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« Reply #90 on: November 14, 2011, 12:10:27 AM » |
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Awesome Gotenks preview!!! Because of you I´m a gotenks fanboi  You will get the greatest Gotenks in MKW ever  And I have an idea. Can you port Kid Goku over Diddy Kong? Because I want to have Bowser Jr and Kid Goku. Bowser jr. will get a moveset over Zelda  so dont worry more previews:  i told you guys Gotenks is getting mario hat  new poll
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« Reply #91 on: November 14, 2011, 12:24:51 AM » |
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About another alt after SSJ3 gotenks why not make Vegito one slot size mod for gotenks moveset? he is a fusion and all or Super buu with gotenks vest one slot over lucas since he can do gotenks attacks 
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« Reply #92 on: November 14, 2011, 12:31:01 AM » |
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sry super buu can´t be done or it will not look good for the moveset same for Vegito (also dont got model for him anyway) it has to be something i can use gotenks model as base for maybe Kid vegito
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« Last Edit: November 14, 2011, 12:32:12 AM by Mariodk »
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« Reply #93 on: November 14, 2011, 12:40:53 AM » |
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i got it fat gotenks transform lol remenber him?
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« Reply #94 on: November 14, 2011, 01:56:32 AM » |
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i got it fat gotenks transform lol remenber him? i think that one will be easy  anyway preview of the most awesome thing for Gotenks:  still needing arms and that vest
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« Reply #95 on: November 14, 2011, 06:29:55 AM » |
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Bowser Jr. on Zelda? Sounds crazy but cool  If you want to start with Geno I have a Geno model for 3ds max 
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« Reply #96 on: November 14, 2011, 07:16:10 AM » |
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was gotenks textured cuz that ss3 gotenks looks like it and it looks great
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« Reply #97 on: November 14, 2011, 08:41:06 AM » |
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i just found a way to get Goku to tranfroms to SSJ at big spirit Bomb but still needing that goku model in .max cuz i found out there is a bone at the head there is not used on the goku import so i can just get SSJ1,2,3 head merged with beyond´s Goku and rig SSJ1,2,3 head on that Bone so in almost any animation the bone can be resized to Scale: 0,0 (but on Big spirit Bomb) that way we can get SSj Tranfroms for spirit Bomb so yet a other reason for i needing that goku in .max file format i have tried to do anything to fix that with i can´t open any .dae it will only take like under 5min to export beyond´s Goku to .dae>import to 3ds max 2010>press Save As>send that file to me thats all i asking for so i can make SSj1,2,3 and SSj tranfroms on the moveset
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« Last Edit: November 14, 2011, 08:46:07 AM by Mariodk »
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« Reply #98 on: November 14, 2011, 08:50:17 AM » |
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i just found a way to get Goku to tranfroms to SSJ at big spirit Bomb but still needing that goku model in .max cuz i found out there is a bone at the head there is not used on the goku import so i can just get SSJ1,2,3 head merged with beyond´s Goku and rig SSJ1,2,3 head on that Bone so in almost any animation the bone can be resized to Scale: 0,0 (but on Big spirit Bomb) that way we can get SSj Tranfroms for spirit Bomb so yet a other reason for i needing that goku in .max file format i have tried to do anything to fix that with i can´t open any .dae it will only take like under 5min to export beyond´s Goku to .dae>import to 3ds max 2010>press Save As>send that file to me thats all i asking for so i can make SSj1,2,3 and SSj tranfroms on the moveset
you can also add new bones with brawlbox dont need to use existing ones xD just add 3 bones ssj,SSj2 and SSJ3 and a psa that would let us transform in up taunt depending on damage xD maybe 0-30 ssj,30-90 ssj2(just use that electric GFX on wait and jumps dont need external gfx)and 90-death SSJ 3 this would be the epicest goku ever xD and i cant wait for SSJ3 gotenks but why does he have a hole in the vest?lol
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« Reply #99 on: November 14, 2011, 08:53:16 AM » |
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you can also add new bones with brawlbox dont need to use existing ones xD just add 3 bones ssj,SSj2 and SSJ3 and a psa that would let us transform in up taunt depending on damage xD maybe 0-30 ssj,30-90 ssj2(just use that electric GFX on wait and jumps dont need external gfx)and 90-death SSJ 3 this would be the epicest goku ever xD and i cant wait for SSJ3 gotenks but why does he have a hole in the vest?lol the vest is not 100% done in Rigging anyway if i can get Beyond´s Goku in 3ds max we will get SSj1,2,3/i will start on Goku over Pit so i can make SSj mode( mode like as kaioken) possible and it will not be possible to do a mode over CF or the normal/SSJ head has to be over a GFX it is possible over CF if i can get normal head to be hiding and SSJ1 Shown (in SSJ mode) if i can do that by PSAing and not Animations
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« Last Edit: November 14, 2011, 08:55:43 AM by Mariodk »
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« Reply #100 on: November 14, 2011, 08:58:45 AM » |
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the vest is not 100% done in Rigging anyway if i can get Beyond´s Goku in 3ds max we will get SSj1,2,3/i will start on Goku over Pit so i can make SSj mode( mode like as kaioken) possible and it will not be possible to do a mode over CF or the normal/SSJ head has to be over a GFX it is possible over CF if i can get normal head to be hiding and SSJ1 Shown (in SSJ mode) if i can do that by PSAing and not Animations
does pit have enough models for SSj,SSj2 and SSJ 3 heads plus kameha and spiritbomb?
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« Reply #101 on: November 14, 2011, 09:01:14 AM » |
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does pit have enough models for SSj,SSj2 and SSJ 3 heads plus kameha and spiritbomb? no but he has his Bow inside FitPitXX.pac/pcs for oneslot SSj tranfrom  (like as SMBZ Mario´s oneslot powerups there is inside FitmarioXX.pac/.pcs over Fludd) so i will be making a model with Goku´s normal/a SSJ tranfrom head sitting on each bone and since pit´s Bow model can change animation by PSA so if in SSJ mode the head model got normal head scale down to 0,0 and same with normal head i think he got the models of all these GFX but i planing to add Spirit bomb,kamehameha,DragonFist,a Dragonball (mainly for a Win or taunt)
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« Last Edit: November 14, 2011, 09:03:59 AM by Mariodk »
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« Reply #102 on: November 14, 2011, 09:04:08 AM » |
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no but he has his Bow inside FitPitXX.pac/pcs for oneslot SSj tranfrom  (like as SMBZ Mario´s oneslot powerups there is inside FitmarioXX.pac/.pcs over Fludd) so i will be making a model with Goku´s normal/a SSJ tranfrom head sitting on each bone and since pit´s Bow model can change animation by PSA so if in SSJ mode the head model got normal head scale down to 0,0 and same with normal head also if possible he also has the swords xD if you could make the model changer work and put a head or two over the swords would also work no? 
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« Reply #103 on: November 14, 2011, 09:05:09 AM » |
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also if possible he also has the swords xD if you could make the model changer work and put a head or two over the swords would also work no? no goku is still going to have CF. boneset i am not going to rig Goku with Pit´s boneset
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« Reply #104 on: November 14, 2011, 09:18:27 AM » |
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no goku is still going to have CF. boneset i am not going to rig Goku with Pit´s boneset
so your only doing model porting then right? i tough you would rig it to pits bones wich now its much better than model porting IMO
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