AGFan's Multi-PSA Thread - Good Bye People!

Started by AGFanProduction, November 15, 2011, 11:16:31 PM

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November 15, 2011, 11:16:31 PM Last Edit: December 31, 2012, 08:00:37 PM by AGFanProduction

I'm updating every single changes in my PSAs here in the Multi-PSA Thread, Enjoy your visit!
Check out the spoilers for certain *tentative* PSA projects updates and second post for downloads.



Pokemon Battle Revolution: Mewtwo
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Anime Mewtwo
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Stadium Mewtwo
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Ghost Rider
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Look at the second post for downloads and stuff

*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




November 15, 2011, 11:49:51 PM #1 Last Edit: December 31, 2012, 09:54:07 AM by AGFanProduction

Released:


Melee Mewtwo Alpha v2.00
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All the Melee attacks have been made with the exact Melee frame data.

Project Tabuu v2
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Melee Mewtwo (Vertex Version)
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*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




These animations look quite promising. However, it's difficult to tell without some actual footage of them. /:

Good luck with this.

November 16, 2011, 01:39:44 AM #3 Last Edit: December 03, 2011, 07:27:36 PM by AGFanProduction
Quote from: Gamma Ridley on November 16, 2011, 01:35:37 AM
These animations look quite promising. However, it's difficult to tell without some actual footage of them. /:

Good luck with this.

Thanks dude here I will post this and all my upcoming PSAs here for now on, and I will make a short footage of this Mewtwo these days.
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




mewtwo was my favorite and best character in Melee... i'm glad you are bringing him back into brawl! :)

November 16, 2011, 06:35:18 PM #5 Last Edit: November 16, 2011, 06:39:10 PM by AGFanProduction
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




it looks like a totally new mewtwo with those animations xD but that uptrow sure needs a push wouldnt CF died in melle at 100% when we used the uptrow? but those animations make him look almost like in melle xD just need to revamp that down B animation also xD
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Quote from: Carnage on November 16, 2011, 06:50:31 PM
it looks like a totally new mewtwo with those animations xD but that uptrow sure needs a push wouldnt CF died in melle at 100% when we used the uptrow? but those animations make him look almost like in melle xD just need to revamp that down B animation also xD

v1.01 is obsolete compared with this one, for sure.
about the U-throw you're right needs more knockback but I will fix that when I revamp the animation.
I'm revamping everything the smashes are not done yet, same with Down-B as you can see there.

Next animation is Melee Slow recover attack:


just need to add some details, make PSA and It will be done.
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: Nanobuds on November 16, 2011, 02:59:18 AM
mewtwo was my favorite and best character in Melee... i'm glad you are bringing him back into brawl! :)
yeah i have no idea why he was replaced cus he had a awsome moveset better than lucario's he was no clone

Ok, it's much easier to give feedback now.

The main thing I noticed is that some animations are too fast. For example, his back throw: it should take him a little longer to flip the enemy over his head, and the push he does at the end of it should be a little more noticeable.

The down B animation looks a bit odd to me. His feet really aren't supposed to leave the ground there.

Up throw needs more knockback, as mentioned. Final Smash needs less.

Much less.

That win animation looks strange to me. I dunno if you changed it or not, but the floating looks unnatural, and there's no other movement besides him kinda jerking up and down. But again, I dunno if you changed it or if that's leftover from v1.01

Besides all of that, you're doing a great job of recreating his animations. The wait animations look spot on, as well as his side smash and cliff recoveries.

Quote from: Gamma Ridley on November 16, 2011, 10:23:33 PM
Ok, it's much easier to give feedback now.

The main thing I noticed is that some animations are too fast. For example, his back throw: it should take him a little longer to flip the enemy over his head, and the push he does at the end of it should be a little more noticeable.

The down B animation looks a bit odd to me. His feet really aren't supposed to leave the ground there.

Up throw needs more knockback, as mentioned. Final Smash needs less.

Much less.

That win animation looks strange to me. I dunno if you changed it or not, but the floating looks unnatural, and there's no other movement besides him kinda jerking up and down. But again, I dunno if you changed it or if that's leftover from v1.01

Besides all of that, you're doing a great job of recreating his animations. The wait animations look spot on, as well as his side smash and cliff recoveries.

haha thanks for the feedback dude!
I will do my best to improve those points.

