, 12:37:14 PM » |
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Oh,then,same for tails? So You have to import characters with same/smaller size in things if you want to keep the original animations?
tails is an example of the problem im having. I had to shrink his hands to fit Fox's hands. well look how those turned out. ill post a preview in a few minutes.
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« Reply #791 on: January 12, 2012, 12:39:19 PM » |
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tails is an example of the problem im having. I had to shrink his hands to fit Fox's hands. well look how those turned out.
ill post a preview in a few minutes.
Well,and the hands have to necessarily be movable?
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« Reply #792 on: January 12, 2012, 01:28:03 PM » |
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Glad to hear the surgery was successful. Wouldn't you rather get some rest though? Also any word on Metal?
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« Reply #793 on: January 12, 2012, 02:12:32 PM » |
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Metal Sonic is done: Anyway, I'm done bro: Here is the original texture: Here is the new texture: Difference? The new texture is 512x512 by the way. Oh, and here is his new eye texture: ill see if Stallion can get some in-game pics of him and i can release it tomorrow. if not, then saturday. Heres the current Espio Preview: still gotta tweak the rig and vertex the other hand
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« Reply #794 on: January 12, 2012, 02:18:08 PM » |
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Metal Sonic is done: ill see if Stallion can get some in-game pics of him and i can release it tomorrow. if not, then saturday. Heres the current Espio Preview: still gotta tweak the rig and vertex the other hand Beautiful work on the rig man, and you too Stallion on the texture. Espio seems to be getting along pretty well too.
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