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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 254481 times)
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AGFanProduction
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    « on: November 15, 2011, 04:16:31 PM »



    I'm updating every single changes in my PSAs here in the Multi-PSA Thread, Enjoy your visit!
    Check out the spoilers for certain *tentative* PSA projects updates and second post for downloads.



    Pokemon Battle Revolution: Mewtwo

    Anime Mewtwo
    Only textures done, for now!




    (Under construction, with some planned ideas)

    Stadium Mewtwo
    (Under construction)

    Ghost Rider

    Neutral A combos: same as C.F's but with Fire Effects
    Side Smash: Knee hit (Ultimate Marvel vs Capcom)
    Up Smash: Similar to Ganon's but with fire effects.
    Down-Smash: Hellfire; Ghost Rider breaths fire. Fires towards the ground. (Ultimate Marvel vs Capcom)
    Up-Smash: Heartless Spire; Magma spikes up from the ground in front of Ghost Rider (GFX: Similar to Entei's fire)
    Side-Smash: Fire Blast Forward


    Look at the second post for downloads and stuff

    « Last Edit: December 31, 2012, 01:00:37 PM by AGFanProduction » Logged

    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



    AGFanProduction
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    « Reply #1 on: November 15, 2011, 04:49:51 PM »


    Released:


    Melee Mewtwo Alpha v2.00

    Go here for full Change-List: http://www.smashboards.com/showthread.php?t=295547
    Go here to discuss about the Project Mewtwo on KC-MM: http://forums.kc-mm.com/index.php?topic=55338.0

    All the Melee attacks have been made with the exact Melee frame data.

    Project Tabuu v2

    TCRhade's Project Tabuu is one of my new side projects now:




    Download the latest version of Tabuu here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23967

    You can visit the official thread for Tabuu Project here: http://www.smashboards.com/showthread.php?t=292588
    and here for a KC-MM view: http://forums.kc-mm.com/index.php?topic=37855.0


    Melee Mewtwo (Vertex Version)

    Moveset:
    Since Mewtwo v1.01 was FAR FAR away from his Melee counterpart, I have decided to pick up the project and finish it by my own. I'm greeting back Melee Mewtwo bit by bit, but with good results at the end, PSA and Animation edited:

    Wait:


    WalkSlow:

    WalkMiddle:

    WalkFast:

    Run:

    TurnRun:

    Shield:

    ShieldAttack:

    Shield-Brake:

    Dodge: (Ground/Air)
    -Ground-

    B-Dodge:

    S-Dodge:

    Jump-F:

    Jump-B:

    Fall:

    FallSpecial:

    Landing-Heavy/light:

    Neutral A:

    Combo AA: (not done yet)
    S-tilt:

    D-tilt: (Need to re-make this one)
    U-tilt: (Tail will be fixed when Pikazz model come out)

    F-Smash: (I need to re-make this one)

    D-Smash: (I need to re-make this one)
    U-Smash: (I need to re-make this one)
    N-Air:

    F-Air:

    B-Air: (Tail will be fixed-up when Pikazz model come out)

    D-Air:

    U-Air: (Tail will be fixed when Pikazz model come out)
    N-B: (Ground/Air)


    N-B throw:

    S-B move/reflect projectiles:



    D-B:
    Up-B:


    Catch:

    CatchAttack:


    Item-Get:

    Throw Item-F: (Ground/Air)


    Throw Item-B: (Ground/Air)


    Throw Item-H: (Ground/Air)


    Throw Item-D: (Ground/Air)



    Item Heavy-Get:

    Item Heavy-F:

    Item Heavy-B:


    Item Heavy-Up:


    Item Heavy-Down:


    Sword/bat A:

    Sword/bat A-T:

    Sword/Bat A-S:


    Ray-Gun:

    Down:

    DownAttack:

    Passive:

    Cliff/wait:

    Cliff/Recover-Fast:

    Cliff/Escape-Fast:

    Cliff/Attack-Fast:


    Cliff/Recover-Slow:

    Cliff/Escape-Slow:


    Cliff/Attack-Slow:
    Otto:

    Win2:


    Final Smash
    Mewtwo (VV) v1 Final Smash is closely based in this Final Smash:
    <a href="http://www.youtube.com/watch?v=CKVaBSMp7qg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=CKVaBSMp7qg</a>


    This is the new FS for Melee Mewtwo, I call it: Shockwave or it can be also Mewtwo's 5 Gen New move: Psystrike

    Mewtwo raises a powerful electric shockwave that stuns his enemies:

    then it blasts once again (to be sure you hit everyone Tongue ) and pushes the opponent off the stage with the shockwave bolts.

    its an instant OK!


