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« Reply #345 on: March 26, 2012, 07:15:48 PM » |
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I absolutely love that handle! It looks so crisp and golden... It's very nice!
I hope the blade turns out just as nice! Obviously, this goes for the Vorpal sword as well.
And Altair would be awesome if Slippy doesn't turn out. Or does. I'm not that big of a Dead Rising fan.
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By the way, I think every active hacker in this forum could use less distractions. ![](http://i54.tinypic.com/4h2k45.jpg)
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« Reply #346 on: March 26, 2012, 08:41:00 PM » |
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Whoa whoa whoa. You dropped Slippy sir?
*Cries in deep sorrow*
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« Reply #347 on: March 26, 2012, 08:47:47 PM » |
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Time to blow your minds again.
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« Reply #348 on: March 26, 2012, 08:49:19 PM » |
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holy jizz
you sir, are a great texturer. Nice work again.
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« Reply #349 on: March 26, 2012, 08:50:40 PM » |
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Time to blow your minds again. It's soo different that it looks extremely odd... I'm actually not really liking it... The quality of the texture is very nice though! The handle still looks incredible however!
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By the way, I think every active hacker in this forum could use less distractions. ![](http://i54.tinypic.com/4h2k45.jpg)
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« Reply #350 on: March 26, 2012, 09:47:57 PM » |
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Time to blow your minds again. Vellino, the talented texturizer. Sounds like a mob boss, lol. You sure are getting good at this bro! Better start texturing some models that are in dire need of help. Mad respect sir, mad respect.
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« Reply #351 on: March 26, 2012, 09:53:43 PM » |
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Vellino, the talented texturizer. Sounds like a mob boss, lol.
You sure are getting good at this bro! Better start texturing some models that are in dire need of help.
Mad respect sir, mad respect.
I've actually been good at this for a long time. Just never quite had the motivation or "want" to go to lengths with my textures. The last time I did that was with Melon Dress Peach. That took me 1.5 weeks and literally 100 layers in Photoshop. @Royal Blade: The reason it's so different is I reduced the yellow "edge" on Flamberge. @SS: Another thing I noticed: Flamberge is missing 3 polygons that belong on the blade. Is uses the same texture as the jewel on it's Pommel. Vorpal also has the same issue.
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« Last Edit: March 26, 2012, 10:01:47 PM by Velly Z. Draufgänger »
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« Reply #352 on: March 26, 2012, 09:59:04 PM » |
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>.> well ive never played the game Lloyd is from... i never knew who he was until hacking... lol so i wouldnt be able to tell if the sword was messed up. All i know is that you're making that texture look amazing
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« Reply #353 on: March 26, 2012, 10:05:42 PM » |
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I made an oopsie. XD; I meant ShadowSnake. Anyway. I guess the version of the Material Blade I am thinking of is their Battle Models, but here is a pic. ![](http://img38.exs.cx/img38/7003/shinryu-material_blades.jpg) See the 3 jewels?
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« Reply #354 on: March 27, 2012, 03:18:53 AM » |
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kinda late, but this is what i meant: ![](http://i.imgur.com/0FbeJ.jpg) and maybe u should use a new image for the blade's map, im talking from ignorance, since i dont even know if it has one or two maps
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« Reply #355 on: March 27, 2012, 03:33:22 AM » |
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kinda late, but this is what i meant: ![](http://i.imgur.com/0FbeJ.jpg) and maybe u should use a new image for the blade's map, im talking from ignorance, since i dont even know if it has one or two maps Refer to my image above. I honestly dunno how to separate the map and put it on a new image, and I'm kinda afraid to edit the UVs for fear of screwing something up royally.
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« Reply #356 on: March 27, 2012, 03:45:13 AM » |
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Refer to my image above.
I honestly dunno how to separate the map and put it on a new image, and I'm kinda afraid to edit the UVs for fear of screwing something up royally.
u want me to do it? do you have the .max file from the import?
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« Reply #357 on: March 27, 2012, 03:48:47 AM » |
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u want me to do it?
do you have the .max file from the import?
. . . Fine. Just let me get it okay? I'll edit this post when I have it. EDIT: http://www.mediafire.com/?pdw90l7nn8xddzzThere, a .max file with Flamberge in the scene.
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« Last Edit: March 27, 2012, 03:54:04 AM by Velly Z. Draufgänger »
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« Reply #358 on: March 27, 2012, 04:03:09 AM » |
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for some odd reason i cant open it, not in 2010 nor 8...
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« Reply #359 on: March 27, 2012, 04:16:51 AM » |
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for some odd reason i cant open it, not in 2010 nor 8...
I'm using 2011. Another issue. I can't seem to export Vorpal to 3DSMax so I can obtain it's UV mapping.
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