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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 886541 times)
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Segtendo
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    « Reply #3375 on: July 12, 2013, 07:59:52 PM »


    I likey dat spec map.
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    « Reply #3376 on: July 12, 2013, 08:01:34 PM »


    That's...not what I meant...

    Look through Samus' textures aga-


    .....I meant her Ref textures... *Applies his palm to his forehead.*
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    « Reply #3377 on: July 12, 2013, 08:05:42 PM »


    u specifically said spec map....no where in ur post was the word ref mentioned
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    « Reply #3378 on: July 12, 2013, 08:08:12 PM »


    u specifically said spec map....no where in ur post was the word ref mentioned

    That´s why he´s applying his palm to his forehead
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    « Reply #3379 on: July 12, 2013, 08:09:32 PM »


    u specifically said spec map....no where in ur post was the word ref mentioned
    He just said he was mistaken.
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    « Reply #3380 on: July 12, 2013, 08:11:58 PM »


    i think he means spe textures because the ref texture is the disk like texture which i apllied >.>
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    « Reply #3381 on: July 12, 2013, 08:30:19 PM »


    i think he means spe textures because the ref texture is the disk like texture which i apllied >.>

    Then I meant the Spe. Not the Ref.

    It jut doesn't look that good on anyone but Samus...

    I was thinking more like the spe highlight texture. Creating two new textures made specifically for Mega (and Proto) Man's arms, legs and helmet.
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    « Reply #3382 on: July 12, 2013, 10:32:48 PM »


    I redid Megamans helmet UVS so i could add some lines that were missing so i guess expect an update soon.
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    « Reply #3383 on: July 12, 2013, 10:42:04 PM »


    I love how you're making him as close to the Smash 4 model as you possibly can. Keep it up.
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    « Reply #3384 on: July 12, 2013, 10:52:58 PM »


    Hey GBC I love your Megaman hack!
    and that Animal Crosser looks fantastic already.

    Keep up the good work!!!
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    « Reply #3385 on: July 12, 2013, 10:53:54 PM »


    I approve that spec map.
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    « Reply #3386 on: July 13, 2013, 12:04:27 AM »


    I like it. I like it a lot. Keep up the fantastic work.
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    « Reply #3387 on: July 13, 2013, 12:41:33 AM »




    here he is with samus's spec shaders and crap...not so sure how i feel about this


    It looks good on the helmet. But the boots...... not so much.

    You can't use a reflective texture with a lot of detail on objects that aren't too spherical, or it looks too warped and messy.

    Thats just my 2-cents.
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    « Reply #3388 on: July 13, 2013, 03:44:21 AM »


    Perhaps you could just keep the ref textures on his helmet and buster and get rid of it on his feet? I bet it'd look real nice if you did it like that.
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    « Reply #3389 on: July 13, 2013, 05:03:07 AM »


    Perhaps you could just keep the ref textures on his helmet and buster and get rid of it on his feet? I bet it'd look real nice if you did it like that.

    What he needs, I think, is ref textures made specifically for him, in retrospect.
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