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« Reply #255 on: January 25, 2013, 03:44:22 PM » |
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mamon, esa madre es el futuro import mas epico que he visto en mucho tiempo, ya hay muchos bawahs, nose porque siquiera lo pones en cuestion xD
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« Reply #256 on: June 27, 2013, 05:53:42 PM » |
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Enjoy while i finish up on Godzilla aiming at releasing tonight>.>
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« Reply #257 on: June 27, 2013, 06:55:30 PM » |
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YES I havent started my bowser CSPs cos ive been waiting for goji *o*
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« Reply #258 on: June 27, 2013, 09:04:03 PM » |
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YES I havent started my bowser CSPs cos ive been waiting for goji *o*
un pinche hueso me estuvo cagando el palo toda la puta tarde :/ pero ya lo arregle y lo bueno es que ya estan "rigged" los dedos completamente aver si pa manana lo acabo :/
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« Reply #259 on: June 27, 2013, 10:00:31 PM » |
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yo tambien estoy batallando con una madre sobre bawsa owó (solo que ya casi no hablo sobre eso porque no muchos prestan atenciona mis lolis) asi que se lo que se siente batallar con ese boneset tan amorfo D:
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« Reply #260 on: July 01, 2013, 09:25:27 PM » |
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gzilla should have been done but ran through some 3ds max glitches
all that is left to do is get the glow on the spines to work the way i want it too redo the rig on the fingers and perfect the rig for the rest of the body
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« Reply #261 on: July 02, 2013, 12:11:13 AM » |
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« Reply #262 on: July 03, 2013, 11:28:09 PM » |
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This is for Perfect Final touch ups on your rig Using the new collada tool, you can enhance your rig by editing the rig when your model is in real time posing. This is best to give your rig some final touch ups. The collada tool injects chro's into your dae file for access inside 3ds max. You need to do your usual rig in 3ds max first. Afterwards make a dae file and use the collada tool to inject the animations into your model dae file. The collada tool gives you the option to inject multiple chro's/animations but in the video I only used the wait.chro, which is one of the most common used animations in the game. You can than edit your rig at any of the made animation frames inside 3ds Max, this is useful when your initial rig does not look its best testing the moveset file inside brawlbox. Collada tool made by cladeicus You can learn more about the tool here: http://forums.kc-mm.com/index.php?topic=60183.0 Make sure to read the Pdf file in that page.
Also for some reason the cursor was not showing up correctly in the video, so to save your new skin simply press the save button inside the "advance parameters" option inside your "skin" modifier. It will save in ".env" format. To load the new skin simply press the "load" button inside the "advance parameter" inside your "skin" modifier.
 Have fun!
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« Last Edit: July 03, 2013, 11:33:13 PM by Mr.MW »
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« Reply #263 on: July 06, 2013, 02:00:48 PM » |
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« Reply #264 on: July 06, 2013, 02:05:45 PM » |
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i want that godzila xD
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« Reply #265 on: July 06, 2013, 02:09:54 PM » |
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Woah his spikes glow in the dark! :0
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« Reply #266 on: July 06, 2013, 02:11:13 PM » |
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yea, it turned out pretty good still needs a couple of rig edits hand textures and maybe some touch ups on the body textures. i have to roll up godzilla too for the shell attack it uses like 4 different textures for the spines, so size is a little big, but ill end up doing something...
By the way, I think his size in game is Ok, what do u guys think???
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« Last Edit: July 06, 2013, 02:17:06 PM by Mr.MW »
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« Reply #267 on: July 06, 2013, 02:43:20 PM » |
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yeah its okay what godzila model is that 2000?
any chance you can put the back part of its taill straight? it looks abit wierd tilted up on the end imo
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« Reply #268 on: July 06, 2013, 02:47:46 PM » |
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yeah its okay what godzila model is that 2000?
any chance you can put the back part of its taill straight? it looks abit wierd tilted up on the end imo
as long as the animations dont make it hit the floor too much, I can. Also, Yes its Godzilla 2000 from Godzilla Unleashed for the Wii.
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« Last Edit: July 06, 2013, 02:49:54 PM by Mr.MW »
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« Reply #269 on: July 06, 2013, 03:07:47 PM » |
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YES
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