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Question: next model imports?
Fat Buu(over biker Wario outfit) - 9 (12.3%)
Phineas and Ferb over IC - 6 (8.2%)
Goten and Trunks over IC(if possible Gotenks as FS eys over popo and nana removed on FS eyes or just these two as SSJ on FS eyes) - 16 (21.9%)
Kid Goku (both DB/GT all transfroms) - 13 (17.8%)
work on yours moveset instead cuz they are Epic - 21 (28.8%)
Young Naruto - 8 (11%)
Total Voters: 73

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Author Topic: Big release day maybe tomorrow, hopefully Dot is soon done with texture for buus  (Read 215159 times)
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DoctorFlux(Mariodk)
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    « Reply #90 on: November 14, 2011, 12:10:27 AM »


    Awesome Gotenks preview!!! Because of you I´m a gotenks fanboi  Laugh You  will get the greatest Gotenks in MKW ever  Wink And I have an idea. Can you port Kid Goku over Diddy Kong? Because I want to have Bowser Jr and Kid Goku.
    Bowser jr. will get a moveset over Zelda Cheesy so dont worry

    more previews:

    i told you guys Gotenks is getting mario hat  AWESOME 2.0!

    new poll Cheesy
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    « Reply #91 on: November 14, 2011, 12:24:51 AM »


    About another alt after SSJ3 gotenks why not make Vegito one slot size mod for gotenks moveset? he is  a fusion and all or Super buu with gotenks vest one slot over lucas since he can do gotenks attacks Tongue
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    DoctorFlux(Mariodk)
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    « Reply #92 on: November 14, 2011, 12:31:01 AM »


    sry super buu can´t be done or it will not look good for the moveset same for Vegito (also dont got model for him anyway)
    it has to be something i can use gotenks model as base for
    maybe Kid vegito
    « Last Edit: November 14, 2011, 12:32:12 AM by Mariodk » Logged

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    « Reply #93 on: November 14, 2011, 12:40:53 AM »


    i got it fat gotenks transform lol remenber him?
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    DoctorFlux(Mariodk)
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    « Reply #94 on: November 14, 2011, 01:56:32 AM »


    i got it fat gotenks transform lol remenber him?
    i think that one will be easy Cheesy

    anyway preview of the most awesome thing for Gotenks:

    still needing arms and that vest
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    DJ Lowgey
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    « Reply #95 on: November 14, 2011, 06:29:55 AM »


    Bowser Jr. on Zelda?
    Sounds crazy but cool  Laugh
    If you want to start with Geno

    I have a Geno model for 3ds max  Wink
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    « Reply #96 on: November 14, 2011, 07:16:10 AM »


    was gotenks textured cuz that ss3 gotenks looks like it  and it looks great
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    DoctorFlux(Mariodk)
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    « Reply #97 on: November 14, 2011, 08:41:06 AM »


    i just found a way to get Goku to tranfroms to SSJ at big spirit Bomb but still needing that goku model in .max
    cuz i found out there is a bone at the head there is not used on the goku import so i can just get SSJ1,2,3 head merged with beyond´s Goku and rig SSJ1,2,3 head on that Bone so in almost any animation the bone can be resized to Scale: 0,0 (but on Big spirit Bomb)
    that way we can get SSj Tranfroms for spirit Bomb so yet a other reason for i needing that goku in .max file format
    i have tried to do anything to fix that with i can´t open any .dae
    it will only take like under 5min to export beyond´s Goku to .dae>import to 3ds max 2010>press Save As>send that file to me
    thats all i asking for so i can make SSj1,2,3 and SSj tranfroms on the moveset
    « Last Edit: November 14, 2011, 08:46:07 AM by Mariodk » Logged

