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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 889559 times)
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GBC
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    « Reply #2865 on: August 09, 2012, 10:02:09 PM »


    WOW slow down there. And GBC


    he'll be released the same day as young link which will be tommorow or saturday



    ok im done with it...im very pleased on the way it looks and i feel it is complete
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    the idealist- a visionary or impractical person.

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    « Reply #2866 on: August 09, 2012, 10:13:29 PM »


    he'll be released the same day as young link which will be tommorow or saturday
    The Lead Pipe Battle will begin soon...... I see what you did there ...
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    Beyond
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    ...but nothing happened...

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    « Reply #2867 on: August 10, 2012, 10:01:39 AM »


    Are you using Melee Young Links face? Cuz it looks "dead," mainly the eyes. Did you rework the face model so it has actual eye objects or is it just texture on like Melee?

    The skin tone clashes with the saturation of his clothes. Either increase the saturation of the clothing some or change up the tone of the skin and the texture of his pants just below the knee seems stretched.


    Also, read SDo0ms comments on his proportions in the WIP Workshop thread, he makes some valid points.
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    BlueBrain
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    « Reply #2868 on: August 10, 2012, 10:16:57 AM »


    his face looks odd... dont know how to explain though... T.T
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    GBC
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    « Reply #2869 on: August 10, 2012, 03:14:36 PM »


    ive been trying to get young links eyes to move all day and they move..but they derp...ive used the exact same textures materials and shaders from links eyes but all they seem to do is derp and yea i followed dsx8's tutorial...does anyone know how to fix this? becuz if not ur just gonna have to deal with young link without moving eyes
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    « Reply #2870 on: August 10, 2012, 04:14:27 PM »


    random t bush knows
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    « Reply #2871 on: August 10, 2012, 04:28:21 PM »


    Do they move outwards when they're supposed to move inwards and vise-versa? I DO remember RTB mentioning something about that...
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    GBC
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    « Reply #2872 on: August 10, 2012, 04:29:55 PM »


    Do they move outwards when they're supposed to move inwards and vise-versa? I DO remember RTB mentioning something about that...

    sorta i know the left eye looks as if its doing the correct movement but its right eye that seems to be the problem but do you remeber what RTB said about it? or do u have the link to the post?
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    « Reply #2873 on: August 10, 2012, 04:40:31 PM »


    I don't remember where he said it. I believe someone or RTB himself will post it.
    FOUND IT.
    Mirror the UV mapping (UVW XForm, click on the "Flip" for the "U" axis) for her "derp" eye, that should fix it.
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    GBC
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    « Reply #2874 on: August 10, 2012, 04:48:04 PM »


    I don't remember where he said it. I believe someone or RTB himself will post it.
    FOUND IT.

    do this in BB or 3ds max? im thinking BB but just want to make it clear
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    « Reply #2875 on: August 10, 2012, 04:49:05 PM »


    do this in BB or 3ds max? im thinking BB but just want to make it clear
    I believe it's BrawlBox.
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    « Reply #2876 on: August 10, 2012, 04:59:02 PM »


    UV mirroring is probably in 3ds max, unless you can edit the UVs in BB...
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    « Reply #2877 on: August 11, 2012, 11:03:00 AM »




    i dont usually do imports nowadays that arent video game characters but this epic spiderman right here...i have to do  Im srs here

    also im getting younglinks eyes to work so he'll be done soon
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    « Reply #2878 on: August 11, 2012, 11:08:32 AM »




    i dont usually do imports nowadays that arent video game characters but this epic spiderman right here...i have to do  Im srs here

    also im getting younglinks eyes to work so he'll be done soon
    AWESOME 2.0! Spiderman 2099 ftw
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    « Reply #2879 on: August 11, 2012, 01:04:54 PM »


    I only voted MAKE A POKEMAAN!!!! because we want an Aggron rigged for a PSA XD because Aggron is awesome and deserves one.

    If not I would've voted Mallow, cause this world needs more SMRPG.
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