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Question: I wanna get back into rigging, who should I rig?
Ryu Hayabusa (Ninja Gaiden) - 14 (56%)
Harry Mason (Silent Hill Shattered Memories) - 3 (12%)
Persona 3 Protagonist (Persona 3) - 8 (32%)
Total Voters: 25

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Author Topic: Ninka's Imports- Cloud Released!  (Read 149205 times)
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Chaos_Knight
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    « Reply #345 on: July 16, 2012, 02:46:48 PM »


    Hopefully I finish it. Now let's play a little game. Guess where I got the model as a base for this.
    Castlevania? >.>    Now that I see that model, why isn't there a model import of Aeon? Im srs here
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    « Reply #346 on: July 16, 2012, 02:49:15 PM »


    thats not custom is it? cuz if it is, it's [censored]ing epic! and if its not, idk where u got the model from
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    Ninka_kiwi
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    « Reply #347 on: July 16, 2012, 02:53:57 PM »


    Castlevania? >.>    Now that I see that model, why isn't there a model import of Aeon? Im srs here

    Lol nope. there are no 3D Castlevania's with Alucard. As for Aeon, I dunno how many Castlevania fans there are left in the modding community so that could be why he hasn't been done. The last really interesting Castlevania hack I've seen is Simon belmont Moveset that Eternal yoshi is working on.

    As for the model it was just edited a bit by me as well as retextured to match Alucard. Hopefully it is low enough poly for brawl though >.>
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    Victory Badguy
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    « Reply #348 on: July 16, 2012, 02:58:14 PM »


    Is that Raphael's costume from Soul Calibur IV?  Genius!  Beats using Castlevania Judgement's model.

    Hope you can get a decent enough head to put on his shoulders.
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    Chaos_Knight
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    « Reply #349 on: July 16, 2012, 02:59:14 PM »


    Lol nope. there are no 3D Castlevania's with Alucard. As for Aeon, I dunno how many Castlevania fans there are left in the modding community so that could be why he hasn't been done. The last really interesting Castlevania hack I've seen is Simon belmont Moveset that Eternal yoshi is working on.

    As for the model it was just edited a bit by me as well as retextured to match Alucard. Hopefully it is low enough poly for brawl though >.>
    Er.....what about this? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18171
    « Last Edit: July 16, 2012, 03:01:02 PM by chaos_knight9000 » Logged

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    Ninka_kiwi
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    « Reply #350 on: July 16, 2012, 03:02:53 PM »


    Is that Raphael's costume from Soul Calibur IV?  Genius!  Beats using Castlevania Judgement's model.

    Hope you can get a decent enough head to put on his shoulders.

    Bingo! Yep I used Raphael's model as it is obviously supposed to look like Alucard. As for his head, I was going to use an edited version of his head from Judgement. Though don't worry, I was going to heavily edit it as his hair always bothered me in judgement (Looked to much like Sephiroth). And yeah, [censored] judgement's designs I don't care if they were made by the guy that made death note, most of them are just not that good. I'll have to do a good Simon belmont after I'm done with alucard.

    @Chaos knight
    I meant 3D castlevania games with this style of Alucard, as I don't care for judgement.
    « Last Edit: July 16, 2012, 03:04:59 PM by Ninka_kiwi » Logged

    xZedkiel
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    « Reply #351 on: July 16, 2012, 04:38:34 PM »


    I'd personally love to see an Aeon import on Marth. o.o That'd be awesome, I liked using him in Judgement.
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    Ninka_kiwi
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    « Reply #352 on: July 16, 2012, 05:55:19 PM »



    Prblly going to try and find a better face model.

    Why is it that I also see setzer from ff6 in this and not just Alucard..?
    « Last Edit: July 16, 2012, 06:01:56 PM by Ninka_kiwi » Logged

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    « Reply #353 on: July 16, 2012, 06:05:49 PM »


    *image*
    Prblly going to try and find a better face model.

    Why is it that I also see setzer from ff6 in this and not just Alucard..?

    Since you were using the Raphael model why not just use Raph's face and modify it with Alucard's next to it for reference? It'd make the face have similar quality to the rest of the body ^^
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    « Reply #354 on: July 16, 2012, 06:46:11 PM »


    Yeah, not gonna lie, that face model looks terrible.  The eyes and chin are completely off.  I really hope that you can find a better one to use.
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    Ninka_kiwi
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    « Reply #355 on: July 16, 2012, 07:03:12 PM »


    Yeah, not gonna lie, that face model looks terrible.  The eyes and chin are completely off.  I really hope that you can find a better one to use.

    I think the problem stems from konami trying to make it look like Alucard's face in the artwork from SoTN where his eyes looked like this cept not nearly as extreme. I totally agree with the chin looking off though. I basically just wanted to see how it'd look on the body and with the hair I had found.
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    haty
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    « Reply #356 on: July 17, 2012, 03:06:18 AM »


    I'll have to do a good Simon belmont after I'm done with alucard.
    i'll marry you. though i have a preference for the kojima design which most people don't like.
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    Ninka_kiwi
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    « Reply #357 on: July 17, 2012, 05:43:47 AM »


    i'll marry you. though i have a preference for the kojima design which most people don't like.


    I assume you mean this design?
    Essentially what I wanted to do was a hybrid of his old design and the kojima design.

    I also dig all the SMT and persona you got going on with your avi and sig.
    « Last Edit: July 17, 2012, 05:47:14 AM by Ninka_kiwi » Logged

    BlueBrain
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    « Reply #358 on: July 17, 2012, 05:45:24 AM »


    second pic doesnt work...
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    Vert092
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    « Reply #359 on: July 17, 2012, 01:03:17 PM »


    Awesome! I'm a big castlevania fan as well so if you need some help with the model just ask me and I'll try to help you.
    I think you are recreating the version of Alucard from Symphony of the night and not the more recent version from pachislot III, but I think you should use that design as a reference of both the shape of the face and the textures.



    I also have NECA's collector figure of him, I can get you some pictures if you lack high-quality references. I should try modelling Richter in the future, he's my favourite castlevania character.
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