The throws are the older ones, I have to re-make them all and I will, so don't worry for that. they are in my *to do list* next to heavy items and cliff slow.
Down-B is one of the latest animations I'm going to do and I will see if I can Improve the PSA for that. The one from the video is from Mewtwo v1.07
The win animation is just another random animation I have put to him until I finish the Melee one, its from v1.01 xD
and I'll see what can I do for the Final Smash...

also what do you mean with *The wait animations look spot on* ? :0 xD
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0





Hm... I'd have to see the animations in person to judge properly. But it at least looks like you made some major improvements. But I do wonder... Have you fixed back air's... Creepy arm problem? And some animations still seem swapped, like down smash. But then again, you aren't done just yet.

Anyway...

I'm just wondering... Is the PSA meant for normal Brawl? Or at least can be used in normal Brawl without balance flaws? Since I judge my feedback on vBrawl.

Also, Disable still looks broken... Not sure how to fix that though, other then it having more start up then it had in Melee, just enough to prevent an infinite with it... Although this might be really slow... But in exchange, it could have no ending lag, and lead into a powerful charged smash. In other words, a very high risk move, with high reward.

Also, I noticed in the past versions, he did FAR too much shield damage, a simple AAA combo could break a shield nearly instantly... Perhaps when you release the latest edits, I will give deeper feedback.

Quote from: _Data_Drain_ on November 17, 2011, 03:30:15 AM
Hm... I'd have to see the animations in person to judge properly. But it at least looks like you made some major improvements. But I do wonder... Have you fixed back air's... Creepy arm problem? And some animations still seem swapped, like down smash. But then again, you aren't done just yet.

Anyway...

I'm just wondering... Is the PSA meant for normal Brawl? Or at least can be used in normal Brawl without balance flaws? Since I judge my feedback on vBrawl.

Also, Disable still looks broken... Not sure how to fix that though, other then it having more start up then it had in Melee, just enough to prevent an infinite with it... Although this might be really slow... But in exchange, it could have no ending lag, and lead into a powerful charged smash. In other words, a very high risk move, with high reward.

Also, I noticed in the past versions, he did FAR too much shield damage, a simple AAA combo could break a shield nearly instantly... Perhaps when you release the latest edits, I will give deeper feedback.


I didn't swapped any animations for this update x3
I have made every new animation by myself... but yea some animations like the Down-Smash is the older one from Mewtwo v1.01 the same with S and U smashes.
the Air-B tail attack was almost perfect so I just fixed the arms and edited the tail motion, don't worry.
I'm trying to find a way to make the Down-B not *broken* but I have tried almost everything already (Help with this move would be appreciated and needed, PSA hackers.)
and you are right about the AA combo, its a shield breaker, but I will fix this. ;)

more analysis, opinions and suggestions about the PSA are fully welcome!
This Mewtwo needs to be perfect! with everyone's support this might be possible!
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on November 17, 2011, 04:49:24 AM
I didn't swapped any animations for this update x3
I have made every new animation by myself... but yea some animations like the Down-Smash is the older one from Mewtwo v1.01 the same with S and U smashes.
the Air-B tail attack was almost perfect so I just fixed the arms and edited the tail motion, don't worry.
I'm trying to find a way to make the Down-B not *broken* but I have tried almost everything already (Help with this move would be appreciated and needed, PSA hackers.)
and you are right about the AA combo, its a shield breaker, but I will fix this. ;)

more analysis, opinions and suggestions about the PSA are fully welcome!
This Mewtwo needs to be perfect! with everyone's support this might be possible!
If I'm not super mistaken, you might also be able to use a shock effect similar to Zero Suit Samus' paralyzer for down B. This would prevent it from being too spammable, since it only holds the foe, then knocks them back some. Just make it deal less damage, and have a slightly slower animation, and it might work.

Like I said though, you should finish the move set up some, then release a beta of the latest changes, so that I, and maybe another user can look into it, and give feedback... Sadly, I know nothing of programming, but I feel I can at least give pretty good feedback. :P