    Note: these characters had 100% or more. This is a really Quick FS but I can make it slower if you don't like.
    the Final Smash does 50% of damage with powerful (Mewtwo Style) Knockback, this isn't un-balanced.

    Videos:
    Mewtwo Alpha 1 Short footage:
    #Invalid YouTube Link#

    Downloads:
    Mewtwo Alpha 1 (Vertex Version)
    Download Mewtwo Alpha 1 (Vertex Version) here
    works with the Latest SFX (Riivolution use Only):
    Download Mewtwo v1.01 SFX Here!
    For the People that wants to use the original old Mewtwo v1.00 PSA from DD here it goes:
    Mewtwo v1.00 (Updated and Fixed)
    Download Mewtwo v1.00, DD's and Me latest update here!- No Palm-Aura Mewtwo-

    Mewtwo v1.00 is OUTDATED (and Brawl Styled)! download ONLY if you DON'T want Melee Mewtwo.

    Project Mewtwo - official thread at Smashboards: http://www.smashboards.com/showthread.php?t=295547


    « Last Edit: December 31, 2012, 02:54:07 AM by AGFanProduction » Logged

    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



    Gamma Ridley
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    « Reply #2 on: November 15, 2011, 06:35:37 PM »


    These animations look quite promising. However, it's difficult to tell without some actual footage of them. /:

    Good luck with this.
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    AGFanProduction
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    « Reply #3 on: November 15, 2011, 06:39:44 PM »


    These animations look quite promising. However, it's difficult to tell without some actual footage of them. /:

    Good luck with this.

    Thanks dude here I will post this and all my upcoming PSAs here for now on, and I will make a short footage of this Mewtwo these days.
    « Last Edit: December 03, 2011, 12:27:36 PM by AGFanProduction » Logged

    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #4 on: November 15, 2011, 07:59:18 PM »


    mewtwo was my favorite and best character in Melee... i'm glad you are bringing him back into brawl! Smiley
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    AGFanProduction
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    « Reply #5 on: November 16, 2011, 11:35:18 AM »


    Mewtwo Footage everyone wanted to see:
    <a href="http://www.youtube.com/watch?v=3s33m_d3oIE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=3s33m_d3oIE</a>


    Enjoy!

    « Last Edit: November 16, 2011, 11:39:10 AM by AGFanProduction » Logged

    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #6 on: November 16, 2011, 11:50:31 AM »


    it looks like a totally new mewtwo with those animations xD but that uptrow sure needs a push wouldnt CF died in melle at 100% when we used the uptrow? but those animations make him look almost like in melle xD just need to revamp that down B animation also xD
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    « Reply #7 on: November 16, 2011, 11:55:28 AM »


    it looks like a totally new mewtwo with those animations xD but that uptrow sure needs a push wouldnt CF died in melle at 100% when we used the uptrow? but those animations make him look almost like in melle xD just need to revamp that down B animation also xD


    v1.01 is obsolete compared with this one, for sure.
    about the U-throw you're right needs more knockback but I will fix that when I revamp the animation.
    I'm revamping everything the smashes are not done yet, same with Down-B as you can see there.

    Next animation is Melee Slow recover attack:


    just need to add some details, make PSA and It will be done.
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #8 on: November 16, 2011, 01:26:57 PM »


    mewtwo was my favorite and best character in Melee... i'm glad you are bringing him back into brawl! Smiley
    yeah i have no idea why he was replaced cus he had a awsome moveset better than lucario's he was no clone
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    « Reply #9 on: November 16, 2011, 03:23:33 PM »


    Ok, it's much easier to give feedback now.

    The main thing I noticed is that some animations are too fast. For example, his back throw: it should take him a little longer to flip the enemy over his head, and the push he does at the end of it should be a little more noticeable.

    The down B animation looks a bit odd to me. His feet really aren't supposed to leave the ground there.

    Up throw needs more knockback, as mentioned. Final Smash needs less.

    Much less.

    That win animation looks strange to me. I dunno if you changed it or not, but the floating looks unnatural, and there's no other movement besides him kinda jerking up and down. But again, I dunno if you changed it or if that's leftover from v1.01

    Besides all of that, you're doing a great job of recreating his animations. The wait animations look spot on, as well as his side smash and cliff recoveries.
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    « Reply #10 on: November 16, 2011, 04:20:41 PM »


    Ok, it's much easier to give feedback now.

    The main thing I noticed is that some animations are too fast. For example, his back throw: it should take him a little longer to flip the enemy over his head, and the push he does at the end of it should be a little more noticeable.

    The down B animation looks a bit odd to me. His feet really aren't supposed to leave the ground there.

    Up throw needs more knockback, as mentioned. Final Smash needs less.

    Much less.

