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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 886430 times)
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Chaos_Knight
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    « Reply #3210 on: June 13, 2013, 08:22:38 AM »


    not to hard dot already made the leggings texture all id have to do is give him skyward sword links shield and sword and this will be an alt

    Post Merge: June 12, 2013, 11:29:27 PM



    heres some megaman. now for dot to texture

    a link to the past links rig has been strarted so theres some news on that
    You are fast at modeling, good sir. Im srs here
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    « Reply #3211 on: June 13, 2013, 08:53:58 AM »


    lol thanks and mariodks already going to make a psa for mega however if sdoom wants to he can (i dont know jack about psas so idc who makes it)

    Sadly, SDo0m has finally retired (I say finally cause he hung on for so long). So no dice on that.
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    « Reply #3212 on: June 13, 2013, 09:34:58 AM »


    But....I don't make PSAs anymore :<  Only animate.

    Though model's looking wicked so far GBC.  Can't wait to see him textured
    if you animte
    i psa megaman xD
    planing to make animetions based on the SSB4 previews
    but moveset mainly based on SSBf2 (but alittle from SSB4 aswell and what there will be possible)
    « Last Edit: June 13, 2013, 09:59:21 AM by Mariodk » Logged

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    « Reply #3213 on: June 18, 2013, 05:26:10 PM »


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    « Reply #3214 on: June 18, 2013, 05:44:17 PM »




    Money.avi
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    « Reply #3215 on: June 18, 2013, 05:49:36 PM »


    Looks like the helmet's UV's near the face need some tweaking to have more resolution.

    Also. A few other things you need to fix:



    Look at his face. Look at yours' face. Look at the inside of the ear too.

    Both of them need more depth.
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    « Reply #3216 on: June 18, 2013, 05:52:55 PM »


    Looks like the helmet's UV's near the face need some tweaking to have more resolution.

    Also. A few other things you need to fix:



    Look at his face. Look at yours' face. Look at the inside of the ear too.

    Both of them need more depth.


    lol thats becasue its flat lighting. no depth can be seen when its set like that
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    « Reply #3217 on: June 18, 2013, 05:53:31 PM »


    lol thats becasue its flat lighting. no depth can be seen when its set like that

    Show me. :\
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    « Reply #3218 on: June 18, 2013, 06:18:21 PM »


    Show me. :\

    once dot internet decides to stop messin up >.> *loks at dot*
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    « Reply #3219 on: June 18, 2013, 06:19:53 PM »


    this is how the depth will look
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    « Reply #3220 on: June 18, 2013, 06:22:48 PM »


    this is how the depth will look



    Well, judging by that. GBC needs to physically separate Mega Man's helmet from his head, and reshape it accordingly. Mega Man's helmet does not wrap around and hug his head the way it does on the model.
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    « Reply #3221 on: June 18, 2013, 07:29:16 PM »


    please tell me you are incorporating RUSH!
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    « Reply #3222 on: June 18, 2013, 07:34:39 PM »


    just a question but are you guys going to model and include the dog in the psa, love the megaman Grin
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    « Reply #3223 on: June 18, 2013, 08:25:24 PM »


    The real question on animating is how it'll be done, it's hard to see if Mega Mans aniamtions are as simple as W&G, like single to two frames of movement or actually having multiple animations that move in it....did that make any sense? I know it has tons of frames for length but for detail I mean.
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    « Reply #3224 on: June 18, 2013, 08:31:25 PM »


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