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« Reply #210 on: December 17, 2011, 11:03:19 PM » |
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I have to remove the sniper from Yoko's back so I can import her. Sorry if any of you guys specifically wanted it for some reason. :X
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« Reply #211 on: December 17, 2011, 11:05:24 PM » |
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I have to remove the sniper from Yoko's back so I can import her. Sorry if any of you guys specifically wanted it for some reason. :X
I thought it would look weird during gameplay anyway. Does that mean that you can lessen how much you will reduce the vertex count of the model?
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Import Thread | Music ThreadI am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.
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« Reply #212 on: December 17, 2011, 11:25:10 PM » |
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I thought it would look weird during gameplay anyway. Does that mean that you can lessen how much you will reduce the vertex count of the model?
Edit4: There were a lot of edits. I'm still not too sure.
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« Last Edit: December 17, 2011, 11:50:48 PM by BlackJax96 »
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« Reply #213 on: December 18, 2011, 09:01:07 AM » |
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So, does that mean there's a chance you can't get this Yoko to work?
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« Reply #214 on: December 18, 2011, 10:50:06 AM » |
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So, does that mean there's a chance you can't get this Yoko to work?
I'm working on it. Removing the sniper made the model not lag in BB, but now it won't load in-game. I think my rig is too awesome or something, cuz NodeMix is still huge in size compared to other models. Hopefully shrinking down the textures will make it work, but I still haven't gotten it to load in-game yet.
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« Last Edit: December 18, 2011, 10:51:53 AM by BlackJax96 »
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« Reply #215 on: December 18, 2011, 10:53:42 AM » |
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I hope you can get her to work.
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« Reply #216 on: December 18, 2011, 11:17:54 AM » |
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I hope you can get her to work.
And with that, I get it to work. Now I just need to add the different faces, eye yellow, moving eyes, and a better shader. >____>
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« Reply #217 on: December 18, 2011, 11:21:02 AM » |
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BJ. She's awesome
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« Reply #218 on: December 18, 2011, 12:26:25 PM » |
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The shader looks great to me.
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« Reply #219 on: December 18, 2011, 12:51:15 PM » |
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Hey, nice models! I just saw in the opening that you want to port Haruhi. Well, I ripped this model a while back, alongside mikuru, so you might be interested in it: http://vert092.deviantart.com/gallery/#/d466806Also, looking forward to Ikaros and yoko.
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« Reply #220 on: December 18, 2011, 12:56:44 PM » |
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Hey, nice models! I just saw in the opening that you want to port Haruhi. Well, I ripped this model a while back, alongside mikuru, so you might be interested in it: http://vert092.deviantart.com/gallery/#/d466806Also, looking forward to Ikaros and yoko. I already have that model (seperated into 7 parts) already in MDL0, since that's the model type the game uses. I'm trying to find a better model. I ripped Haruhi from Haruhi no Heiretsu too, but the model wasn't in T-pose. >_>
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« Reply #221 on: December 18, 2011, 01:32:26 PM » |
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Yup, Yoko looks great. I don't think you need a better shader.
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« Reply #222 on: December 18, 2011, 01:32:52 PM » |
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« Reply #223 on: December 18, 2011, 01:44:29 PM » |
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Did I not JUST say that I already have that exact model ripped directly from the game already in MDL0? Yup, Yoko looks great. I don't think you need a better shader.
It doesn't look as good in-game. Screenshots always look better for some reason.
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« Reply #224 on: December 18, 2011, 01:46:36 PM » |
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Well, according to that screenshot, she looks fantastic. Miku, however, I can hardly wait to see more of her.
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