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« Reply #405 on: April 02, 2012, 05:48:34 PM » |
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Just curious, but with the Updated Lloyd, does his sheath have each respective material blade handle in it? Or is it still his generic swords?
And did you switch around the sheaths like i stated before? (To have the empty sheaths whenever his swords are out, and sheathed when swords are not out.)
No unfortunately, I couldnt figure out how to make the swords leave the sheaths. I will make the version with Kratos Eternal Sword over the bow for your PSA though, but only you get it till you release the PSA. His swords are rotatable now and they appear more frequently than in v2, and i fixed some major rigging issues around his crotch. Ive tested him in-game and he works really greatly. Just getting pics and packaging set for the releases of Slippy and Lloyd v3/Lloyd v2.1/ Lloyd v2.5/Lloyd v.whatever/Lloyd thelastdamnversionimwillingtomake (if i keep revamping [censored], i will never finish my other import ideas.) They will be out tonight.
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« Reply #406 on: April 02, 2012, 05:51:13 PM » |
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No unfortunately, I couldnt figure out how to make the swords leave the sheaths. I will make the version with Kratos Eternal Sword over the bow for your PSA though, but only you get it till you release the PSA.
His swords are rotatable now and they appear more frequently than in v2, and i fixed some major rigging issues around his crotch. Ive tested him in-game and he works really greatly.
Just getting pics and packaging set for the releases of Slippy and Lloyd v3/Lloyd v2.1/ Lloyd v2.5/Lloyd v.whatever/Lloyd thelastdamnversionimwillingtomake (if i keep revamping [censored], i will never finish my other import ideas.)
They will be out tonight.
You could simply make the sword handles on the sheaths into a separate polygon, and do the same for the handles and hilts of Flamberge and Vorpal. Then simply make the part of the same poly?
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« Reply #407 on: April 02, 2012, 06:02:40 PM » |
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You could simply make the sword handles on the sheaths into a separate polygon, and do the same for the handles and hilts of Flamberge and Vorpal. Then simply make the part of the same poly?
I tried that, its setting the bones where it wont work correctly. i will include Llloyd's .max file for those who want to try to edit anything, i must be collabed for any edits.
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« Reply #408 on: April 02, 2012, 06:37:33 PM » |
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That's fine.
Also, I noticed something with Lloyd.
I need to do some more testing, but I can't seem to move/adjust the Beast head in BrawlBox...
Also, for the sword handles, Ramon's Kratos had both the Flamberge and Vorpal Sword (each with a handle for their respective sheathed models.) You use those sheathed models and add them to Lloyd to get them to look nice.
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« Reply #409 on: April 02, 2012, 07:28:42 PM » |
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Slippy out.
He looks like he's had a long day. Good job, btw.
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« Reply #410 on: April 02, 2012, 10:06:34 PM » |
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That's fine.
Also, I noticed something with Lloyd.
I need to do some more testing, but I can't seem to move/adjust the Beast head in BrawlBox...
Also, for the sword handles, Ramon's Kratos had both the Flamberge and Vorpal Sword (each with a handle for their respective sheathed models.) You use those sheathed models and add them to Lloyd to get them to look nice.
The thing is that i couldnt get the sheathes to come out and it would look weird if lloyd had 2 sets of material blades. Asked for beast it tends to bounce if i rig it to something else. Slippy out.
He looks like he's had a long day. Good job, btw.
Thank you, long time no see eh SmashClash? @ Post Lloyd is UPDATED and Slippy is RELEASED Heres Lloyd v3 http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25491&Moderated=AllAnd here is Slippy http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25673Enjoy people, i worked hard on this and sacrifice my day off to finish them.
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« Reply #411 on: April 02, 2012, 10:20:31 PM » |
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I love this picture a lot. But, how come the in-game pictures have him in a lighter texture as opposed to that render? It looks especially weird when Lloyd's sword textures stand out more than Lloyd himself. That's my only gripe. Otherwise, I love what you and everyone else who pitched in has done with the character.
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« Reply #412 on: April 02, 2012, 10:42:20 PM » |
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I love this picture a lot. But, how come the in-game pictures have him in a lighter texture as opposed to that render? It looks especially weird when Lloyd's sword textures stand out more than Lloyd himself.
That's my only gripe. Otherwise, I love what you and everyone else who pitched in has done with the character.
probably because i photoshop the [censored] out of my renders. (dodge and burn tools) Again retextures are available, me and the team need to be collabed though, so if someone wants to try and match the renders pic be my guest. Im moving on, time to start something new.
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« Reply #413 on: April 02, 2012, 10:57:33 PM » |
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I'm guessing you didn't switch the sword sheaths around?
In your previous picture with beast, the sheaths were empty. I thought you could give him empty sheaths when his swords are out. And obviously the same vise-versa.
But he looks good nonetheless!
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« Reply #414 on: April 02, 2012, 11:36:30 PM » |
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« Reply #415 on: April 02, 2012, 11:53:03 PM » |
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I'm guessing you didn't switch the sword sheaths around?
In your previous picture with beast, the sheaths were empty. I thought you could give him empty sheaths when his swords are out. And obviously the same vise-versa.
But he looks good nonetheless!
actually i never got his sheathes empty, idk why the look empty in that pic because i never figured it out. I hope someone does, which is why i included a .max file in the package. Again glad you like it RB. Well i agree with Giga man, so i make my own texture, Here some pics Now those are Lloyd's true colors. Looks good, feel free to release it just collab the makers.
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« Reply #416 on: April 03, 2012, 12:04:08 AM » |
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Ah, ok then. I hope someone figures that sheath issue out then. In the meantime... I'll have to revamp old animation to fit with the new model. (But that's fine. I can rotate them!) AND I'll show a still of an animation with the new model.
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« Reply #417 on: April 03, 2012, 12:44:14 AM » |
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Now those are Lloyd's true colors. Looks good, feel free to release it just collab the makers.
ShadowSnake. You should know already by now, ask me since I'm the one who did the texture. What the hell did you, TheLegend75? Went over with the Saturate tool in the matter of 5 seconds? I'm gonna ask you to remove that right now. We don't need a third Lloyd entry. I will revamp the texture tonight and release it tonight, with one that matches up to the sword, and the render since it's liked so much. I was just trying to stay in the "Brawlified" style of it, which is not saturated, but whatever I guess.
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« Reply #418 on: April 03, 2012, 12:53:26 AM » |
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ShadowSnake. You should know already by now, ask me since I'm the one who did the texture.
What the hell did you, TheLegend75?
Went over with the Saturate tool in the matter of 5 seconds?
I'm gonna ask you to remove that right now.
We don't need a third Lloyd entry.
I will revamp the texture tonight and release it tonight, with one that matches up to the sword, and the render since it's liked so much. I was just trying to stay in the "Brawlified" style of it, which is not saturated, but whatever I guess.
well..ouch..im sorry...I'll delete if ShadowSnake is agree...
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« Reply #419 on: April 03, 2012, 12:55:58 AM » |
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well..ouch..im sorry...I'll delete if ShadowSnake is agree...
ShadowSnake rigged and imported the model, I did the texture which is not by best and [censored], but I've never played the game, therefore the inspiration for doing it was not the same. I'm working on it right now. Who you need to ask if anything, is Velen who did the swords. Just hate having three or four of the same entry, with a "True" "HD" "Super" [censored]ing texture. It's not necessary. Thanks but no thanks.
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