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« Reply #30 on: November 21, 2011, 01:32:17 PM » |
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then use marth over yoshi o-o
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« Reply #31 on: November 21, 2011, 02:08:28 PM » |
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spiderman over yoshi 
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #32 on: November 21, 2011, 03:28:33 PM » |
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use spider man over sheik?
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« Reply #33 on: November 21, 2011, 06:47:28 PM » |
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bowser jr and shadow mario project is on zelda and sheik 
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #34 on: November 22, 2011, 08:24:55 AM » |
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Note to animators, here's a few things needed to be know about making Volnutt's animations: 1. The extra weapons are to be animated in and out, as they'll all have there own bone to do so with. To make a weapon invisible just set it to 0.0001 on the bones scale and it'll shrink into it's own bone, and set it to 1 to bring it back up. this not only eliminates the need for polygon usage, but saves PSA space by not needing to call then up though it. Though were gonna be using Polygons for the Buster, Machine Buster, and Shield arm 2. I'll be taking care of the Drill Arm animations, the walking/running animations for now 3. Volnutt's Megabuster works a bit differently, it is to always be out when using his normal arm, but on any other weapon it is to pe put away unless he use's an attack it's needed for, when picking up an item he also needs to put it away as he'll be holding things with his left hand
I'm also going more in-death with volnutts moveset and trying to figure out a working combo system for him.
One last thing for all to hear. I've upgraded volnutt's model while staying withing the vertical limit Needless to say his hands are now square and his fingers spherical
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« Reply #35 on: November 22, 2011, 12:14:49 PM » |
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For anyone who wants to join in as a texturer here's a map of what does what on Volnutt's textures so he's easy to figure out: Texture Map
EDIT: What do you think, make jet skates for a for realistic run, or leave them out
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« Last Edit: November 22, 2011, 12:33:16 PM by Epic Pervy »
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« Reply #36 on: November 22, 2011, 03:55:43 PM » |
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Nice to hear Volnutt will be on ROB again, I won't have to replace any one else now.
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« Reply #38 on: November 22, 2011, 04:42:47 PM » |
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I would love to do recolours, but I can't fix the texture to be like brawl, that is still out of my league. After the brawl version is made that is.
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« Reply #40 on: November 22, 2011, 05:49:23 PM » |
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You sayin you'll join as a texture? 
OP Updated, that is all  EDIT: Well I'm almost done with the volnutt PSA version rig, but I'm unsure if we can start animations yet. According to Plaque ROB has a different Bone order than the rest. I'm unsure if this will affect animations once ported or if we'd be fine.
lol, yea sign me up.
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« Reply #41 on: November 22, 2011, 05:51:08 PM » |
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lol, yea sign me up.
I'll assume you know what your doin So I'll add you
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« Reply #42 on: November 22, 2011, 05:57:52 PM » |
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Lol, I have done recolours for a few other projects before. I'll start once some one makes the brawl texture. So you want me to make team colours or something more specific.
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« Reply #43 on: November 22, 2011, 07:36:57 PM » |
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Look at OP, the "Recolors" section
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« Last Edit: November 22, 2011, 07:41:10 PM by Epic Pervy »
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