    That win animation looks strange to me. I dunno if you changed it or not, but the floating looks unnatural, and there's no other movement besides him kinda jerking up and down. But again, I dunno if you changed it or if that's leftover from v1.01

    Besides all of that, you're doing a great job of recreating his animations. The wait animations look spot on, as well as his side smash and cliff recoveries.

    haha thanks for the feedback dude!
    I will do my best to improve those points.

    The throws are the older ones, I have to re-make them all and I will, so don't worry for that. they are in my *to do list* next to heavy items and cliff slow.
    Down-B is one of the latest animations I'm going to do and I will see if I can Improve the PSA for that. The one from the video is from Mewtwo v1.07
    The win animation is just another random animation I have put to him until I finish the Melee one, its from v1.01 xD
    and I'll see what can I do for the Final Smash...

    also what do you mean with *The wait animations look spot on* ? :0 xD
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #11 on: November 16, 2011, 04:27:21 PM »


    By "spot on," I simple meant that they look very accurate. XD
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    « Reply #12 on: November 16, 2011, 08:30:15 PM »


    Hm... I'd have to see the animations in person to judge properly. But it at least looks like you made some major improvements. But I do wonder... Have you fixed back air's... Creepy arm problem? And some animations still seem swapped, like down smash. But then again, you aren't done just yet.

    Anyway...

    I'm just wondering... Is the PSA meant for normal Brawl? Or at least can be used in normal Brawl without balance flaws? Since I judge my feedback on vBrawl.

    Also, Disable still looks broken... Not sure how to fix that though, other then it having more start up then it had in Melee, just enough to prevent an infinite with it... Although this might be really slow... But in exchange, it could have no ending lag, and lead into a powerful charged smash. In other words, a very high risk move, with high reward.

    Also, I noticed in the past versions, he did FAR too much shield damage, a simple AAA combo could break a shield nearly instantly... Perhaps when you release the latest edits, I will give deeper feedback.
    « Last Edit: November 16, 2011, 08:36:12 PM by _Data_Drain_ » Logged


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    « Reply #13 on: November 16, 2011, 09:49:24 PM »


    Hm... I'd have to see the animations in person to judge properly. But it at least looks like you made some major improvements. But I do wonder... Have you fixed back air's... Creepy arm problem? And some animations still seem swapped, like down smash. But then again, you aren't done just yet.

    Anyway...

    I'm just wondering... Is the PSA meant for normal Brawl? Or at least can be used in normal Brawl without balance flaws? Since I judge my feedback on vBrawl.

    Also, Disable still looks broken... Not sure how to fix that though, other then it having more start up then it had in Melee, just enough to prevent an infinite with it... Although this might be really slow... But in exchange, it could have no ending lag, and lead into a powerful charged smash. In other words, a very high risk move, with high reward.

    Also, I noticed in the past versions, he did FAR too much shield damage, a simple AAA combo could break a shield nearly instantly... Perhaps when you release the latest edits, I will give deeper feedback.


    I didn't swapped any animations for this update x3
    I have made every new animation by myself... but yea some animations like the Down-Smash is the older one from Mewtwo v1.01 the same with S and U smashes.
    the Air-B tail attack was almost perfect so I just fixed the arms and edited the tail motion, don't worry.
    I'm trying to find a way to make the Down-B not *broken* but I have tried almost everything already (Help with this move would be appreciated and needed, PSA hackers.)
    and you are right about the AA combo, its a shield breaker, but I will fix this. Wink

    more analysis, opinions and suggestions about the PSA are fully welcome!
    This Mewtwo needs to be perfect! with everyone's support this might be possible!
    « Last Edit: November 16, 2011, 09:52:28 PM by AGFanProduction » Logged

    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #14 on: November 16, 2011, 10:34:20 PM »


    I didn't swapped any animations for this update x3
    I have made every new animation by myself... but yea some animations like the Down-Smash is the older one from Mewtwo v1.01 the same with S and U smashes.
    the Air-B tail attack was almost perfect so I just fixed the arms and edited the tail motion, don't worry.
    I'm trying to find a way to make the Down-B not *broken* but I have tried almost everything already (Help with this move would be appreciated and needed, PSA hackers.)
    and you are right about the AA combo, its a shield breaker, but I will fix this. Wink

    more analysis, opinions and suggestions about the PSA are fully welcome!
    This Mewtwo needs to be perfect! with everyone's support this might be possible!
    If I'm not super mistaken, you might also be able to use a shock effect similar to Zero Suit Samus' paralyzer for down B. This would prevent it from being too spammable, since it only holds the foe, then knocks them back some. Just make it deal less damage, and have a slightly slower animation, and it might work.

    Like I said though, you should finish the move set up some, then release a beta of the latest changes, so that I, and maybe another user can look into it, and give feedback... Sadly, I know nothing of programming, but I feel I can at least give pretty good feedback. Tongue
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