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    « Reply #98 on: November 14, 2011, 08:50:17 AM »


    i just found a way to get Goku to tranfroms to SSJ at big spirit Bomb but still needing that goku model in .max
    cuz i found out there is a bone at the head there is not used on the goku import so i can just get SSJ1,2,3 head merged with beyond´s Goku and rig SSJ1,2,3 head on that Bone so in almost any animation the bone can be resized to Scale: 0,0 (but on Big spirit Bomb)
    that way we can get SSj Tranfroms for spirit Bomb so yet a other reason for i needing that goku in .max file format
    i have tried to do anything to fix that with i can´t open any .dae
    it will only take like under 5min to export beyond´s Goku to .dae>import to 3ds max 2010>press Save As>send that file to me
    thats all i asking for so i can make SSj1,2,3 and SSj tranfroms on the moveset
    you can also add new bones with brawlbox dont need to  use existing ones xD just add 3 bones ssj,SSj2 and SSJ3 and a psa that would let us transform in up taunt depending on damage xD maybe 0-30 ssj,30-90 ssj2(just use that electric GFX on wait and jumps  dont need external gfx)and 90-death SSJ 3 this would be the epicest goku ever xD and i cant wait for SSJ3 gotenks  but why does he have a hole in the vest?lol
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    « Reply #99 on: November 14, 2011, 08:53:16 AM »


    you can also add new bones with brawlbox dont need to  use existing ones xD just add 3 bones ssj,SSj2 and SSJ3 and a psa that would let us transform in up taunt depending on damage xD maybe 0-30 ssj,30-90 ssj2(just use that electric GFX on wait and jumps  dont need external gfx)and 90-death SSJ 3 this would be the epicest goku ever xD and i cant wait for SSJ3 gotenks  but why does he have a hole in the vest?lol
    the vest is not 100% done in Rigging
    anyway if i can get Beyond´s Goku in 3ds max we will get SSj1,2,3/i will start on Goku over Pit so i can make SSj mode( mode like as kaioken) possible  and it will not be possible to do a mode over CF or the normal/SSJ head has to be over a GFX
    it is possible over CF if i can get normal head to be hiding and SSJ1 Shown (in SSJ mode) if i can do that by PSAing and not Animations
    « Last Edit: November 14, 2011, 08:55:43 AM by Mariodk » Logged

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    « Reply #100 on: November 14, 2011, 08:58:45 AM »


    the vest is not 100% done in Rigging
    anyway if i can get Beyond´s Goku in 3ds max we will get SSj1,2,3/i will start on Goku over Pit so i can make SSj mode( mode like as kaioken) possible  and it will not be possible to do a mode over CF or the normal/SSJ head has to be over a GFX
    it is possible over CF if i can get normal head to be hiding and SSJ1 Shown (in SSJ mode) if i can do that by PSAing and not Animations
    does pit have enough models for SSj,SSj2 and SSJ 3 heads plus kameha and spiritbomb?
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    « Reply #101 on: November 14, 2011, 09:01:14 AM »


    does pit have enough models for SSj,SSj2 and SSJ 3 heads plus kameha and spiritbomb?
    no but he has his Bow inside FitPitXX.pac/pcs for oneslot SSj tranfrom Cheesy(like as SMBZ Mario´s oneslot powerups there is inside FitmarioXX.pac/.pcs over Fludd)

    so i will be making a model with Goku´s normal/a SSJ tranfrom head sitting on each bone
    and since pit´s Bow model can change animation by PSA so if in SSJ mode the head model got normal head scale down to 0,0 and same with normal head
    i think he got the models of all these GFX but i planing to add Spirit bomb,kamehameha,DragonFist,a Dragonball (mainly for a Win or taunt)
    « Last Edit: November 14, 2011, 09:03:59 AM by Mariodk » Logged

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    « Reply #102 on: November 14, 2011, 09:04:08 AM »


    no but he has his Bow inside FitPitXX.pac/pcs for oneslot SSj tranfrom Cheesy(like as SMBZ Mario´s oneslot powerups there is inside FitmarioXX.pac/.pcs over Fludd)

    so i will be making a model with Goku´s normal/a SSJ tranfrom head sitting on each bone
    and since pit´s Bow model can change animation by PSA so if in SSJ mode the head model got normal head scale down to 0,0 and same with normal head
    also if possible he also has the swords xD if you could make the model changer work and put a head  or two over the swords would also work no? Tongue
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    « Reply #103 on: November 14, 2011, 09:05:09 AM »


    also if possible he also has the swords xD if you could make the model changer work and put a head  or two over the swords would also work no? Tongue
    no goku is still going to have CF. boneset i am not going to rig Goku with Pit´s boneset
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    « Reply #104 on: November 14, 2011, 09:18:27 AM »


    no goku is still going to have CF. boneset i am not going to rig Goku with Pit´s boneset
    so your only doing model porting then right? i tough you would rig  it to pits bones wich now its much better than model porting IMO
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